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Old 07-09-2010, 09:01 PM
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Default I.E.D's

Just starting this thread to get everyone's ideas about I.E.D's ( Improvised Explosive Devices) in the game. If anyone has used them, what they were, r e c i p e s and components, and any ingenious plausible ideas there are out there. I think this will be a very useful thread to most players and G.M's

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Old 07-09-2010, 09:20 PM
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r e c i p e s and components, and any ingenious plausible ideas
Lets keep this very generic, ok. I know this info is out there, but I am not comfortable with anything remotely approaching accurate details on this subject being posted on my board.

I sense this is a little hypocritical as 26 years ago the first thing I ever downloaded off a BBS was the Anarchist's Cookbook, but having seen the results of these weapons recently in the disfigurement they have left on US Soldiers, I don't want to be a source of detailed information for anyone.

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Old 07-09-2010, 09:42 PM
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I haven't given the idea much thought, really. I suppose I'd have to imagine the circumstances of use first.

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Old 07-09-2010, 10:10 PM
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Default Generic!

For sure! This is for IN GAME purposes ONLY! I guess what i'm trying to get to is the components that might be avail during the games timeline and resources. I dont want this thread to be taken the wrong way folks. IN GAME FOR ROLEPLAYING PURPOSES ONLY
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Old 07-09-2010, 10:22 PM
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For sure! This is for IN GAME purposes ONLY! I guess what i'm trying to get to is the components that might be avail during the games timeline and resources. I dont want this thread to be taken the wrong way folks. IN GAME FOR ROLEPLAYING PURPOSES ONLY
I think i got what you were going for but the word "r e c i p e s" just made me a little uncomfortable.

I am sure ingame lots of rusting ordinance would be available and therefore IEDs would be VERY common.

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Old 07-09-2010, 10:49 PM
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I changed the spacing of a particular word I was uncomfortable with so we would not show up in Google if that word was searched with IED.

Actually I think this is a very appropriate game topic.

The use of IEDs in Iraq has totally changed my perspective on what would cause causalities in the T2k world. Given there would be literally tons upon tons of rusting artillery shells and air ordinance available I imagine that IEDs would have a tremendous effect on travel.

Unfortunately IEDs game-wise are very annoying. If the enemy is competent (and if you survived til 2000 you must be), then boom party is dead (or bleeding out). Might be realistic but not much fun to game.

Of course it could lead to only part of a convoy being hit, or the PCs being tasked to guard commonly used roads, but in many cases it ends up like a sniper on steroids decimating a group without much chance for them detect that it is coming, or fight back after it happens. I guess that is why they are used in real life.
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Old 07-09-2010, 11:33 PM
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Pretty much what Kato13 said -- last time I ran a T2K game (which was some years ago) I was pretty liberal with non-Improvised Explosives, with various flavors of mines turning up. If I ran a game today, IEDs and crude post-nuke manufactured explosive devices from places like Wojo in Krakow would be very common. How to work them into the game without making it as boring and then tragic as really running roads infested with the things would take some work, though.

IEDs in T2K would be somewhat different than you see in real world Iraq, though -- on the one hand, a lot of the typical Middle Eastern components just aren't going to be common (or available at all) in places like Twilight Poland. No cell phones to initiate, that sort of thing. Having a guy standing there amid civilians watching a convoy go by ready to push a button is probably a sketchy idea, also, since I picture all surviving military units circa 2000 playing with a much more permissive set of ROEs, and civilians seem mostly inclined to make themselves prudently scarce when soldiers are around anyway.

On the other hand, surviving military organizations (and local insurgencies as well) are likely also in the IED business in a big way in the year 2000, and a lot of these things will be coming out of established workshops that don't have to worry about being compromised. Among other things, building IEDs with local government knowledge and cooperation would likely help guys R&D things and lead to some nicely refined ideas.

