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Targan 11-24-2005, 05:31 AM Excellent, we've reached the preliminary planning stage. Good work, lads. I would like to address the relevant points:


1) Much interested in hearing what everyone wants/has to offer. Pub/restaurant etc not such a good idea, because those new laws just got passed and a confused member of the public with a mobile phone could be just a little too alarmed but not alert enough. Gaming store idea actually not too bad, as I remember seeing tables and chairs in the anteroom to Tactics in London Court. Weekdays I work 13:30 to 21:30 and that is at an office in Leederville. My place very small, cluttered, and my sister is a freak of nature.


2) I live in Mt Lawley, near the intersection that has the cinema and Fresh Provisions. Glad that John's drawn the heat off me for now.


3) I agree that character and story development are what it is all about. A T:2000 game with lots of combat has something wrong with it, because either the players are rolling up new characters often or the system is not realistically portraying the hazards of operating in the modern or post apocolyptic battlescape. As a player I like my characters to interact verbally with PCs and NPCs, and gathering intel and conducting effective interrogations should be done in real time if possible. Although I am very verbose and prone to wandering off topic in these forums, I do not actually have a dominating sort of personality. Its just that I write all day, every day. Unsure what touchy-feely scenarios means, but I'm guessing John might want to play some sort of Occupational Therapist


4) Written enough about my views on this point, not going to annoy you guys further. BUT... this would be a great opportunity for me to bring some material from my current campaign to give you a solid idea about where I'm coming from. Really wouldn't be at all offended if it is not everyone's thing. As long as the rules set simulates RL even vaguely, it's cool by me. Not interested in a rules set like Phoenix Command, for instance. That's just taking the need for realism too far.


5) Supernatural/SF themes not required, only had them in current campaign because I play with the same guys in two Harnmaster campaigns. Prefer WWIII classic Twilight game world, not very keen on Merc:2000. Australian themed campaign sounds fine to me, but wherever and whoever, really. Over the monty haul thing, too. Lean, gritty, immersive would be good.


6) Bi-weekly games on a Saturday sound great to me. See above for my work hours during the week.


7) I, too am messy, and my place is a compact townhouse, so it would be cramped to play in my miniature lounge. My place is quite central, though. I think my sister would frighten you all away.


8) I agree with John that more than five players in a T:2000 game starts to be a bit of a headache. Lets just see how many we are looking at after we have a tet-a-tet.


9) Frankly, I am a better GM than player, and I can put together storylines, NPCs and encounter scenarios on the fly with no problem at all. I've GM'd since the early 80s and been running Twilight since about 1985 or 86. However, if we are not using my preferred gaming system, I'd rather play.


"Redleg, this is Bravo Two-Six, expend all remaining ordnance on my poz... its been a lovely f..kin' war gentlemen. Bravo Two-Six out."

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jtr 11-24-2005, 06:20 AM G'day,


1) Where-abouts in Leederville? Anywhere near the library?


Tic Tacs is fine. I have to go into the Map Centre to pick up some maps for my latest PBEM extravaganza so I can kill two birds with one stone.


2) I've drawn what heat off you?


3) 'Touchy-feely' as in there is more to T2K than assassinations, commando raids and snake-eating SF daring-do.


4)


5) I think we all agree here.


6) I'm the most flexible here I think so I can fit in with the rest of you.


7) Looking forward to meeting your sister. She sounds fascinating.


8) My guess is that you'll be playing then...


Cheers


John

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ReHerakhte 11-24-2005, 06:36 AM ...G'day,


2) I've drawn what heat off you?


...Cheers


John

I reckon he's talking about those BLACK HELICOPTERS!!

Probably the bloody T R G practicing to raid your neighbours house... if you succeed at failing, what have you actually achieved?

Is this the reason they call them Totally (w)Rong Grid?


Cheers

Kevin

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jtr 11-24-2005, 06:47 AM I reckon he's talking about those BLACK HELICOPTERS!!



Oh, the helicopters! Right. They are bloody noisey. But the good thing is that with all those rotors whizzing about up there the aliens haven't been able to beam their messages into my head recently. Mind you, I do miss my little chats with Elvis...


Cheers


John

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Badbru 11-24-2005, 08:04 PM High guys. Nice to see some movement on the thread. I've been away from here for a few days reading through Twilight 2000 The Stalemate War on RPG.net so missed the action. Here goes;

1) Meet and discuss? Yeah I'm up for that too. It'd be nice [maybe ] to put some faces to these names.

