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Old 09-21-2008, 07:02 AM
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Default Aircraft rules

As far as i know, there are 3 different sources for air, air to ground and ground to air rules.

There is a challenge article.

The air and aviation source book.

And hele rules in Free City of Krakow.


Does anyone think one set is better than the other? Personally i am leaning towards the challenge article. It just seems more consistent with how it deals with the things. But i cant help thinking the air and avaiation rules should be best since that whole source book was put together with exactly this kind of thing in mind.

I'm interested in this kind of thing because i use a merc type setting more than t2k,

Gerald Seymours In Honour Bound is one of the best books i have read re helecopter warefare. In the book, a guy with a bunch of Redeyes takes on Russian Hinds in Afgahnastan.
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Old 09-21-2008, 07:49 AM
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Quote:
Originally Posted by kcdusk
There is a challenge article.
Actually there are two Challenge articles. Or rather, the aircraft rules that were published in Challenge were published in two parts, Air Module and Air Module Part Two. They are entirely compatible with the aicraft rules in Free City of Krakow. There are also a few bits and pieces (aircraft descriptions mostly) spread throughout the later Challenge mags.

With appropriate conversions (mostly weapons) those are the rules I use.
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Old 09-21-2008, 11:31 AM
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I've seen the Challenge articles, but I don't have them, unfortunately. I have the Aviation book, and while I've looked it over, I felt it a bit on the clunky side so I never used air units. Only in one adventure ("Where Has all the Glory Gone") I created was there a single air unit, but in the two times I've ran the adventure, the helicopter has never come into play. Even then, it wouldn't be something the PCs would use, so it would be a little easier to handle, IMO, because the PCs would likely just be seeking protection/cover from the Hind.

I'd be interested to see how many people have actually played with both versions of the air rules and which they thought was better.
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Old 09-22-2008, 12:58 AM
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I could cut and paste the Challenge mag Air Module articles into a Word doc and post them here if anyone would like them?
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Old 09-22-2008, 02:48 AM
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I just remembered, but details on Pauls site for anti air weapons gives newer weapons easier to hit rolls as well. So that is a good way of differentiating between older and newer weapons. Using source books, i think newer weapons have a slightly longer range, and maybe they are lighter, but thats it.

I might write up an example of firing anti air weapons using each of the different sets of rules.
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Old 09-24-2008, 03:36 AM
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While chico is sorting out our new tactics 101 thread, i'm going to do an "article" on the different rules you can use for ground to air missiles.

I'll be comparing rule sets and also diff types of launchers (i've chosen 3 launchers to help show the differences between rules and also success rates of different levels of technology). I hope to have it up in a few days.
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