The last thing I can see is that the IED threat would be geared a lot more towards taking out people on foot rather than in vehicles. The typical target (especially for an IED with an automatic means of initiation) is probably people on foot -- and a lot of people would probably try to avoid at least arbitrarily destroying vehicles without first trying to figure out if there's a way to separate their enemies from working vehicles.
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Old 07-10-2010, 06:04 AM
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The use of IEDs in Iraq has totally changed my perspective on what would cause causalities in the T2k world. Given there would be literally tons upon tons of rusting artillery shells and air ordinance available I imagine that IEDs would have a tremendous effect on travel.
Yes. This. In areas that saw extensive fighting, UXO could be more of a threat than IEDs, too.

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Unfortunately IEDs game-wise are very annoying. If the enemy is competent (and if you survived til 2000 you must be), then boom party is dead (or bleeding out). Might be realistic but not much fun to game.
Yup. Totally in the spirit of the setting but not at all in the spirit of, well, gaming. I think the answer to this is to make them background and plot devices without using them to arbitrarily kill PCs. Wait until the characters put friendly NPCs on point, then let those guys trip the IED and let the PCs simultaneously handle trauma treatment and the follow-on ambush. As you say, assign the team to convoy escort and route clearance - or as handlers/bodyguards for an EOD team. Set them to work tracking the enemy unit that's mining the local supply routes. Hell, assign them to be the team setting the IEDs if their commanders need area denial done. There's plot to be had...

Of course, if the PCs are just stupid, the gloves can come off and you can go all Darwinian on 'em.

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Old 07-10-2010, 08:37 AM
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IEDs in T2K would be somewhat different than you see in real world Iraq, though -- on the one hand, a lot of the typical Middle Eastern components just aren't going to be common (or available at all) in places like Twilight Poland. No cell phones to initiate, that sort of thing.
I disagree with this statement. In my experience in Iraq, cell phones were only one of about a half dozen common types of initiators, but the others were very basic and mechanical. Pressure plate, command-wire, crush-wire, even improvised fuzes, etc.

And then I'd argue that Europe would be an even larger supply depot for EFPs and the like due to all of the garage doors and automatic doors that are on businesses and such.

The beauty of the IED is that it's composition is fluid. Once you have it figured it out, they change something. In fact, our most effective one in my AO was flashlight IEDs. It got so bad that our SoI contractors wouldn't use flashlights at night at their checkpoints and thus gave the insurgents almost complete freedom of movement at night.

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Having a guy standing there amid civilians watching a convoy go by ready to push a button is probably a sketchy idea, also, since I picture all surviving military units circa 2000 playing with a much more permissive set of ROEs, and civilians seem mostly inclined to make themselves prudently scarce when soldiers are around anyway.
I disagree with this comment as well. Without getting into tactics and techniques and sensitive information too much publicly, "button-pushers" were ever rarely standing around where you could see them. Even with command-wires. The guys standing around were the ones who would throw the grenades and then run into the crowd or the guy with the video camera a couple hundred meters away. Triggermen usually had a bit of standoff.

And I also want to address the soldiers+civilians=scarcity comment. My experience was the exact opposite. "Pan-sil, meesta! Give me pan-sil!" was an every block occurrence. We'd be mobbed by kids and usually teenage to early 20s men asking for us to take their photos, our pens/pencils, etc. I even had a couple walk up to me and ask in pretty good English where I was from, was I married, how many wives did I have, and all kinds of other things. According to one of my squad leaders, Kosovo was pretty similar when he was there.

I'd argue that relations with the locals would be based directly on your group's/unit's disposition toward them. If you roll around OIF 1-3 style blasting anything that moves, they're going to run away; but if you're part of a garrison or trying to stay in one spot and set up camp you're probably going to be more in the hearts and minds spectrum.

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Yup. Totally in the spirit of the setting but not at all in the spirit of, well, gaming. I think the answer to this is to make them background and plot devices without using them to arbitrarily kill PCs. Wait until the characters put friendly NPCs on point, then let those guys trip the IED and let the PCs simultaneously handle trauma treatment and the follow-on ambush. As you say, assign the team to convoy escort and route clearance - or as handlers/bodyguards for an EOD team. Set them to work tracking the enemy unit that's mining the local supply routes. Hell, assign them to be the team setting the IEDs if their commanders need area denial done. There's plot to be had...
The last comment I want to make is about Teg's comment here. IEDs in game will be a much better GM tool than adversary. Some of the best relationships my company made in Iraq were because we dealt with unexploded IEDs and the consequence management of recently-exploded IEDs.

