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Old 08-25-2020, 12:10 AM
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StainlessSteelCynic StainlessSteelCynic is offline
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Location: Western Australia
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Quote:
Originally Posted by swaghauler View Post
One of the options I have been considering is a Skill Level based bonus. My players are REALLY ENJOYING my [RAW] skill-based rules for Outstanding and Exceptional Success*, so I have been considering:

Skill Level 0 = No bonus as you are not knowledgable enough to gain a bonus.
Skill Level 1 thru 6 = A bonus of 1 to the roll for tripods with T&E gear.
Skill Level 7 thru 9 = A bonus of 2 to the roll for tripods with T&E gear.
Skill Level 10 = A bonus of 3 to the roll for tripods with T&E gear.

This will give more skilled gunners a better bonus (as befits their higher experience).

* My Skill Level based bonus is designed to reward high Skill Levels (training) over high Characteristics (natural talent) and it works like this. You get an Outstanding Success if you roll under your RAW base Skill Level on an AVERAGE Task. To get an Exceptional Success, you must roll under HALF of your RAW Skill Level on 1D20. So, in practice, it looks like this:

A PC with an Attribute score of 7 and a Skill Level of 3 would succeed at an AVERAGE task on a roll of 10 or less. They would score an Outstanding Success IF they rolled a 3 or less. They would score an Exceptional Success on a roll of 1.

A PC with an Attribute score of 3 and a Skill Level of 7 would also succeed on a roll of 10. HOWEVER, they would achieve an Outstanding Success on a roll of 7 or less. They would achieve an Exceptional Success on a roll of 3 or less on an AVERAGE Task.

On an Outstanding or Exceptional Success, you score a Special Manuever. My players have a great affinity for this new system and I have LOTS of positive feedback on Skill-based Success.
This I really like. Do you have a doc with all these rules on them, I'd love to read it?
Edit: Read it? I'd love to use them!

Last edited by StainlessSteelCynic; 08-25-2020 at 12:16 AM. Reason: adding more thoughts
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