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Old 12-01-2020, 07:43 AM
Olefin Olefin is offline
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Join Date: Mar 2012
Location: Greencastle, PA
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Quote:
Originally Posted by StainlessSteelCynic View Post
I don't like these mechanics. They're derived from the Year Zero rules that Free League uses as the base for all their games (as far as I am aware). They suit episodic, non-campaign style games and I've seen a particular trend among fans of the Year Zero rules that seems to bear this out.
They will play one Year Zero game until they get bored with it and then they'll start up a new game with a different Year Zero game. When they get bored with that one, they ship over to the next Year Zero game until they complete the circle and come back to the first game.

I don't see any longevity in that approach, it seems to me that they are simply playing the game to kill time rather than to follow the journey of their character.
I'd rather play RIFTS with all the problems of its hashed together AD&D mechanics because at least I can expect the game to last more than a few adventures.
I agree with you both on the mechanics of the game and of much of their fan base - too many said great game five minutes after it came out - which shows that they really arent sold on the campaign and character aspects of the game - which is what is needed for actual long term commitment by both the players and GM's - and which will be needed to sustain the game beyond the initial launch - especially if they are depending on fan content to sustain the game with perhaps one "official" release a year or every other year

The rules and mechanics just dont feel right - much prefer V1 or V2.2 to this - its too derivative of their other releases and not really a Twilight 2000 release as to the mechanics
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