2) I'm just east accross the river from whom ever was in Mt Lawley. I know "that" intersection well as Planet Video is on the other corner.

3) Game style well I might be the odd one out marginally as I like to have a rules set to hang my actions on and I don't mind letting the dice determine alot of stuff. But then that's probably the GM in me talking as I haven't actually been a player for a long time.

4) Rules set- well I really don't care though I am most familiar with 2nd edition so what's that 2.2? It would cut down on having to learn anything.

5) Style of campaign- Well in my intro I said I'd been reading through "The Stalemate War" and in my opinion that's a rocking campaign which focus's much more heavily on role playing than roll playing but then again it's also more of a collaborative writing exercise too. (John is Australia Invaded anything like that?)

6) Timing- Well I work evenings weds through to sunday so for me its either Monday or Tuesday nights or the middle part of the day on sat or sundays, say for a few hours between 11am and 4pm.

7) Venue- Sad to say I think I'm much like John, I live alone in a one bedroom appartment. You get more than three guys in my place and you can't even throw dice! Though you'd be welcome to try if I cleaned up first. Plenty of parking here atleast.

8) Group size- Are we talking Party size or number of players?

If it's party size I guess that's kinda up to who ever Refs and how many npc's they feel they can handle.

If, as I think it was, you're talking player numbers I think we've got four keen in ReHerakhte, Jtr, Targan and myself. I have two players in my TNE game and I'm often thinking one or two more would be good but I've played in games with groups larger than four and they don't last, it's just too hard these days to co-ordinate the lives of that many people.

I'm thinking if we four can kick it off, then we can debate adding more later on.

9) Who Ref's it? Well I was really keen on playing, mostly cause I do run a TravellerTNE game, irratically, currently. Though if it takes me to run it to get it going I'd be willing but I've hardly looked at a T2K book in the last 10+ years.

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Badbru 11-24-2005, 08:46 PM So anyway, assuming I was right and Reherakhte, Jtr, Targan and I are the four keenest here now that I've replied we can summarise.

1) It seems we all want to do a meet and greet atleast. See 6) for more thoughts on this

2) meh

3) Seems we like to think of ourselves as "Role"players

4) Sorry Targan but 2.2 is winning here hands down.

5) see 3) and or 1)

6) As near as I can tell from what's been posted the biggest block of common free time to all is Saturdays between around midday to around 4pm

7) This seems to be our biggest stumbling block and yet nobody said "uh uh not me" to even this.

8) I think we have four definates don't we and maybe Hawke too. How many do we need?

9) Then again, this maybe our biggest stumbling block.


So what do you think guys, can we atleast agree to fullfill item one on the first Saturday in December, perhaps someplace neutral north of the river like Hyde park? Or Tactics foyeur if they open tween 12 and 4 and not full of kids. I really think we can make this game happen.

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jtr 11-25-2005, 03:59 AM 4) Rules set- well I really don't care though I am most familiar with 2nd edition so what's that 2.2? It would cut down on having to learn anything.


2.2 is an improvement, vast in my opinion, over 2.0. It actually says 2.2 on the cover. If yours doesn't then you have 2.0. 2.2 uses the same rules as Traveller: The New Era.


5) Style of campaign- Well in my intro I said I'd been reading through "The Stalemate War" and in my opinion that's a rocking campaign which focus's much more heavily on role playing than roll playing but then again it's also more of a collaborative writing exercise too. (John is Australia Invaded anything like that?)


No idea. Not familiar with "The Stalemate War."


6) Timing- Well I work evenings weds through to sunday so for me its either Monday or Tuesday nights or the middle part of the day on sat or sundays, say for a few hours between 11am and 4pm.


This could be a problem...


7) Venue- Sad to say I think I'm much like John, I live alone in a one bedroom appartment. You get more than three guys in my place and you can't even throw dice! Though you'd be welcome to try if I cleaned up first. Plenty of parking here atleast.


Are we a sad bunch of gits or what?


Cheers


John

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jtr 11-27-2005, 01:31 PM G'day,


Let's move things along.


We're meeting in Tactics foyer. What day? What time?


I don't believe Tactics are open on saturday mornings. Please correct me if I'm wrong.


Fill in the blanks


Targan works 13:30 to 21:30 weekdays at an office in Leederville.