The previously mentioned flashlight IEDs? One was brought up to our JSS by one of the local sheiks who was braver than he was smart and that allowed us to get biometrics off of it and actually track down and capture the builders. Another sheik had an IED placed under his fender and he came to us for help. A call to EOD, eight hours and a water impulse charge later, that guy was my buddy for the rest of the deployment and I got a Pepsi everytime he caught me out on patrol with my guys.

As a GM think about the secondary and tertiary effects of the IED. It doesn't even have to be an NPC Red Shirt that finds it. Maybe the group needs to establish contact with another village a couple miles down the road but Village A and Village B went to war with each other and mined the crap out of the only road leading directly between the two. Now that hostilities are worthless and survival in numbers is more important, they want it open. Here come the PCs to the rescue...

It's not got to be a head on collision between PCs and challenges, I guess is what I'm trying to say. Nor does it have to be a typical D&D, pillage-the-dead treasure hunt of rewards and benefits either. You know what I'm saying?
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Old 07-10-2010, 10:05 AM
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And then I'd argue that Europe would be an even larger supply depot for EFPs and the like due to all of the garage doors and automatic doors that are on businesses and such.
Without going into detail, I agree that Europe would be a large depot for EFPs and other more sophisticated IEDs. But more due to skill sets and manufacturing equipment rather than remote door openers.

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And I also want to address the soldiers+civilians=scarcity comment. My experience was the exact opposite. "Pan-sil, meesta! Give me pan-sil!" was an every block occurrence. We'd be mobbed by kids and usually teenage to early 20s men asking for us to take their photos, our pens/pencils, etc. I even had a couple walk up to me and ask in pretty good English where I was from, was I married, how many wives did I have, and all kinds of other things. According to one of my squad leaders, Kosovo was pretty similar when he was there.
This was the exact situation when I was in the Balkans.
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Old 07-10-2010, 10:17 AM
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Without going into detail, I agree that Europe would be a large depot for EFPs and other more sophisticated IEDs. But more due to skill sets and manufacturing equipment rather than remote door openers.
I didn't want to get into a laundry list of items that could be used and just went for the most obvious population group. The point though, that it's not a land of mud huts and deserts through the majority of the landmass, remains the same.

Depending on the version you play would determine the IED Pucker Factor, in my opinion. The original V. 1-2.2 timelines, IED resources would be there, but the art and science of the IED would still be pretty scarce except for a few government types that had received that training and the errant criminal. In the Twilight 2013 timeline, after the last almost-decade of fighting (remember, the timeline we left unchanged up to 2007) would most definitely increase the knowledge base and the respect for their effectiveness amongst people.
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Old 07-10-2010, 10:23 AM
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Given the scarcity of diesel in the T2K environment, ANFO would probably be rarely used in IEDs, unlike in the real world where it is a commonly used explosive. I think that IEDs in the T2K environment would mostly use either UXO (rigged to blow in a variety of ways) or explosive materials recovered from UXO and turned into bombs.
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Old 07-10-2010, 10:24 AM
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I didn't want to get into a laundry list of items that could be used and just went for the most obvious population group. The point though, that it's not a land of mud huts and deserts through the majority of the landmass, remains the same.

Depending on the version you play would determine the IED Pucker Factor, in my opinion. The original V. 1-2.2 timelines, IED resources would be there, but the art and science of the IED would still be pretty scarce except for a few government types that had received that training and the errant criminal. In the Twilight 2013 timeline, after the last almost-decade of fighting (remember, the timeline we left unchanged up to 2007) would most definitely increase the knowledge base and the respect for their effectiveness amongst people.
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Old 07-10-2010, 10:28 AM
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rgr. still on the morning coffee.
No worries. I just didn't want others to think that I was focusing on just that. I tend to get misunderstood a lot on this forum and try to clarify as much of what I mean as possible after I realize how others are reading what I wrote.

