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#1
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T2K Wound Rules
Hey guys,
Tried posted this once but it did not seem to stick. So if this is a second post. I am sorry. I am trying to get clarification on some wound rules. The 2nd edition rules state that a slightly wounded character has their Initiative reduced by 1. Serious and critical wounds state that if your init drops to 0 you can not act for the rest of the combat. So my question is, if you have a character with an init of 1 that is slightly wounded does his init drop to 0 and is now out of the combat? This seems kind of harsh for a slight wound. Thanks, Kevin |
#2
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That's how I've always done it. My take is that a init 1 character is about as green as you get - a civilian - and will be out of the fight due to shock or panic if anything goes wrong.
A int 1 PC will be init 2 in no time after a few fights even if you use the init squared approach for advancement (would be 1-2 fights to get to init 2). |
#3
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Ok that does make sense. Thanks!!
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#4
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Wow, that's harsh. Green character starts to show signs of panic at impending enemy contact, superior officer grabs him by the shirt front, says loudly "Get a hold of yourself, man!" and backhands him across the face, drawing a tiny spot of blood as his West point ring catches the green soldier's cheek. The now (slightly wounded) FNG is out of the rest of the firefight, clawing feebly at the mud in the bottom of his foxhole and fighting to retain bladder control.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#5
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yup
Quote:
I wouldnt give the PC 1 hp for a smack on the face though - in my book a slap is more like 0 hp. ( Considering a pistol bullet can give you 1D damage - from 1 hp and up, rating a slap as a "1 hp" is harsh.) We have always let our tenderfoot-greenhorns-cherry-fngs quit the action screaming and sobbing if they are slightly wounded and go to init. 0. Sometimes this is downright lethal if they get caught in the fire in a fetal position. Moral of my tale is - if your char is an init 1 type guy - act the sissy you are until the char is hardened in combat. ( It doesnt mean youcant play - only that you hang back and spray/pray rather than advance tacticooly and double tap all enemy center mass whilst huming a popular tune or making cool comments underway. ( more like a 5 or 6 imho ) anyhow - just my take. |
#6
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yup
Quote:
I wouldnt give the PC 1 hp for a smack on the face though - in my book a slap is more like 0 hp. ( Considering a pistol bullet can give you 1D damage - from 1 hp and up, rating a slap as a "1 hp" is harsh.) We have always let our tenderfoot-greenhorns-cherry-fngs quit the action screaming and sobbing if they are slightly wounded and go to init. 0. Sometimes this is downright lethal if they get caught in the fire in a fetal position. Moral of my tale is - if your char is an init 1 type guy - act the sissy you are until the char is hardened in combat. ( It doesnt mean youcant play - only that you hang back and spray/pray rather than advance tacticooly and double tap all enemy center mass whilst huming a popular tune or making cool comments underway. ( more like a 5 or 6 imho ) anyhow - just my take. |
#7
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For characters with a initiative of 1 and a slight wound, I fall back on having the player make constitution rolls when he or she wanted to act. The difficulty of the roll depended on the complexity or "bravery" of the action in question.
..and when the rule REALLY got in the way of play, Id throw it out the window. |
#8
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Quote:
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#9
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Thanks for all the comments guys.
Ok here is another question. At some point a would is going to be significant enough to start losing blood. Does anyone have any rules regarding that? Also I found some rules that were modified to work with Traveller The New Era. It is called "Snapshot". I believe it was written originally for miniature rules. I have thought about trying to use these in a game. Just on a trial basis initially. I like it because your characters have action points that they spend for their turn. The recieve points based on their CON AGL and INIT. I like it also because not all character have the same move rate since they have to pend action points. ANY WAY, I am just wondering if anyone has used something similar and how well it works. |
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