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Old 07-08-2009, 02:51 AM
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natehale1971 natehale1971 is offline
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Default 1LT <first name> '<nickname>' <surname>, Special Forces Operations Team Leader

1LT <first name> '<nickname>' <surname>, Special Forces Operations Team Leader

1LT <first name> '<nickname>' <surname>, Special Forces Operations Team Leader: adult <ethnic> <gender> Charismatic 3/Leadership 6/Spec Ops 1 (10th Level). Init: +6 (+2 Dex, +4 Misc.); Spd: 30ft.; Def: +17/+26 (+5 Class, +2 Dex, +8 Equipment, +0 Misc.); HP/WP: 12/97; Atk: +7, +10 unarmed (punch/kick/head butt, 1d8+1/1d4+1, Crit: 19-20), +10 unarmed (brass knuckles, Crit: 20), +8 melee (pistol whip, 1d4+1, Crit: 20), +8 melee (rifle butt, 1d6+1, Crit: 20), +8 melee (ASP Tactical Baton, 1d6+1, Crit: 19-20), +8 melee (M-9 Bayonet/Survival Knife, 1d6+2, 19-20/x2), +8 melee (Combat Kukhri, 1d8+2, 18-20), +8 melee (Ranger Tomahawk, 1d8+2, 18-20), +9 ranged (Pepper Spray, DC 15, 1d4 rounds), +9 ranged (taser, 1d4, DC 15, 1d6 rounds), +9 ranged (Beretta 92F-M/M9 9mm auto pistol, 2d6, Crit: 20, 30ft Rng, 8rd), +10 ranged (Colt M4A1 5.56mm Carbine, 2d8, Crit: 20, 60ft Rng, 30rd), +10 ranged (Colt M16A2 5.56mm assault rifle, 2d8, Crit: 20, 80ft Rng, 30rds), +10 ranged (Colt M16 Squad Designated Marksman 5.56mm semiautomatic marksman rifle, 2d8, Crit: 20, 90ft Rng, 20rds), +9 ranged (Knight Armaments Master Key ‘S’ 12ga. pump-action shotgun, 2d8, Crit: 20, 40ft Rng, 5rds); SQ: Talents (Charm, Favor, Captivate, Coordinate, Inspiration, Greater Inspiration), Voice of Command (2/day, Snap Decision), Mental Toughness, Advanced Training (Shock Assault 2, Trench Warfare 2), Occupation (Heir – knowledge: civics, knowledge: current events; Military – knowledge: tactics, survival), Advantages & Distinctions (Academic Degree: Bachelor of Science 2pts, Military Rank: O-2, US Army First Lieutenant 7pts.), Disadvantages & Flaws (Phobia: Fire 2pts.; Duty/Responsibility: Challenging, Hazardous, Restricted Movement, & Restricted Communication 11pts.; Heroic Code: Loyalty 2pts.; Quirk: constantly keeps eyeing people up 1pt.; Intolerant: Anti-American groups 2pts.; Bodily Marked: tattoo 2pts); SV: Fort +8, Ref +8, Will +12; Sz: Medium; Rep: +11; Action Pts: 00; Wealth: +24; Attr: Str 12 (+1), Dex 14 (+2), Con 14 (+2), Int 16 (+3), Wis 16 (+3), Cha 16 (+3).