Of course, usually by that time someone has gotten offended and I'm embroiled in a defensive engagement of my thought process/opinion....
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Old 07-10-2010, 10:55 AM
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Given the scarcity of diesel in the T2K environment, ANFO would probably be rarely used in IEDs, unlike in the real world where it is a commonly used explosive. I think that IEDs in the T2K environment would mostly use either UXO (rigged to blow in a variety of ways) or explosive materials recovered from UXO and turned into bombs.
Agreed, UXO would dominate. However, Home Made Explosives come in different shapes and flavors that could easily be made in any Twilight environment. The GM can shape these things in any way he or she wants.
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Old 07-10-2010, 11:13 AM
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Parts snipped.

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And then I'd argue that Europe would be an even larger supply depot for EFPs and the like due to all of the garage doors and automatic doors that are on businesses and such.
I don't think this was true at all in a communist era Poland or elsewhere in the Warsaw Pact, so for most of the normal T2K European AO -- no.

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And I also want to address the soldiers+civilians=scarcity comment. My experience was the exact opposite. "Pan-sil, meesta! Give me pan-sil!" was an every block occurrence. We'd be mobbed by kids and usually teenage to early 20s men asking for us to take their photos, our pens/pencils, etc. I even had a couple walk up to me and ask in pretty good English where I was from, was I married, how many wives did I have, and all kinds of other things. According to one of my squad leaders, Kosovo was pretty similar when he was there.
My comment was about the T2K setting, not the real world. Twilight era soldiers on the move equate to theft, "requisitioning" and various other quasi-legal or criminal interactions. On top of that, troops on the move in the Twilight era just don't have any real differential on disposable wealth, disposable stuff, etc., than the people they're driving by. Civilians wouldn't have any strong motivation to turn out and watch convoys go by, at least not the civilians who'd managed to survive into the year 2000.

Scenario would likely be different when a unit settled into cantonment and people showed up to provide the usual range of goods and services soldiers with some form of disposable income look for. My recollection of the into to Free City of Krakow mentions how odd it is to see crowds of kids turning out to mob passing vehicles and such.

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I'd argue that relations with the locals would be based directly on your group's/unit's disposition toward them. If you roll around OIF 1-3 style blasting anything that moves, they're going to run away; but if you're part of a garrison or trying to stay in one spot and set up camp you're probably going to be more in the hearts and minds spectrum.
Agreement. See above.

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As a GM think about the secondary and tertiary effects of the IED. It doesn't even have to be an NPC Red Shirt that finds it. Maybe the group needs to establish contact with another village a couple miles down the road but Village A and Village B went to war with each other and mined the crap out of the only road leading directly between the two. Now that hostilities are worthless and survival in numbers is more important, they want it open. Here come the PCs to the rescue...

It's not got to be a head on collision between PCs and challenges, I guess is what I'm trying to say. Nor does it have to be a typical D&D, pillage-the-dead treasure hunt of rewards and benefits either. You know what I'm saying?
Good points.
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Old 07-10-2010, 12:12 PM
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I don't think this was true at all in a communist era Poland or elsewhere in the Warsaw Pact, so for most of the normal T2K European AO -- no.
But as Sith pointed out, the manufacturing base was there. Industry was there. And I as I stated in my reply to him, the IR door sensors and garage door openers were an example in lieu of a laundry list.

Quote:
My comment was about the T2K setting, not the real world. Twilight era soldiers on the move equate to theft, "requisitioning" and various other quasi-legal or criminal interactions. On top of that, troops on the move in the Twilight era just don't have any real differential on disposable wealth, disposable stuff, etc., than the people they're driving by. Civilians wouldn't have any strong motivation to turn out and watch convoys go by, at least not the civilians who'd managed to survive into the year 2000.
That's one possible game-style. What if I don't run my game all Book of Eli-ish and instead run it more the Postman-ish or Jericho-ish with communities that aren't so xenophobic of outsiders? What if that group of PCs is treated like the "Marines" in the episode of Jericho where they roll into town with a tank? People don't necessarily know what you do and don't have and if you're rolling like most PC groups that I've seen, in some kind of vehicle, with automatic weapons and ammo for them, the natural assumption is that there is a difference in wealth levels of the two groups. Don't set yourself into the tunnel vision mindset that everyone knows this is and is not what other people will and won't have because you know the setting and the general party composition.

