Quote:
Originally Posted by Vespers War
I'm curious why you list Medical: Diagnosis as "effectively up to +5" when a character who's gone to Medical School and spent one term as a Medical Doctor could have Medical: Diagnosis 7.
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Well as you point out in your "tangent" (which I think is very relevant actually), characters with significant Medical: Diagnosis scores are comparatively rare unless they have civilian career experience (particularly Nurse, although Medical School + Doctor allows specialisation).
(I have a Google Sheet with all the Skills by Background & Term that I use to cross-reference for similar reasons to help analyse various parts of the rules).
So effectively IMO the max is +5 for an average group unless they actual have a civilian medical specialist - the consequence being the need to seek out a larger town/city with medical facilities or else protect their likely noncombatant (or relatively unskilled) "doctor" as much as their mechanic.
I might add this in to the post actually and credit your comment - I think it's a good addition to my argument that disease is a significant challenge.