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Old 07-02-2009, 06:38 PM
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Legbreaker Legbreaker is offline
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Join Date: Dec 2008
Location: Tasmania, Australia
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Personally I prefer the 2.0 initiative system in which the lower initiatives are only able to act occasionally unless they're repeating a previous action.
And then there's what happens when a character is injured - potentially even a slight wound can removed the character from the action for up to nearly a minute!

Does it punish low initiatives? Yes, if they're not using their heads and planning actions out ahead of time. Does it allow high initiative characters to run rings around low ones? Again yes, but isn't that what they shoud be able to do - react faster than others?
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