I run an espionage/special ops game with a lightly-modified v2.2 rules set and I think Observation is the most-used skill, followed closely by Persuasion. I'm starting to feel the lack of a comprehensive skill set for investigation-type stuff, though - I've been defaulting to Observation for stuff that would be more reasonably be intel analysis or law enforcement forensics work. I've also had a lot of use of Computer, Electronics, Stealth, and Intrusion and a little bit of Biology, Chemistry, and Civil Engineer.
I've added a couple of additional skills to the list, too - Physics (which has been rolled more than once as the PCs encounter exotic technology) and Damage Control (firefighting and emergency repair, which hasn't come up much... yet...).
- C.
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