Badbru works ____________ (times) __________ (days) at _____________ (suburb).

ReHerakhte works ____________ (times) __________ (days) at _____________ (suburb).

JTR is a lazy bum that wouldn't dream of working...


Just for general discussion while we wait for our meeting, what sort of scenario do people have in mind?


I suggest the characters start in Krakow in the summer of 2000. Why?


1) Character flexibility. Characters can be almost anyone from NATO or the Warsaw pact, or even a civilian.


2) Gear choice. Weapons and equipment can come from any of the major players or from almost any European country.


3) Being in the Free City of Krakow means that the characters are well outside the chain of command. They are free to choose their own leaders, set their own goalsand make their own enemies.


I don't think any other Twilight War or Mercenary setting offers quite the same flexibility.


Thoughts?


John

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kcdusk 11-27-2005, 09:27 PM erm, i know i'm not involved in this, but since its an open discussion (and lets keep it that way, eh?) i would support jtr about starting in Krakow for the reasons he gave. Good idea, good flexibility.


It would be good for Me and the rest of rpgnow to see your game develop/read updates much like The Stalemate War, someone here posted they are following that site too ... if you have the time to read it all (the Stalemate war) its great work by those guys ... they have been running that game for years ... I don't know if any of them post here or not ... but I have emailed the Ref a couple of times.


Anyway, good to see it looks like this is progressing, well, progressing for you guys anyway!

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ReHerakhte 11-28-2005, 01:25 AM We're meeting in Tactics foyer. What day? What time?


I don't believe Tactics are open on saturday mornings. Please correct me if I'm wrong.


ReHerakhte works ____________ (times) __________ (days) at _____________ (suburb).

I work from 07:00 to 15:30 weekdays in Redcliffe. I use public transport but I can be at Tic Tacs at around 16:00 on a weekday.


I think tactics is open from 11:00 on a Saturday but I would have to check that (but this Saturday is screwed for me as I have a game starting at 12:00 - last Saturday would have been screwed as well because I had a Doc's appointment for 10:00 to get injected with some nasties!)



Just for general discussion while we wait for our meeting, what sort of scenario do people have in mind?


I suggest the characters start in Krakow in the summer of 2000. Why?


1) Character flexibility. Characters can be almost anyone from NATO or the Warsaw pact, or even a civilian.


2) Gear choice. Weapons and equipment can come from any of the major players or from almost any European country.


3) Being in the Free City of Krakow means that the characters are well outside the chain of command. They are free to choose their own leaders, set their own goalsand make their own enemies.


I don't think any other Twilight War or Mercenary setting offers quite the same flexibility.


Thoughts?


John

I like this idea very much for all the reasons given, Krakow also gives me a chance to try and fulfil my 'scrounge list' (non-issue items that I consider worthwhile or essential to carry e.g. rolls of electrical insulation tape)

It is also a great situation for those people who like a bit of scavenging/trading (equipment, weapons, vehicles, supplies etc.) to get started (running around with a large truck recovering gear from battlefields or government, medical, industrial facilities trying to stay out of major fights and on the right side of everyone is a campaign idea I've thought about but never pursued, Romero's "Land Of The Dead" illustrates pretty much the sort of thing I mean).

And the situation in Krakow is similar to earlier times in Europe where freelance troops would hire out and could conceivably end up anywhere there was a conflict, should anyone desire to pursue that type of campaign.


Cheers,

Kevin

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Targan 11-28-2005, 01:42 AM What about midday, Tic Tacs, December 10 (a Saturday)? A Krakow campaign sounds fine to me.

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thefusilier 11-28-2005, 04:48 AM I got a great idea... you all fly up to Bangkok so I can play! C'mon!

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Targan 11-28-2005, 05:09 AM Thanks for the offer, thefussilier, send me my airline ticket and I will sort out my passport! Are you staying in a part of Thailand that is subject to a particularly large sea swell? If so, I will have to organise a surfboard, too.

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Badbru 11-28-2005, 09:52 AM I can make midday Sat December 10th - Tic Tacs' foyeur. (assuming they're open)


I can see a campaign starting in Krakow working, though I'd be just as happy starting from the 5ths' defeat. Krakows usually a bit into a campaign isn't it.


jtr, oops my copy doesn't say 2.2 on the cover but I have the TNE rules.