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My recollection of the into to Free City of Krakow mentions how odd it is to see crowds of kids turning out to mob passing vehicles and such.
Never read it. I don't generally buy adventure modules for games and instead use the base setting and come up with my own details or go with a generic game (i.e., GURPS, etc.) and develop my own setting. When I do buy them, it's usually because they have new stat blocks of gear or updates or some such. In fact, I don't even have the Everytown supplement for my own game. When I do buy a world expanding work, I don't necessarily use all of it, especially if I don't agree with it or desire more or less realism for the purpose of my game.

Disregarding my personal preferences though, my understanding is that Free City of Krakow is a supplement for a very specific, localized geographic area? Not for all of Eastern Europe, much less Europe as a whole?
I don't take that as the intent for the game. I mean, if that's all there is, why even bother doing anything other than finding a cabin with good hunting/fishing and avoiding people for the rest of your days?

I'm not trying to offend you by contradicting you. I just don't think that soldier = marauder, even in the Twilight setting, especially amongst kids. I acknowledge that the setting acknowledges they exist and are common in the antagonists, but I also submit that the game would be pretty boring if there wasn't someone for your well-armed, well-supplied PC group to go up against and you wouldn't pay for a book full of fluffy bunnies. I also have a hard time believing that GDW intended for every soldier to equate to thief. Unfortunately, as I said, I didn't buy adventure supplements instead of IWotW and the vehicle guides, I can't refute that with citations.
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Old 07-10-2010, 12:38 PM
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But as Sith pointed out, the manufacturing base was there. Industry was there. And I as I stated in my reply to him, the IR door sensors and garage door openers were an example in lieu of a laundry list.
And I already mentioned the same sort of thing in the response you're taking issue with.

Quote:
I'm not trying to offend you by contradicting you. I just don't think that soldier = marauder, even in the Twilight setting, especially amongst kids. I acknowledge that the setting acknowledges they exist and are common in the antagonists, but I also submit that the game would be pretty boring if there wasn't someone for your well-armed, well-supplied PC group to go up against and you wouldn't pay for a book full of fluffy bunnies. I also have a hard time believing that GDW intended for every soldier to equate to thief. Unfortunately, as I said, I didn't buy adventure supplements instead of IWotW and the vehicle guides, I can't refute that with citations.
No, I agree -- I was speaking specifically of T2K Central Europe in the Poland/Former DDR corridor, and other places with a similar scenario, where you've got hordes of troops from both sides marching back and forth, seizing supplies they need from local communities as necessary, and various bands of marauders who may look just like the loyal gov't troops also on the move. The various game supplements set in Europe call to mind the same chunk of the world during the 30 Years War, and I tend to think civilians who survive act similarly.

In that background, a specific unit (or group of PCs) may do things differently, but it's going to take proving it to the local populace to sell it. The default will remain "soldiers on the way, head for the hills and hide your daughters and canned goods" etc.

This does not mean that is a universal situation the world over, though -- in some places the military will represent potential stability in a crazy world, rather than locusts coming through.
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Old 07-10-2010, 01:41 PM
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If one wants to stick to a definition of IED as essentially a roadside device with command detonation, then IED have a place in Twilight: 2000, but a limited one in comparison to other possible definitions. If we define IED as all manner of improvised explosives, to include home made mines, rockets, grenade, shaped charges, etc., the IED are ubiquitous.

The same principles that are used to create EFP (explosively formed projectiles) are used in all manner of shaped charges. Some further refinement is necessary, but the principles are the same. While a roadside device certainly has its place, we should expect to see a rapid evolution to other shaped charge applications, such as anti-armor mines, anti-armor grenades, and all manner of HEAT warhead projectors.

Fabrication of such devices will tend to favor warlords and more "legitimate" governments over marauders. If maruaders are essentially bandits operating with semi-permanent bases or no bases, then they probably won't have the manufacturing capacity to fabricate explosive devices. This isn't to say that marauders couldn't acquire IED by a variety of means.

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Old 07-10-2010, 03:48 PM
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I disagreee Web. Some of the more successful bombers in our time have been single persons or small cells operating on their ownl. From Theodore Kazinsky and a good number of the IRA bombers to McVeih to some of the folks operating in the ME, and of course durring the 80s with the countless groups of terrorist groups sponsored by the Soviets and militant Arab states.

