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Old 02-05-2022, 03:22 PM
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Quote:
Originally Posted by Spartan-117 View Post
4e = too little. 1.0/2.0/2.2 = too much. 2013 = about right.
Pretty much this. I always thought the 'purchase' system that the earlier versions used made zero sense. You'd end up with people trying to find ways to spend thousands of USD equivalent and 4e goes too far in the opposite direction, I presume because the design intent is to 'encourage' foraging each hex square on a map.

One thing I thought was often overlooked in games was 'the dead guy's gear.' i had a brief exposure to a 4e online game and we had a dead guy in the Bradley when we started in media res. So I said to the GM 'what about his gear? What are we doing about that?' And he was like 'uh, what do you mean?' So I was like 'well surely the guy has gear.' And the GM was like 'we're not divvying up a dead NPC's gear.'

It seemed like a pretty reasonable request to me. I mean, I know a game where a German LRRP would probably still be stuck on the wrong side of the Vistula if they hadn't been able to use dead NPC's parkas that the GM signed off on before the start to pay the ferryman.

On a serious note I think that does give some latitude for explaining 'extra' gear. I mean, let's face it, looting the corpse is usually pretty much one of the first thing that happens whenever a PC / NPC dies in any game I've been in.
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