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Blackrider 11-28-2005, 10:35 AM well i run mostly v1 cause thats all i own, all my 2.2 and 2.0 stuff disappeared from my mother's storage after 5 years... along with almost all my ADD stuff vintage 1st ed stuff as well. :mg:


but i do have all my 2300AD, MERP stuff as well. currently a member of the the Hall

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TiggerCCW UK 11-28-2005, 12:10 PM I'm so jealous of you all!! My own FTF game should be starting in the next few weeks, but my players aren't convinced that they'll be into the whole T2K experience (heatherns!). They are all pretty much fantasy players who aren't 100% sure about a gun game! Good luck getting started, and if any of you want to commute to Belfast for a game then let me know :-)

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jtr 11-28-2005, 12:10 PM G'day,


Targan works 13:30 to 21:30 weekdays at an office in Leederville.

ReHerakhte works 07:00 to 15:30 weekdays in Redcliffe.

Badbru works ____________ (times) __________ (days) at _____________ (suburb).

JTR is a lazy bum that wouldn't dream of working...


Tactics 12:00 Saturday 10 December? ReHerakhte can you make that date?


Is it possible to bring the meeting forward? Make it this coming Saturday for instance? The 3rd of December?


Cheers


John

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jtr 11-28-2005, 01:27 PM Moving right along...


If everyone is happy with 2.2 and Krakow, go ahead and create a character using the 2.2 rules.


Anyone who could conceivably be in Krakow in the summer of 2000 is suitable. No SF characters. Try and keep it 'real' please.


Equipment is anything you can have on your person, in your webbing and in one rucksack. You will have traded any flash gear, supplies and/or vehicles for city citizenship. Again, try to keep it low key. MREs, pharmaceuticals, batteries, NVGs, thermal sights and ATGMs are all OTT. Players who ask for a few choice items are much more likely to get them than players who ask for the world's supply of flash gat.


Send your characters to my email address or via private message. Those who send via private message please attach your email and/or phone numbers so I can reach you.


Cheers


John

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Badbru 11-28-2005, 04:28 PM jtr

Seems by that last post you're willing to run the game.


If so kudos for stepping up.


I'll pm or email you with my work times if it's essential (public forum an all that) suffice to say it's evenings and I'd have to leave any gaming session by 4pm wed through sunday with the occasional tuesday thrown in. Everyone appears to have saturdays more or less free, atleast between midday to 4pm?


I can make either the 3rd or the 10th.


Can I build a character in my version 2 rules set?


edit: Howdy Blackrider, I see you're in Perth too. Will you be joining us?

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jtr 11-28-2005, 04:56 PM Seems by that last post you're willing to run the game.

Yup.

If so kudos for stepping up.

Cheers.

I'll pm or email you with my work times if it's essential (public forum an all that) suffice to say it's evenings and I'd have to leave any gaming session by 4pm wed through sunday with the occasional tuesday thrown in.

It's just to get an idea of when people are available. It's starting to look like we won't be able to find a time to suit everyone.

Can I build a character in my version 2 rules set?

Use the TNE rules if you have them. If not, then use 2.0.

Howdy Blackrider, I see you're in Perth too. Will you be joining us?

Any T2K players living in Perth are welcome to join us. If we're over-subscribed we can always start a second group!


Cheers


John

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jtr 11-28-2005, 06:56 PM G'day,


Can I ask players to give some thought to playing Polish or other Eastern European characters.


Cheers


John

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Targan 11-29-2005, 12:17 AM Darn. I thought we would all get together for a chat face to face before moving on to such items as who will run the game, what rules we will use and what protocols to abide by for generating characters. It seems things have moved beyond that now. I was looking forward to presenting my case but I guess that's out the window. I look forward to reading about how your campaign goes.

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ReHerakhte 11-29-2005, 03:12 AM G'Day all,

Tactics is open 09:30 till around 16:00 on Saturdays and from I think 10:00 till around 17:00 during the week (I phoned them today - from work, naturally!)


Midday of Saturday 10th of December is OK with me. If you guys want to meet on 3rd of December I unfortunately won't be in attendance (prior committments) but don't let that stop you, I have John's email - and have been sending copious amounts of self-indulgent nostalgic dribble to him to (allegedly) help in one of his PBEM games - so I can get in contact with him pretty quick if need be.


Cheers,

Kevin

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Targan 11-29-2005, 03:16 AM Ah good, a pre-campaign face to face chat is still viable! Excellent. December 10 at Tactics is fine with me. What say you all to around midday?