Skills: Balance +8 (+2 Dex, +6 ranks), Bluff +10 (+3 Cha, +7 ranks), Climb +8 (+1 Str, +6 ranks, +1 misc.), Computer Use +4 (+3 Int, +1 ranks), Concentration +8 (+2 Con, +6 ranks), Craft: Structural +8 (+3 Int, +5 ranks), Craft: Visual Arts +6 (+3 Int, +3 ranks), Craft: Writing +6 (+3 Int, +3 ranks), Decipher Script +10 (+3 Int, +6 ranks, +1 misc.), Demolitions +6 (+3 Int, +3 ranks), Diplomacy +10 (+3 Cha, +7 ranks), Disable Device +6 (+3 Int, +3 ranks), Disguise +4 (+3 Cha, +1 ranks), Drive +4 (+2 Dex, +2 ranks), Escape Artist +4 (+2 Dex, +2 ranks), Gamble +6 (+3 Int, +1 ranks, +2 misc.), Gather Information +12 (+3 Cha, +7 ranks, +2 misc.), Handle Animal +4 (+3 Cha, +1 ranks), Hide +12 (+2 Dex, +6 ranks, +4 misc.), Intimidate +16 (+3 Cha, +8 ranks, +5 misc.), Investigate +6 (+3 Int, +3 ranks), Jump +6 (+1 Str, +5 ranks), Knowledge: Applied Sciences +10 (+3 Int, +5 ranks, +2 misc.), Knowledge: Behavioral Sciences +10 (+3 Int, +5 ranks, +2 misc.), Knowledge: Bureaucracy +4 (+3 Int, +1 ranks), Knowledge: Civics +6 (+3 Int, +3 ranks), Knowledge: Current Events +6 (+3 Int, +3 ranks), Knowledge: History +4 (+3 Int, +1 ranks), Knowledge: Popular Culture +4 (+3 Int, +1 ranks), Knowledge: Streetwise +4 (+3 Int, +1 ranks), Knowledge: Tactics +18 (+3 Int, +9 ranks, +6 misc.), Knowledge: Technology +8 (+3 Int, +5 ranks), Listen +10 (+3 Wis, +7 ranks), Move Silently +10 (+2 Dex, +8 ranks), Navigate +6 (+3 Int, +3 ranks), Perform: Carousing +6 (+3 Cha, +3 ranks), Perform: Instruction +6 (+3 Cha, +3 ranks), Pilot +6 (+2 Dex, +4 ranks), Profession: Military +12 (+3 Wis, +9 ranks), Read/Write: English, Read/Write: Arabic, Read/Write: French, Repair +4 (+3 Int, +1 ranks), Research +4 (+3 Int, +1 ranks), Search +10 (+3 Int, +7 ranks), Sense Motive +14 (+3 Wis, +9 ranks, +2 misc.), Sleight of Hand +4 (+2 Dex, +2 ranks), Speak: English, Speak: Arabic, Speak: French, Speak: Spanish, Speak: Farsi, Speak: Hebrew, Speak: Amharic, Speak: Somali, Speak: Urdu (understand-only), Speak: Pushto/Pashto (understand-only), Speak: Nepali/Gurhali (understand-only), Spot +10 (+3 Wis, +7 ranks), Survival +10 (+3 Wis, +4 ranks, +3 misc.), Swim +6 (+1 Str, +5 ranks), Treat Injury +6 (+3 Wis, +3 ranks), Tumble +10 (+2 Dex, +7 ranks, +1 misc.).
Languages: English (fluent), Arabic (fluent), French (fluent), Spanish (speak-only), Persian/Farsi (speak-only), Hebrew (speak-only), Amharic (speak-only), Somali (speak-only), Urdu (understand-only), Pushto/Pashto (understand-only), Nepali/Gurhali (understand-only).
Feats: Air Assault Training, Armor Proficiency (light, medium), Brawl (improved brawl), Charismatic Plus (Favor, Inspiration), Charismatic Plus (Captivate, Greater Inspiration), Combat Martial Arts (improved combat martial arts), Confident, Educated (knowledge: applied sciences & knowledge: behavioral sciences), Improved Initiative, Jump School Training, MOS Intelligence, MOS Rifleman, Officer Candidate School, Personal Firearms Proficiency, Renown, SERE, Simple Weapons Proficiency, Teamwork (US Army), Urban Warfare College, Weapon Focus (M4/M16-series).

