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#1
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So, looks like I'll be able to line up 2-3 people for an infrequent campaign run.
Question is, what do I run? My initial reaction is to run the base campaign from v1 - kalisz, krakow, vistula etc. Had LOTS of fun with that in the 80's, and I still have all the source material for it. Plus, it's alot less prep I have to do. But part of me wants to create something from scratch - though the 'far from home, trying to get back' meme is one that pulls strongly. FWIW, we're going with the 2013 rules set, but I don't want that to limit my choice of campaigns/backgrounds. I'm more than happy to run 2013 rules, but the v1 timeline, for instance. Or, something homebrew, who knows, it's early in the process ![]() So basically, I'm just fishing for suggestions here - throw stuff against the wall and see what sticks. I welcome any ideas you have, past campaigns you've run/been in that were fun, etc. |
#2
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One I have contemplated is covering the Fighting involving the 10th Mtn, Marines and British Marine Commandos in Scandinavia against Russian Marines and Airborne.
We see in the vehicle guide we have forces in Yugoslavia, as far as I know, no one has played there. Korea would be good as it is often overlooked. Russian Drive into Alaska Early before Kalisz and facing down the Mexicans and Division De Cuba would be interesting. Being one of the troops on the boarder when they do come across. Here is one, and I admit I am stealing the idea from Dr. Strangelove and Ice Station Zebra, The PCs are tasked with salvaging a downed B-52 and the nukes/data recorder with BDA data that went down somewhere over the Russian Far East. This could also be switched to a U2 or SR-71 and the film it has. This would be valuable information if the governments were going to negotiate a peace. Know how bad the enemy is, how effective you were so you know what they are bluffing and what they aren't. A band of guys who are stuck somewhere in the Med trying to get home. Kinda of like the Odessy with a 2000 or 2013 flavor.
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"God bless America, the land of the free, but only so long as it remains the home of the brave." |
#3
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#4
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I wish I could play...Would love to play the game!
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#5
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You and me both!
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#6
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Some good ideas thus far.
A completely from scratch one would be the POW-escape idea, only start it in a prisoner of war camp in Siberia. PCs might try to make a go of getting out to friendly forces in Iran, or trying to make for US cantonments in Korea, allied PRC forces in China, or getting across the Bering Straits to Alaska. Another one I have thought might be interesting was an isolated town in the US, UK, or similar that hosted a POW camp for Warsaw Pact troops earlier in the war. Post-nuclear things locally are pretty much chaos, and the town government strikes some sort of deal with at least a portion of the POWs, with the upshot that the local militia ends up being composed of the local sheriff's department, some locals, and a whole slew of ex-pat Russians, Poles, and Czechs with no hope of getting home. Throw in a New America cell nearby, some roving Hells Angels, a group of POWs who decide to go marauder instead, and perhaps some potential recoverable facility like a hydroelectric dam or some such and you've got enough scenario ideas to keep a game going for years. |
#7
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Horse, the POW one has been done a few times. And even the POWs in the US was done. I was following a game with that very theme for a year about six years ago.
The POW theme, one of my favorite means is by following the Survival, Escape and Evasion/Resistance manual. The escape in transit. A POW Train, ala that one movie with Ol Blue Eyes.....what was it....Von Ryan's Express? Then the POWs are now freshly escaped, in the middle of who knows where with just the clothes on their back. What is strange is, that has happened several times in real life.
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"God bless America, the land of the free, but only so long as it remains the home of the brave." |
#8
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I would personally do the v1 timeline, or that kind of era anyway. However, since you're using the t2013 rules there will be a lot of equipment (sights etc) that may not be appropriate.
For me, personally, I like the 90s timeline because there still are a basket case of weapons and equipment and armed forces are in transition. If you set it in the 21st century, well equipment can be more advanced, but I think less varied (at least for regulars). Otherwise I'd do some modern small-scale thing militia vs occupying force in a post apoc takeover of a small town. |
#9
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![]() Quote:
![]() ![]() For example I'm setting up a campaign at present, which will start in the Ukraine, where the PCs will be NATO soldiers who were POWs but have been released as long as they join the "Ukraine Independence" forces. The campaign will eventually move into getting out of the Ukraine and getting home. I'm therefore using ideas from at least two published modules without actually running anything as printed! Quote:
http://www.93gamesstudio.com/forum/v...hp?f=52&t=2509 Quote:
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