It also has been used by lone actors or small cells not just in Iraq, but also in several other resistance movements throughout history <mostly the 20th Century of course> To get ideas, one just needs to check the history books for such actions and operatives.

In essance though, there are just three main means of detonation, Chemical, Electrical and Mechanical. You just need to vary how you use them. And, it is just limited by the human imagination, so if you give it time, such things and variations will come to mind.

In the T2K context I can see one or two old soldiers who have found a home, an know they can't take on a sizable military force so they don't. They just submit.....on the surface. But at night, the roads are mined, bombs are left here there and everywhere. Or they just rig the woods in and around their town as a defense.

I can see something akin to the Willie E. Coyote where they set an elaborate string of tripwires and pressure devices engage an enemy patrol and flee, getting them to follow. They set the traps so they avoid tripping them but their persuers, well they end up with half their force out from the assorted mines and boobytraps.

It is a force equalizer that was used with success in Indo China in the 50s, 60s, 70s and 80s in A-Stan by the Russians, in Iraq and A-Stan by the Indig and in Africa and Latin America durring their coup de jour.

I mean, something akin to a claymore has the potential to nuetralize a much larger force than those using it, as well as it being known becomes an area denial weapon so even when its element of surporise is lost it still remains effective. And, then there is the phsycological value, if it is known to be an area it has a certain demoralizing effect. And that goes if there are weapons or not there.

Remember, the weapons don't even have to be detonated or emplaced for that matter to be effective.

And then we have the various mines used by the Finns durring The Winter War, or the Germans with the shoe mine. Very simple designs.
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Old 07-10-2010, 04:21 PM
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I think one has to look at the context in which I.E.D.s have been used in recent times. They are mostly a weapon for asymetric warfare, being used by forces that are overmatched in terms of battlefield technology. They're really a tool of guerilla warfare and terrorism.

In the Twilight War, neither of the major combatants in Europe would have much of a technology advantage over the other. I'm not sure that conventional forces c. 2000 would feel the need to resort to such weapons.

I.E.D.s are also used in areas with very fluid or no front lines. They are often deployed in densely populated urban areas (i.e. Bagdhad) or remote rural areas (i.e. Afghanistan). In these places, the man triggering the device- often dressed as a civilian- can escape by disappearing into the nearest neighborhood or rugged terrain. With allied ROEs very sensitive about causing civilian casualties, the victim's options for counterattack are fairly limited. Although the fronts in Europe c.2000 are somewhat fluid with large gaps between cantonments, I think it would be more difficult for troops to cart around heavy I.E.D.s, detonate them, and escape detection and destruction.

So, I think I.E.D.s, especially roadside bombs, would be fairly rare in most theaters in the Twilight War. I can see them being used more frequently as command-detonated mines, like Claymores.

That said, in my PbP, the PCs rigged some I.E.D.s out of blocks of TNT and a 120mm mortar bomb to use in ambushing "Baron" Czarny's D-30 convoy. In effect, the PCs were acting as guerillas/partisans against a better equipped, more numerous, essentially conventional military force.

On a related note, I wonder what I.E.D.s would be called in the Twilight War as it's my understanding that the term was coined quite recently (i.e. after the 2003 invasion of Iraq). What would the T2K acronym be?
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Old 07-10-2010, 04:26 PM
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I disagreee Web.
In general, fair enough. I’ve been slumming at NPR.org lately, so I’m pleased you didn’t label me, insult my intelligence, or question my patriotism for having a different idea.

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Some of the more successful bombers in our time have been single persons or small cells operating on their ownl. From Theodore Kazinsky and a good number of the IRA bombers to McVeih to some of the folks operating in the ME, and of course durring the 80s with the countless groups of terrorist groups sponsored by the Soviets and militant Arab states.
No contest on these points, but by 2000 in the Twilight: 2000 timeline, the world is a very different place. Supplies of everything except hunger and violence are short. Loners in their cabins are easy prey for hungry men with rifles and shotguns. The entire social organization that gives logic to and enables the modus operendi of the bombers has been drastically altered. This is not to say that the IRA bombers won’t find themselves in steady employ. It does mean that the support mechanisms that enable solitary bomb builders to practice their craft prior to the war have disappeared.

