View Single Post
  #9  
Old 05-18-2021, 09:57 PM
swaghauler swaghauler is offline
Registered User
 
Join Date: Jan 2015
Location: PA
Posts: 1,481
Default

Quote:
Originally Posted by Spartan-117 View Post
Reply via PM re:RPOL!

Also, a few thoughts overnight on Scrounger/LOOOTer pillar - the PC's I've made for this play style have a few things in common:

1) They never have 'full packs'. If you start the game 0.1 kg away from being encumbered, you can't loot effectively. All have 5-10 kg available for acquisitions.

2) Most have lockpicks and relevant skill (Intrusion, etc.), or at the very least, shotgun & bolt cutters, in order to access loooooooot!

3) Gear always includes a siphon tube, sometimes an empty 5 liter jerry can strapped to their pack.

4) There will be a secondary skill emphasis - for example, in 2.2 scrounging appears on the medic subsequent term list, so sometimes they are medics (though med packs are heavy - so likely to be an alt/secondary medic). Sometimes drivers/mechanics as well. Mostly though, I'll go full party rogue and have them take two or more criminal terms.

Some Ref's really like generating lists of found/acquired items, putting in lots of flavor into what you might find. Those are the Refs you want to use this type of character with. For some, they aren't into it, so it's not a good PC for those games. It's best to have that discussion early, before you drop a ton of points into a skill group (scrounging/intrusion) that may or may not used.
I always try to have one social conflict, one technical challenge ( build a bridge, rescue a broken-down truck, fix something for the locals), and one hide and seek or puzzle encounter per adventure. I usually include one low-level fight (a bar fight or wildlife encounter), and one big fight per session. Sometimes the big fight becomes a "running battle" as the PCs head for shelter as the bad guys pursue. My PCs love the scrounging and repair task because i have two machinists and an EMT who LOVE figuring out how to get something done with only the resources at hand. My players (who are also my friends) LOVE "escape room" attractions too.
Reply With Quote