Thread: Merc 2000
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Old 03-26-2021, 02:12 AM
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StainlessSteelCynic StainlessSteelCynic is offline
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Originally Posted by bash View Post
An aside about Cadillacs & Dinosaurs for people that don't have it: it's not a fun game. There's just far too little lore to really bite into and with only a single book for the whole game the GM has a lot of work to do in order to run a campaign. It definitely reads like GDW had an option for a license that was expiring and had to publish something. I don't know if that's what happened but that's how the book reads. I think the setting needs "pulpier" mechanics than what v2.2 has to offer.

That being said it does have some useful stuff for T2K/M2K games. Besides the dinosaur stats there's sort of Twilight: 1955 equipment and weapons and non-military PC careers and stuff. It's worth picking up if you find it cheap but not critical to own. I've owned a copy for decades and have never once run a game in the C&D setting, let alone a C&D game using the book.

Aside over, sorry if this was a massive derailment. For an M2K game the C&D book is marginally useful but a letdown otherwise.
Well, I'm one of those who definitely does NOT mind this sideline discussion!
I've owned a copy of C&D since the time I saw it in my favourite game shop back in the day. They only ever had a few copies and because it used the same rules as T2k 2nd Ed./M2k it was always going to be potential purchase.
However because it was about Mark Schultz' Xenozoic Tales I would have bought it no matter what rules it had!

But yes, unless you watched the cartoon series (titled Cadillacs & Dinosaurs - I don't think it was ever shown in Australia though), or read the Xenozoic Tales comics, you would have precious little background material to make a good campaign of C&D just from the game book. The included background isn't too bad, it's comprehensive but misses a lot of little details found in the comics that really illustrate the relationships between various personalities or gives some extra explanation about the "what, why, where & when" of certain events.
I'm of the impression that GDW had plans for more product but the reception of the main book was not encouraging so it never progressed further. A number of reviewers felt the T2k rules were too serious and complex for what should have been in their view, a pulp-adventure style game.
There were some adventures published in Challenge and I believe some of them were actually written by GDW staff or GDW contract writers (I think they were but I'd have to check to be certain).

I think where the C&D book still proves useful for Merc, aside from equipment (such as the small boat types), is in the extra careers. They form a useful expansion of the careers in the Bangkok sourcebook.
And although it's not about T2k or M2k, it's also quite useful for Dark Conspiracy and Traveller: The New Era.
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