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![]() Quote:
Very Common Item = EASY (Skill X 2) test Common Items = ROUTINE (1.5 X Skill) test Uncommon Items = AVERAGE (Skill) test Scarce Items = DIFFICULT (Skill X 0.5) test Rare Items = FORMIDABLE (Skill X 0.25) test Extremely Rare/Experimental = IMPOSSIBLE (0.1 X Skill) task An Outstanding Success (rolling under RAW Skill without Attribute on an Average task) will get you a 10+1D20% Discount. An Exceptional Success (rolling under HALF your RAW Skill without Attribute on an Average test) will get you a 50% reduction in price. Rolling OVER your needed score but under your RAW Skill (the 1-10 number) will cost you 10+1D20% more. Rolling over your entire Asset (your Skill + Attribute) will double the price. Also, please note that this is just for buying things or doing "horse trading/bartering" during play. FINDING what you need is a roll on your SCROUNGING skill. I allow anyone with Economics to add a bonus to their roll. |
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