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Old 04-15-2012, 10:16 PM
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Default Fictional Countries in T2K & Beyond

Have any of you ever used fictional countries in your T2KU's?

I haven't, but I used to create fictional countries as a board-during-the-summers teenager in Montevideo, Uruguay.

I was really into the Pirates! computer game back then- I became obsessed with piracy and privateering 1600-1800. I read everything I could get my hands on. I was also into military tech with a pretty impressive library of material on the subject (for a teen). So I decided to combine the two and created a small country on the NE coast of South America that was founded by pirates and escaped slaves. They established a "socialist" democracy founded on the Pirate Code and fought off several attempts by European powers to take control of their nascent state. In the 1950s, oil was discovered there, allowing them to purchase top-of-the-line military equipment. Their jealous neighbors wanted the oil and they had to defend their sovereignty, you see. Anyway, it was great fun picking out fighters, helis, subs, small arms, AFVs, etc. for my country, as well as creating its history and institutions. I created a similar country in the Middle East that was a surviving Crusader State. Yes, I was a bit of a geek back then (still am, I suppose).

I figure that some of us do something similar when we put together homebrewed T2K units, TOEs, and OOBs, or when we build a marauder or warlord "army". Have any of you done something similar on a state scale?
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Old 04-15-2012, 10:33 PM
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I think such a thing would work well for a Merc campaign. I personally did something similar as a young man when I created a fictional Latin American country in the throes of revolution. It was a real mess, rival branches of the military, the rebels were better armed than the government, and the US was reluctant to offer too much aid, because even though the rebels were communists, the government factions tended to use the weapons provided more on each other than on the rebels.
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Old 04-15-2012, 11:54 PM
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Not the only one -


Its one of my secret hobbies. Go forth, figure out what the ideal squad is, from that, the ideal platoon, then company, and so forth - all the way to how many trucks, how many beans... basically as much detail as I could possibly find.


Remember back in HighSchool I used the US Veh. Guide and the rest to figure out how much of every thing you need to move a US Cav Div 750km, while going through three loads of ammo. So trucks, fuel for the same, trucks to carry the fuel for the above, and so on and so forth.

Now days I just get into more detail.
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Old 04-16-2012, 01:45 AM
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A thread I started here a while back...
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Old 04-16-2012, 03:37 AM
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I created one such place called the Parliamentary Republic of Central Africa (PRCA), or the Centrality for short. The Centrality arose during the unrest that accompanied the independence of the Belgian colony of Congo. Originally, the nation controlled only the former Congolese provinces of Nord-Kivu, Sud-Kivu, and eastern Maniema as defined by the Lualaba River. From independence in 1961 to victory over a set of Soviet-backed enemies in 1996, the Centrality experienced a remarkable rise from poverty-stricken Central African backwater to one of the better-developed states of sub-Saharan Africa.
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Old 04-16-2012, 06:19 AM
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Not so much for Twilight2000, but for TravellerTNE yes, all the time, for every world the players could get to. Multiple nation states on all the balkanised worlds even.
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