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jtr 11-29-2005, 12:39 PM G'day,


My apologies for jumping the gun. I'm just keen to move the whole thing forward. Impatient I guess.


Midday, December 10th in Tactics foyer is fine by me.


What can we chat about in the meantime? Rules? GMs? Setting? Characters?


Cheers


John

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Badbru 11-29-2005, 12:59 PM Darn. I thought we would all get together for a chat face to face before moving on to such items as who will run the game, what rules we will use and what protocols to abide by for generating characters. It seems things have moved beyond that now. I was looking forward to presenting my case but I guess that's out the window. I look forward to reading about how your campaign goes.


I'm looking forward to December 10th too. It should be interesting if nothing else. Though I'm wondering about the last line of this post. Reads like if you don't get your way you're going to take your bat and ball and play somewhere else. I really hope that is not the case and we're all willing to make a compromise here and there to actually make this happen.

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Targan 11-29-2005, 11:51 PM Yup Badbru, you got me there. Sorry if I sounded a bit petulant, I was having a bad day yesterday. Look, its like this - I play and have played a variety of RPGs, and if I am playing in some fantasy or superhero game, any rules set will do. Realism is not of concern. But I play T:2000 because I have been in the military, and I play with other people who have been in the military or have an interest in such things. So, I like my T:2000 games to have a realistic feel, and for events to occur in-game which are believable. When I started playing T:2000 I was in my early teens and didn't know bugger all about warfare, so I was not too concerned about the rules. But now I know what warfare (at least simulated warfare) is like, I have a need (call me crazy) for my gaming to feel like what I have experienced in the military.


If, when we all meet, you guys totally reject what I have to offer, I may still be interested in playing if I can be convinced that the game we play will be realistic. I know we have all agreed that its about roleplaying not roll-playing, but the combat has to at least vaguely correspond to how it works in real life, otherwise I had may as well go back to playing munchkin-style D&D. And frankly, I would rather cap myself than play D20. Can you see where I am coming from?

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Badbru 11-30-2005, 10:48 AM Yeah Targan I guess I get that. I didn't mean to come over all grumpy like and I know no-one likes to be lumbered with a clunky or unrealistic system.


Personally I have my concerns with the GDW House system too. The stats waaaaay overpower the skills in my view. A guy fresh out of basic with rifle-1 but blessed with STR-9 has rifle asset 10 yet a veteran with time in the field and rifle-3 but only STR-5 is a worse shot at Rifle-8 .


The other aspect though is on the one hand you have hi detail hi realism, verses ease of play. Take me with Traveller for instance, I run TNE and love the Brillant Lances combat system for ship combat. Ships use fuel, weapons have acrs of fire, rates of fire, you need sensor locks, electronic warfare is important, ships have hit locations etc etc. It's all highly realistic, atleast as far as Traveller ship to ship combat rules goes. But, PLAYABLE? its a fatherless obease bovine and all my players groan at the thought of a ship combat.


Mostly though, speaking for myself, I've not "played" in any game reguardless of genre or system for atleast ten years. I'm just really stoked that it might be possible to change that little fact soon and didn't want to see it taken from me, cause incase you hadn't noticed I'm really keen for this game no matter who runs it under what system. Though levels? D20? Bluuurk, you've given me a stomach upset just thinking about it, so right with you there.

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Targan 11-30-2005, 10:55 PM Badbru, I sure hope you can join this little powow we are planning because then I can show you a system which allows you to keep an authentic T:2000 "feel" while providing all the detail and realism you could want and ease of play. I think showing you guys the character sheets from Gunmaster:2000 alone should sway at least some of you to give it a try.


Believe it or not, I have played heaps of Traveller, many years ago, and several different versions of the Traveller rules too. I found the later versions of the Traveller rules worked just fine for that style of game, but I can not believe that those rules would provide anywhere near the levels of realism I need for Twilight.


Fear not, I will listen with an open mind to whatever ideas for a Twilight game are presented, and I won't be heartbroken if it turns out not to be for me. Lets just wait and see, shall we?

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jtr 12-01-2005, 12:11 AM Badbru, if you're interested in Targan's amendments to the Harn rules I suggest you have a read through them and see what you think.


I believe there is a reference or a URL to them earlier in this thread.


Cheers


John

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Targan 12-01-2005, 12:20 AM Good call John, thanks. I should have mentioned that in my last post.

