Quote:
Originally Posted by unipus
Here's a quick hack that preserves player agency but is still appropriately brutal:
- If you fail your EMP roll*, then you can kill the victim as you wished. You take the 1 stress.
- If you pass the EMP roll (and thus fail at being able to kill them in cold blood), you can still choose to do it anyway. However you now must take 1d6 stress, and if this incapacitates you, then you roll to pick up a trauma response as normal! You thought it would be easy to kill someone up close, huh?
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I like it. IMHO, this is a better approach than the official one, as it allows for
both player agency
and IC consequences.
What are your thoughts on CUF mechanics, in general, and 4e's, in particular?
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