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  #1  
Old 04-25-2009, 06:53 PM
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Default Map supplement for the Czech Vehicle Guide

I have been experimenting with some new mapping code I hope to integrate with the DC working groups future releases.

Working off the Czechoslovak Vehicle Guide i have build a very large map annotated with the units listed within.
ORIGINAL LINK IS DEAD use this one
https://drive.google.com/file/d/0Bww...ew?usp=sharing


Example below


The full map is here Full Czech Map (913kb 3850x1950)

The file size is larger than I hoped for but I needed a larger map to prevent the units from overlapping.

Let me know what you guys think.

Last edited by kato13; 07-09-2015 at 09:27 AM.
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Old 04-25-2009, 10:13 PM
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I assume since you're using military graphics, you're attempting to make them doctrinally correct?
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Old 04-25-2009, 11:18 PM
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Quote:
Originally Posted by Eddie
I assume since you're using military graphics, you're attempting to make them doctrinally correct?
Kinda. My original goal was to recreate (and perhaps Improve) the maps from the V2 T2k rule book.

I used FM 101-5-1 (October 1985 and September 1997) as the source for most of the symbols. I am using a font that I built to make the unit graphics. Fonts have some limitations but scale nicely so I chose those instead of overlaying images. I made some adjustments to the text around the units (vertical rather than horizontal) to allow for greater clarity when dealing with the complicated inner Poland map I expect will be my grand work. The problem is all my maps are dynamically generated. Overlap of symbols is going to be a problem. By reducing the unit footprint I minimize the issue a bit.

Here is a example of what I am going for.
http://games.juhlin.com/maps/map_unit.html

The cluttering/readibility gets better as you zoom (top left) but gets worse on most of the other map options (top right).

This is very much a work in progress. If you have any comments or suggestions I would appreciate hearing them.

(edit oh you can click on the units for more information)
(edit2 Another note I suppressed 4 small units which were collocated with larger units. Eventually that info will be accessible from the popup)

Last edited by kato13; 04-25-2009 at 11:42 PM.
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Old 04-26-2009, 12:29 AM
Eddie Eddie is offline
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If you want to be a little bit more "doctrinally correct" without going overboard, the enemy symbols need to be rotated to where they are diamond shaped, not rectangular.
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Old 04-26-2009, 12:42 AM
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Quote:
Originally Posted by Eddie
If you want to be a little bit more "doctrinally correct" without going overboard, the enemy symbols need to be rotated to where they are diamond shaped, not rectangular.
I'll add the diamond symbols to my font at some point. Unfortunately it is almost a duplication of the work I have done so far so it might take some time. I will then probably make that one of the selectable map options.

Edit. Is double borders for enemy units a acceptable option? Short term that might be an easier solution.

Last edited by kato13; 04-26-2009 at 12:50 AM.
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  #6  
Old 04-26-2009, 05:16 AM
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Quote:
Originally Posted by Eddie
If you want to be a little bit more "doctrinally correct" without going overboard, the enemy symbols need to be rotated to where they are diamond shaped, not rectangular.
My info may be a bit dated, but I have worked in a DTAC as well as a BTOC and we never used diamond-shaped symbols for the enemy forces. Enemy forces were in red or orange, and friendly forces were in black or blue. I'll have to investigate further...
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  #7  
Old 04-26-2009, 01:00 PM
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Trust me. I'm an active duty Lieutenant that is about to be promoted and go to the Captain's Career Course in the next few months. My Company Commander has made me an expert on doctrinal speak, symbols, and writing over the last eight months. I'm right.
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