Personal Belongings: d, a laptop computer w/a rechargeable battery, iPod w/60GB of assorted music & rechargeable batteries, a personal radio/tape player w/rechargeable batteries, a personal CD player w/rechargeable batteries, several assorted CDs, several notebooks, several sketch books, several ink pens & lead pencils w/spare lead, a couple of paperback novels, a couple of magazines, a duffel bag w/ civilian clothes (<>), a duffel bag w/a full set of uniforms (Army Dress Blues, Army Mess Dress Blues, Army Class-A Service Dress Uniform, Army Class-B Service Dress Uniform, Army black all-weather trench coat, black cardigan sweater, black pullover sweater, black windbreaker, garrison cap, 8 sets of Army Battle Dress Uniforms, 2 field jackets, 4 physical fitness uniforms, 4 improved physical fitness uniforms, a pair of dress shoes, a pair of running shoes).

Personal Gear: a pair of Uvex XC protective eye wear, sun/wind/dust goggles, pocket survival tool, glass cutter, zippo cigarette lighter, 1 set of dogtags w/silencers, <black/maroon/tan/green> beret(w/flash or w/o flash), Army Combat Uniform (tunic and trousers), a ACU web belt w/buckle, light brown undershirt & underwear, a pair of cushion soled socks, a pair of combat boots, quartz military watch, Nomex flight gloves.

Tactical Equipment: PASGT Ballistic Helmet (DM: +2; DR: 0; ACP: -1), D.A.P./M-Tac 300 Level IIIA Ballistic Vest (DM: +5; DR: 3; MDB: +4; ACP: -1), Under Armor shirt & leggings (DM: +1; DR: 2; MDB: +5; ACP: n/a), Knee/Elbow pads (DM: n/a; DR: 2; MDB: n/a; ACP: n/a).

Field Equipment: AN/PVS70 nightvision goggles & hard box w/ batteries, Spare batteries for flashlight 2 sets in plastic bag, Motorola Saber-1R two-way radio w/handmic &earphone, maglight flashlight, 1 pocket knife/Leatherman/Gerber, Trifold entrenching tool (combo shovel/saw/axe), Strobe light, 50' nylon rope, repelling harness, spare batteries, spare com wire, Spare Battery for Platoon/Squad radio, M40 Gas Mask, 2 MOPP suits, LBE (pistol belt, H-type suspenders, 2 5.56mm magazine pouch w/3 clips each, first aid dressing pouch, compass pouch, pistol holster, 2 9mm magazine pouch w/2 clips each, radio pouch), 3 2-quart canteen w/canteen cover & canteen cup, canteen cup cook stove, Folding E-tool and carrier, M9 bayonet w/scabbard (works with scabbard to serve as wire cutters, the scabbard also serves as bottle opener, screw driver, & sharpening stone), first aid dressing, lensatic compass, crookneck flashlight, 3-day pack, 6 MREs, 10 Chemlight (2 red, 2 green, 2 yellow, 2 orange, 2 blue), 2 Infrared Chemlight, MOLLE system (includes a modular rucksack w/removable compartments & components, a fighting load vest, and an on-the-move hydration system), Soft Cover, Boonie Hat, wool watch cap, wool scarf, wool sweater, black leather gloves, wool glove liners, Poncho & poncho liner, field jacket & field jacket liner, Extended Cold Weather Clothing System (parka & trousers), Polypropolyne underwear, a spare pair of Uvex XC protective eye wear, 2 spare sets of BDUs, 2 sets of undershirts & underwear, 4 pairs of cushion soled socks, 1 pair of spare boots, 1 set spare boot laces, 20 magnesium flares, sunscreen, gun cleaning kit (contains: 1 Steel barrel rod with swivel handle, 3 Steel barrel rod extenders, 1 Double-ended nylon gun brush, 1 Shotgun adaptor, 1 Slatted patch holder, 1 Bottle of gun oil, 1 Package of cotton cleaning patches, 1 Silicon gun cloth), Shelter Half (canvas sheet, 4 metal tent pins, 3 section tent pole and 1 line), personal first aid kit (2 syringes of morphine, 1 roll of sterile gauze, 1 roll elastic tape, several field dressings, antiseptic, burn cream, band-aids), camouflage GORE-Tex bivouac shelter, Waterproof bag, extreme cold weather sleeping bag, Isomat (foam sleeping pad), 5-gallon solar shower, water filter, bottle of 20 water purification tablets, magnesium firestarter, Mess kit (can opener, pan, utensils), personal commode, field washstand, 4 bungee cords, 4 210rd bandoliers of 5.56mm ammo, 2 200rd SAW drums, 2 belts 7.62mm Linked ammo, camp stove, 6 sandbags.

Weapons: M4A1 5.56mm Carbine w/7 magazines, M9 9mm automatic pistol w/5 magazines, M9 Bayonet, 6 M67 Fragmentation Grenades, 1 M15 WP Grenade, 1roll Det Cord (Dmg: 2d6/+1d6 to +4d6, 5ft radius, Ref DC: 12), 1kg block C4/Semtex (Dmg: 4d6/+2d6, 10ft radius/+2ft radius, Ref DC: 18), 2 M18A1 Claymore landmine (6d6, Crit: 20, 60ft cone, Ref DC: 16), 6 blasting caps, 1 section of fuse a few meters, 2 M72A3 LAW rocket launchers, 1 M136 AT4 84mm rocket launcher.
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