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View Poll Results: What's your favorite T2k MacGuffin? | |||
Dirigible | 4 | 11.43% | |
RESET | 6 | 17.14% | |
Black Madonna | 11 | 31.43% | |
Social Security Records | 3 | 8.57% | |
NBC Weapon/Launch Codes | 1 | 2.86% | |
Gold Bars | 2 | 5.71% | |
Carl Hughes | 0 | 0% | |
Iranian Crown Jewels | 0 | 0% | |
Satellite Data Tapes | 1 | 2.86% | |
Other (please specify in post) | 7 | 20.00% | |
Voters: 35. You may not vote on this poll |
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#1
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Favorite T2k MacGuffin
MacGuffin: An object or device in a movie or a book that serves merely as a trigger for the plot. (Oxford Languages)
There are several such devices in published adventure modules for Twilight 2000. What's your favorite? After you vote, please explain your pick.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#2
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This is a great idea for a poll I'm really interested to read people's responses.
I wish that the T2k games I was involved in lasted long enough to reach the McGuffin stage but sadly they were typically too lethal for characters to survive long enough. The games just weren't enough fun to sustain a campaign so they ended before we could get into those various modules. Having said that, I wanted to run a T2k campaign where the PCs hear rumours of a crashed Luftwaffe C-160 Transall supposedly laden with German ration packs and ammunition. The aircraft and its cargo did exist but it had crashed in remote woodlands and nobody was entirely sure where it was. I wanted to use it as a way to encourage the PCs to explore the region, the lure of food and ammo I believe would be sufficient to get them to do so. So in that sense I think it qualifies as a McGuffin - so in that sense, I voted "Other". Last edited by StainlessSteelCynic; 07-19-2020 at 09:51 PM. Reason: updating info |
#3
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I want to say B-52, but I haven't written that bit yet...
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#4
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Then there's the pair of Hind's just sitting about....
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#5
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I vote for the Black Madonna. Even if you don't roll right into the "Going Home" supplement, then the whole Poland supplements give you a good chance to be in position long run to become the power behind some major player and establish a long range government going forward. Complete with being that power player's fixer with all the benefits of home, hearth, and food that comes with it.
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Hey, Law and Order's a team, man. He finds the bombs, I drive the car. We tried the other way, but it didn't work. |
#6
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Has to be the Black Madonna. The entire concept just makes sense on a number of levels, and doesn't feel like the macguffin is something forced or an artificial deus ex machina. I also like that it veers away from the 'last' trope - last working computer, last submarine, etc etc. For sure the Black Madonna is unique, but for very different reasons.
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Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom |
#7
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The best MacGuffin is probably Black Madonna, but my personal favorite has to be the dirigible from Airlords of the Ozarks.
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#8
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Definitely a tie between the Madonna and the technical information that the Popoviches were bringing back with them in Med Cruise - and given the name Operation Prometheus you have to assume it was some kind of ability to generate energy like cold fusion
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