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Old 03-13-2012, 08:10 PM
weswood weswood is offline
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Join Date: Oct 2008
Location: Baytown Tx
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Quote:
Originally Posted by Fusilier View Post
I'm particularly interested in automatic fire and recoil rules. I see the automatic section, but didn't find anything on recoil. Do you not use it? Or have I missed it?
I don't use it. I was trying to keep the rules simple and fast. There is a penalty on the character's to hit number for each subsequent round or burst fired in a combat turn though. IE. Snuffy Smith has a Rifle skill of 3 and a Dex of 50. This gives him a 65 to hit, has to roll 65 or less to hit his target. An M16A2 has a ROF of 2/3, or 2 burst of 3 rounds each. 1st burst is at 65%, second is at 55%.

Under the combat2 file, 4th page on the right hand side under Rate of Fire is where it's at. But it applies to all firearms, not just automatics.

Thanks for showing interest.

I was poking around earlier today and found where someone used the same basis system for fantasy rules. It was interesting to see the changes he made as compared to mine.
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