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In the T2K context I can see one or two old soldiers who have found a home, an know they can't take on a sizable military force so they don't. They just submit.....on the surface. But at night, the roads are mined, bombs are left here there and everywhere. Or they just rig the woods in and around their town as a defense.
My assertion is not that “one or two old soldiers” could not set up explosives-oriented defenses in the location of their choice (note that I specifically mentioned mines, albeit anti-armor mines). In your example, these soldiers are operating as part of a town. Somebody is feeding them and providing security while they work on their explosives. Who is that somebody? It’s the local government, be it the mayor and militia or the warlord and his troops, or whatever. With more of the population than ever producing food, the decision to produce explosives is a deliberate one necessitating food, materials, tools, and security. Although some marauder groups will be able to meet these requirements, warlords and governments have a distinct advantage.


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Old 07-10-2010, 04:36 PM
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On a related note, I wonder what I.E.D.s would be called in the Twilight War as it's my understanding that the term was coined quite recently (i.e. after the 2003 invasion of Iraq). What would the T2K acronym be?
The unpretentious name for one is boobytrap.

However, that doesn't sound as menacing in a news report as an improvised explosive device or as military in those circles (frex., hook and loop fasteners instead of velcro, slide fastener instead of zipper, etc.).
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Old 07-10-2010, 05:24 PM
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On a related note, I wonder what I.E.D.s would be called in the Twilight War as it's my understanding that the term was coined quite recently (i.e. after the 2003 invasion of Iraq). What would the T2K acronym be?
They would be called IEDs. The term was first coined by the British in Northern Ireland.
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Old 07-10-2010, 05:26 PM
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They would be called IEDs. The term was first coined by the British in Northern Ireland.
Interesting. I didn't know that little piece of trivia.
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Old 07-10-2010, 05:44 PM
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I think one has to look at the context in which I.E.D.s have been used in recent times. They are mostly a weapon for asymetric warfare, being used by forces that are overmatched in terms of battlefield technology. They're really a tool of guerilla warfare and terrorism.

In the Twilight War, neither of the major combatants in Europe would have much of a technology advantage over the other. I'm not sure that conventional forces c. 2000 would feel the need to resort to such weapons.
No and Yes.

The IED is a full spectrum weapon that has many advantages that conventional mines do not.

You are correct that neither of the major combatants would use them. It did not fit the NATO or WP conventional battlefield philosophies of the day. With that being said, I would think that NATO would begin to use them in the last two years of the T2K timeline. The British would have the resident knowledge and low supplies would provide the necessity.
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Old 07-10-2010, 05:45 PM
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does not surprise me, though, what did was the amount of yanks who did not get what this picture is.


it is relevant to the topic as that inside is more than likely a form of IED
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Old 07-10-2010, 05:50 PM
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does not surprise me, though, what did was the amount of yanks who did not get what this picture is.
What doesn't surprise you? That I didn't know the etymology of IED?
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Old 07-10-2010, 06:28 PM
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You are correct that neither of the major combatants would use them. It did not fit the NATO or WP conventional battlefield philosophies of the day. With that being said, I would think that NATO would begin to use them in the last two years of the T2K timeline. The British would have the resident knowledge and low supplies would provide the necessity.
I would expect that after the nuclear exchange, both sides would begin using them at a local level, as reliable supplies of AT and AP mines started drying up.
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Old 07-10-2010, 06:29 PM
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Not specifically that, more the fact of that we came up with it because of the longest running police action that the military has been involved.

Though, I am not too surprised that the majority of the population believed it to be a recent term, due to the increased situation we are seeing it being placed, and this is no disrespect to individuals, but from my experience, it seems that if its not happening to American's directly, the US news services over look it, I also reference the African Oil Disaster that has happened in a very similar way to the current US one, and about the same time, yet I only know of that because the African one was in The Guardian newspaper, and not even seen it on my national news in the UK, or heard many American's talk about it.
http://www.guardian.co.uk/world/2010...er-delta-shell
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