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kcdusk 12-01-2005, 04:47 AM Hey, all you guys that are meeting up. Do you have a list to run through for everything you need to get squared away on the day? Otherwise, you'll get carried away and end up having met but maybe not advancing too far.


Unless of course ... this is just a meet and greet session.

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Targan 12-01-2005, 04:52 AM Kcdusk, why don't you give us a sample list of what you think we might need to bring. Couldn't hurt right? And thanks for your interest, I think we need all the help we can get!

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kcdusk 12-01-2005, 04:54 PM What do you hope to get out of this first meeting? Just decide on a setting, a rule set and who will GM? Or do you want to get more out of it?


If your going to be doing FtF then you need to know your going to get along as a group, as people, before even talking about T2K. No good having a great game happening then find out someone objects to something they personally cannot accept. Its almost like a job interview, are you going to be able to get along?


Confirm around the table peoples understanding of the setting. Sure, its T2K, but have each person give a brief talk about how they "see" that T2K world. Just to make sure people are on the same page. Do aliens exist (god i hope not), what about zombies (is this T2K or cathulu?), are you going to allow swearing (are you a real man or not?). What about religion, is there going to be any hangups there? Are people going to take it personally when that 12 year old boy is gunned down? He had an AK, yeah but he's 12 .... people dont need to agree, but as gamers you'll need to accept PC's actions. Just set any hard and fast rules early, there may be none (great) there may be some. Doesnt need to affect the game, but if the Ref is aware he can make sure it doesnt come into play.


Who is GM?


What rules set? v1.0, 2.0, 2.2, Harnmaster .... what if any homebrew is allowed?


Decide on a setting/place. You need location and perhaps current state of affairs (lull in the fighting, your behind enemy lines or its a brief pause - the next minute you are expected to take that hill!). Can you assume canon from modules? If your in Krakow, is it the same Krakow as Free City ... & if it is, then you need to agree if the rest of the module information holds or can it be varied?


how will game decisions work? Highest ranking PC? 2 minute egg timer, last one to speak makes the decision (a fast game is a good game)? Consensus (oh brother!) or some other way? How will your group work it? Can you change your mind and backtrack before your last decision has any game effect?


How serious are you going to be? How realistic? Are you weighing each item in your backpak or just saying "yep, thats all you can carry"?


Is the GM giving you a pregenerated PC or are you going to rely on honesty for players to roll them up?


Decide on PC types, ranks, equipment allowed, vehicles/transport. Are you creating players today or are you each going to do that after the first meeting? Regardless, you will need guidlines from your GM. If your not creating players on the day, the players still might need to give some rough thought to PC's so that your not all the same type or at least someone has that bunker buster (I thought you had it .... no, your the HW spec ... yeah but you had the rocket in your kit... um ... didnt you?)


Is it one PC per player?


Are you creating characters at this first meeting?


Shit i dont know, i just hope you dont all walk away saying "yep, great bunch of blokes. Whose Ref again? I thought we were in Krakow (no, we said Warsaw)? You cant have that missile? What is that space ship doing here! Um, boys, can we arrange another meeting to iron out these details. I hope you can walk away, each knowing what work you have to do, so the next meeting is straight into the game (& beer).


There are alot of questions here, some will be Q&A'd very quickly (before you meet even), others will need some discussion and a decision. I think to be successful you will need to walk away having made a decision on everyting otherwise there will be delays and re-work.


At the very start of this get together, agree on when you are finishing up. Your all leaving at 3pm, well you have 3 hours to have this list (plus other items) addressed. If it gets to 2pm and you are not halfway through yet you will run into time problems.


Theres nothing really new here, there will be argumetns and discussions. Just make sure though you get through what you need to by close of play. And if your really not happy about something, and this is worst case, walk away. Dont feel like you turned up to the first session and am now committed even though you are no longer committed to continuing.

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Targan 12-02-2005, 12:24 AM Thanks Kcdusk, thats exactly what I was hoping for. Are you sure you can't catch a flight from wherever you are and moderate the meeting? You'll be there in spirit, in any case! You are right when you say all those planning to be involved in this nascent campaign will need to get along. I don't think we will have many problems determining the setting/rules set/who refs/what style of play questions once we get together. It sounds like most of those points have already been covered anyway. I am sure we will post a synopsis of our meeting in the aftermath (assuming anyone survives to tell the tale!). Just kidding on that last point.

