Quote:
Originally Posted by HorseSoldier
<snip> but in a game it kind of depends on how stridently realistic you want to be. <snip>
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This is exactly why we came up with a three stage system. The default level, Stage 2, is what most normal gamers would expect, striving for a balance between crunch and speed of play. Stage 1 is for the people who really don't care about anything except the most basic of rules and want to focus on the story and speed of play. Stage 3 is for people who want to know the fine details of everything and want to mimic reality as closely as possible, though not to the level of games like Phoenix Command and Rolemaster.
The beauty is, the stages are designed to be interchangeable. You want detailed task/skill resolution but don't care about combat, mix and match the stages to give you what you want. I'm not going to open a debate about the backstory, but the ruleset itself is very solid. Not perfect, but pretty damned good.