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Old 11-29-2020, 04:27 PM
StainlessSteelCynic's Avatar
StainlessSteelCynic StainlessSteelCynic is offline
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Join Date: Feb 2009
Location: Western Australia
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Oh by all that's good & decent in the world of gaming...
Has anyone tried to make sense of the ammunition mechanic in this system?
It appears to have been designed by people who have no actual experience with firearms.
It's awful.

The rules seem to work on the idea that if your character is not particularly good at combat then they are going to waste ammo - I don't particularly disagree with the intent but I do disagree with the implementation. But further than that, it also effects the percentile chance of having a mishap with the firearm. It seems to be that the more you fire in a turn, the higher your chances for having a mishap and this pays no attention to skill level of the shooter.

I can't express it, or my misgivings about it, as well as the person who posted the following on the Free League forums (emphasis mine): -
https://forum.frialigan.se/viewtopic...=7058&start=10

Post #17 by cheeplives -
"... the way the game is set up you have a 25% chance of mishap WHENEVER you use 4 Ammo dice. That's basically saying that a pintle mounted MG get messed up a quarter of the time its used in combat. That .50 cal on the Abrams? After suppressing the enemy for a bit, it's definitley going to need to be replaced/repaired/unjammed. Once again, this is a spot where the mechanics start creating disincentives for specific actions due to flukes of the system, not because of any kind of modeled reality, verisimilitude, or reason... it's just a wrinkle with no real reason."
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