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kcdusk 12-02-2005, 01:44 AM ha, thats ok, Just my 2 cents worth. You have a great opportunity in Perth next weekend to meet and get a FtFgame under way. Many of us here at this very active site are interested and jelous all at the same time. This thread already has over 1000 views! Think of how many hits a thread of your game progression will be? Everyone is watching.


No pressure though :-)

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Badbru 12-02-2005, 11:37 AM Oh yes, no pressure there.


Thinks to self...

mmmn didn't think I'd need to bring a weapon to the meeting:chainsaw:

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Targan 12-02-2005, 11:43 AM One weapon will certainly be required for each of us - our keenly honed intellects. And maybe as a holdout piece a Pacer with a full casette and one in the pipe. Stay frosty!

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ReHerakhte 12-02-2005, 06:35 PM I wonder if the shop owners will mind if I start digging trenches?

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Targan 12-03-2005, 06:35 AM We could do the Tunnel Rat thing, then they would never know...

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hawke 12-05-2005, 09:00 AM Hey Guys


Nice to see there are a few Perth people around. I started this thread but then have been extremely slack in posting any replies. I have really got to stop reading the forums at 1am and then having no time to post any replies. lol


Im hoping I can get in on Saturday as well and meet everyone. Hope there is still room for one more.


Cheers

Scottl

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Targan 12-05-2005, 10:42 AM Jeez, you started the thread, 'course there's room! See you at tic tacs.

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kcdusk 12-07-2005, 04:18 AM T Minus 3 days people ... < chewing of nails >

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Targan 12-07-2005, 04:22 AM Fo' shizza ma nizza. Word up to yo' bad self.

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Targan 12-08-2005, 05:51 AM T-minus two days and counting until Tic Tacs orbital renedezvous at the Perth La Grange Point. T2K freaks, you are go for lunch.

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Targan 12-09-2005, 01:34 AM T-minus 19.5 hours and counting. T2Kers, Mission Control... pre-flight checks... Happy face? Check. Gaming anecdote memory archive? Check. Air of superiority towards non-T2K gamers? Check. T2Kers, you are good to go... God Speed, gentlemen.

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TiggerCCW UK 12-09-2005, 01:39 AM Good luck folks!!

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kcdusk 12-09-2005, 01:56 AM I cannot believe how much attention this meeting is getting, globally.


I hope you all know the secret handshake to be allowed at the table ...

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graebardeII 12-09-2005, 09:51 AM I cannot believe how much attention this meeting is getting, globally.


I hope you all know the secret handshake to be allowed at the table ...


Global attention from a global fan base on a global forum? I have no idea why?

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ChalkLine 12-09-2005, 09:09 PM I'm sitting at the other end of Australia, VERY JEALOUS!

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jtr 12-10-2005, 05:57 AM Curiouser and curiouser!


ReHerakhte, Badbru and I were at Tactics at the appointed hour. ReHerakhte and I were even early!


Targan, where were you? I was looking forward to hearing your sales pitch! I'm crushed! :mischievo


Oh well.


The three of us have arranged to play at my place on Monday evening and I hope we'll be playing regularly from then on. Rules will be 2.2 with mods as mutually agreed by players. I'll be GMing. Campaign begins in Krakow.


We're still looking for a couple more players so if any of you are in Perth and are interested playing either drop me a private message or if you know any of our emails or phone numbers drop one of us a line.


You are all more than welcome.


Cheers


John

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kcdusk 12-11-2005, 02:28 AM You call that an AAR (After Action Report)?


Nah, thats great guys. Hope to read more post monday, even if its just to hear how set up etc is going.


I hope this doesnt mean the shelling in Jaegur will come to a halt JTR?

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ReHerakhte 12-11-2005, 02:53 AM Well, we spent over two hours in the place, making various comments about gaming and rules-sets that we liked/disliked and generally discussing Twilight while always keeping an eye out for people's reactions to what we were saying. Sad to say, nobody really seemed interested in us but the place had more people in it than usual due to a tournament for Magic: The Gathering being held on that particular Saturday.


So there's just the three of us so far and we would all prefer a larger group but we are just going with what we have at the moment! Now if you (kcdusk) didn't live so far away or if ChalkLine wasn't so selfish as to live on the other side of the country, we could have easily had a decent sized group


Cheers,

Kevin

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kcdusk 12-11-2005, 02:59 AM < thinking to self: C'mon!!! How important is your job and family, really? What have they done for you lately? How many chances like this come along in a life time? Do it man, DO IT! Pack it all in and move to Perth (they have great surf also) >

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kcdusk 12-11-2005, 03:25 AM Doh! And where was Hawke, he started this campaign?

