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Old 04-15-2010, 04:32 AM
Fusilier Fusilier is offline
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Default Suggestions for modding damage

Hello,

I've been considering adjusting the rules to makes combat more dangerous and was wondering if anyone here did the same or has any suggestions.

I don't want to rebuild the rules from scratch though - only tweak them. I still want to be able to use the rule book as the basis for combat resolution for as much as possible.

I was thinking of simply halving character's hit points. This would mean I could still use the weapons stats in the rule book and on Paul's site without unnecessary work.

Anyone have any different ideas (or anything critical of mine)?

Thanks.
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  #2  
Old 04-15-2010, 05:09 AM
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TiggerCCW UK TiggerCCW UK is offline
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I modify the hits of a character to;

Head = Con x2
Chest = Str+Con x2
Others = Str+Con x1.5

I also modded damage and use d4 for hand to hand combat, d6 for melee weapons and d8 for firearms and explosives. Works pretty well for me.
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Old 04-15-2010, 04:16 PM
leonpoi leonpoi is offline
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Quote:
Originally Posted by TiggerCCW UK View Post
I modify the hits of a character to;

Head = Con x2
Chest = Str+Con x2
Others = Str+Con x1.5

I also modded damage and use d4 for hand to hand combat, d6 for melee weapons and d8 for firearms and explosives. Works pretty well for me.
This is what I've done, except legs have same hits as chest. Works for me.
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Old 04-15-2010, 05:10 AM
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Default new damage rules

got some here

http://thebigbookofwar.50megs.com/DOX/0-House%20rules/

just a little ways down on the page

also we changed from D6 to D12 to make more deadly .

rigorous use of critical hit rules etc will make a lot more dangerous.
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Old 04-15-2010, 08:05 AM
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I’ve been tempted to change the damage rule system, too. That matter always arise controversy. Finally we continue using the v2.2 damage rules, being very careful to apply all of those “little details” that, without directly affecting the hit points of the characters or the damage of the weapons, can have an important impact (stun, knockdown, lost of consciousness, lost of actions, initiative reduction, double damage to the head or to the chest if damage roll >= d20 roll, etc…).

So, we are using the v2.2 rules with the only (but important) modification of the tables provided by HQ in this thread:

http://forum.juhlin.com/showthread.p...t=damage+rules

Note that difficulty levels must be adjusted if you’re using v2.2.
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Old 04-15-2010, 08:46 AM
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pmulcahy11b pmulcahy11b is offline
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I used to add 2D6 to small arms damage, but I recently changed the house rules page to use a d10 instead of a d6 for damage, at the suggestion of members of this board. It's less confusing. A d12 might be even better, but it's not a standard T2K die, and not everyone who plays T2K might have one. (I'm not even sure where any of my physical dice are; the last time I ran a PBeM, I used a computer program.)
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Old 04-15-2010, 08:58 AM
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Default computer die roller

Quote:
Originally Posted by pmulcahy11b View Post
I used to add 2D6 to small arms damage, but I recently changed the house rules page to use a d10 instead of a d6 for damage, at the suggestion of members of this board. It's less confusing. A d12 might be even better, but it's not a standard T2K die, and not everyone who plays T2K might have one. (I'm not even sure where any of my physical dice are; the last time I ran a PBeM, I used a computer program.)
you have link to good dice roller program ?
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Old 04-15-2010, 10:52 AM
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pmulcahy11b pmulcahy11b is offline
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Quote:
Originally Posted by headquarters View Post
you have link to good dice roller program ?
Not a link that functions anymore. The program is called Dice Roller Deluxe, and it was freeware when I downloaded it back in the Windows 3.1 days. It still works under Vista. It's a damn good program.

The screen name in the "About" window is Boaz zemeR. The email address listed is laor@isdn.net.il, and his site is listed as http://welcome.to/the-labyrinth, but neither work anymore. I can't post it because I can't get a hold of this guy.
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