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  #1  
Old 12-03-2010, 04:13 PM
Chris Chris is offline
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Default Mongoose Publishing and Twilight 2000

Just read through the "State of the Mongoose 2010" post from their forums.
http://www.mongoosepublishing.com/forum.php

They are talking about publishing 2300AD and Twilight 2000 (updated to a new timeline) using their version of the Traveller system. Thought you'd like to know!

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Going Back in Time – 2300AD
At the time of writing this, we have just signed a new licence for 2300AD (once called Traveller 2300AD), the science fiction RPG where man is just reaching the nearby stars for the first time and finding his way about the galaxy. This is a much grittier setting than Traveller/The Third Imperium, with heavy cyberpunk and exploration elements.

The lead writer on this project is Colin Dunn, a man who knows the setting inside out and is primarily responsible for motivating us to get the licence!

The new game will build on the core Traveller rulebook, as usual for our Traveller-based games, with suitable additions and tweaks in its own core book. Look for this one to be released around the third quarter of 2011, along with a healthy supporting run of supplements and sourcebooks. The licence will run concurrently with Traveller itself, so there are a great many years for 2300AD to run.

We have also started to discuss the return of Twilight 2000 (likely with another date in mind for it, for obvious reasons), based on a completely different Third World War. However, this is unlikely to appear in 2011, so check back in a year’s time!
Later,
Chris
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  #2  
Old 12-03-2010, 11:18 PM
HorseSoldier HorseSoldier is offline
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Colin Dunn was the writer of the so-so 2320AD update of 2300AD for one of the d20 systems out there. Given how well he 'fixed' the Kafer War in 2320, I can only hope he won't be involved in a T2K update.
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Old 12-04-2010, 03:23 AM
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Maybe people will have a use for all those "not available in the Twilight 2000 timeline" items on my site.
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Entirely too much T2K stuff here: www.pmulcahy.com
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Old 12-04-2010, 10:01 AM
Fusilier Fusilier is offline
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Not again....
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Old 12-04-2010, 10:21 PM
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Yep, again...and again....and again.
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Old 12-05-2010, 09:42 AM
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Not again....
You're not likely to get yet another re-hash of the Cold War going hot. Learn to live with it. Or write your own.

- C.
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Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

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Old 12-05-2010, 10:52 AM
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Quote:
Originally Posted by Tegyrius View Post
You're not likely to get yet another re-hash of the Cold War going hot. Learn to live with it. Or write your own.

- C.
Or simply ignore what you don't like, understanding that tastes differ amongst reasonable people.
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Old 12-05-2010, 05:04 PM
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Originally Posted by Tegyrius View Post
You're not likely to get yet another re-hash of the Cold War going hot. Learn to live with it. Or write your own.
I don't like where this is going. We don't need tension and acrimony between us old school fans (or "derelicts" if you prefer) and the Young Turks.
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https://www.drivethrurpg.com/product...--Rooks-Gambit
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https://www.drivethrurpg.com/product...nia-Sourcebook
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  #9  
Old 12-06-2010, 08:09 AM
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Quote:
Originally Posted by Tegyrius View Post
I do not believe another treatment of the Cold War would be commercially viable in today's gaming industry.
Tegyrus,

I understand we don't want to get into sniping over T2013, and this is not meant as a flame.

Call of Duty: Black Ops is actually set during the Cold War. It's certainly not a Cold War going hot, but it's success is proof positive that this time period and the conflicts that arose from it can and does bear enormous fruit in terms of commerce. In simple terms, someone is making quite a buck off the Cold War.

Granted, you can very easily argue Black Ops is not T2K (the difference being several decades, a hot war and an established computer game franchise) and there is no way to piggy-back off that success in terms of gamer cross-over. That isn't my point. Professional game designers may never want to revisit T2K's Cold-War based background. Still, maybe someone should because all kinds of people really do seem to like it or at least aren't turned off by it.

Tony

Last edited by helbent4; 12-06-2010 at 08:16 AM.
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Old 12-05-2010, 02:22 AM
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Quote:
Originally Posted by HorseSoldier View Post
Colin Dunn was the writer of the so-so 2320AD update of 2300AD for one of the d20 systems out there. Given how well he 'fixed' the Kafer War in 2320, I can only hope he won't be involved in a T2K update.
So, what was the "fix"? I've been searching online for a while now and can't find a clear answer.
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