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ChalkLine 12-11-2005, 05:03 AM You know, I shouldn't have been so slack and made an effort to get there, it's only seven hours by air!

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jtr 12-11-2005, 08:29 AM G'day,


I'm about 19.5 hours away from hosting my first sit-down T2K campaign in 15 years.


Wow!


So naturally I'm trying to make the house fit for human habitation. Man, that's a HUGE job.


I've found the table. It hasn't moved since I moved in. But, over the years I've put books on it, magazines, papers, figures, more books, more magazines, some boxes. So anyway I've had to find new homes for all sorts of things. And in all this house-cleaning I've found a copy of Twilight Encounters which I bought about 10 years ago but never got around to using because I haven't played a sit-down game for 15 years. So I had a look through it. Game mats. Cut-outs. I had one thought. Figures. I need figures.


Anyone know of any good 25/28mm figures for a Twilight?


Cheers


John

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Badbru 12-12-2005, 12:33 PM Hi guys.


I figure there might be a few people out there in cyberland desiring an update so here goes.


After four hours of discussion, debate, arguement, pauses to look up obscure references, anecdotes, and other side trips into general obscurity we were finally finished designing our characters and were ready to start.


Right around knock off time.


Yeeep, that sounds like a typical Face to Face doesn't it, hehe.


So in terms of the nights gaming events there are no stories of daring do to tell I'm afraid though the good news is that as of next week the party size will increase by one, as another player will be joining us. That'll make three players with space for atleast one more for any Perth locals still interested.


Here's my character for those interested, and those interested in commenting please feel free...


Sgt Yevgheny Pledov recently of the Soviet 38th Tank Division, Divisional Reconaisance Battalion, Combat Vehicle Crewman, BRDM-2 Gunner.


Three Terms, Age 29, Rads 29, Initiative 4.


Str 6 Agl 5 Con 7 Edu 6 Int 5 Cha 5


STR

Mechanic 2/8, M/C-Armed 1/7, M/C-Unarmed 1/7


Agl

Grenade/Rocket Launcher 1/6, Thrown weapon 1/6, Rifle 6/11, Stealth 2/7,

Tracked Veh Driver 1/6 Wheeled Veh Driver 2/7.


Con

Mountaineering 1/8, Horsemanship 2/9.


Edu

Civil Engineer 2/8, Metalurgy 1/7, Medical T/A 1/7,Chemistry 1/7,

Computer 1/7.


Int

Farming 2/7, Navigation 1/6, Tracking 2/7, Observation 2/7,

Scrounging 1/6, Survival 1/6.


Cha

Lang Russian 6/11, Instruction 1/6, Leadership 1/6, Persuasion 1/6.


AKS-74 + 100 rnds 5.45B spread amongst 5 magazines

Makarov + 16 rnds 9mmM in two magazines


Uniform, change of underwear, CVC helmet, Steel helmet, I.D Tags + papers

1xField Dressing-wound, CVC Vest style webbing + Infantry style Magazine pouch, Gas mask + carry bag, water bottle x 1, entrenching tool x 1, folding spoon/fork + mess tin kit, NBC undergarment + oversuit + gloves + Shm-k voice mask (Vehicle intercom/radio mask?), wool balaclava, wool fingerless gloves, civilian jumper, shelter cape, worn blanket, 50ft ball of twine and a home-made fuel ciggerette lighter.


BRDM-2 and vehicles tools externally stowed gear etc traded for Krakow citizenship papers for four, and $125each worth of Ration chit coupons.



As you can see he's no munchkin, though there are a few instances where he is better than an "experienced" npc and yet he has thus far survived the 3rd world war! Our GM seems to have an ingrained aversion to anything that explodes, atleast as far as PC's having them goes and if this holds for opfor npc's poor Yevgheny may yet survive the first actual game session.


Until then, dasvadanya comrades!

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jtr 12-14-2005, 09:15 AM G'day,


I have started a Yahoo Group for the gaming group so we can chat, exchange ideas, files and information in between game sessions.


http://groups.yahoo.com/group/T2K_Krakow/


Interested members of the T2K community, not necessarily resident in Perth, are welcome to lurk.


Cheers


John

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