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Fictional Countries in T2K & Beyond
Have any of you ever used fictional countries in your T2KU's?
I haven't, but I used to create fictional countries as a board-during-the-summers teenager in Montevideo, Uruguay. I was really into the Pirates! computer game back then- I became obsessed with piracy and privateering 1600-1800. I read everything I could get my hands on. I was also into military tech with a pretty impressive library of material on the subject (for a teen). So I decided to combine the two and created a small country on the NE coast of South America that was founded by pirates and escaped slaves. They established a "socialist" democracy founded on the Pirate Code and fought off several attempts by European powers to take control of their nascent state. In the 1950s, oil was discovered there, allowing them to purchase top-of-the-line military equipment. Their jealous neighbors wanted the oil and they had to defend their sovereignty, you see. Anyway, it was great fun picking out fighters, helis, subs, small arms, AFVs, etc. for my country, as well as creating its history and institutions. I created a similar country in the Middle East that was a surviving Crusader State. Yes, I was a bit of a geek back then (still am, I suppose). I figure that some of us do something similar when we put together homebrewed T2K units, TOEs, and OOBs, or when we build a marauder or warlord "army". Have any of you done something similar on a state scale?
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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I think such a thing would work well for a Merc campaign. I personally did something similar as a young man when I created a fictional Latin American country in the throes of revolution. It was a real mess, rival branches of the military, the rebels were better armed than the government, and the US was reluctant to offer too much aid, because even though the rebels were communists, the government factions tended to use the weapons provided more on each other than on the rebels.
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Author of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1) "Red Star, Burning Streets" by Cavalier Books, 2020 https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting). |
#3
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Not the only one -
Its one of my secret hobbies. Go forth, figure out what the ideal squad is, from that, the ideal platoon, then company, and so forth - all the way to how many trucks, how many beans... basically as much detail as I could possibly find. Remember back in HighSchool I used the US Veh. Guide and the rest to figure out how much of every thing you need to move a US Cav Div 750km, while going through three loads of ammo. So trucks, fuel for the same, trucks to carry the fuel for the above, and so on and so forth. Now days I just get into more detail.
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Member of the Bofors fan club! The M1911 of automatic cannon. Proud fan(atic) of the CV90 Series. |
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"Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013. |
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I created one such place called the Parliamentary Republic of Central Africa (PRCA), or the Centrality for short. The Centrality arose during the unrest that accompanied the independence of the Belgian colony of Congo. Originally, the nation controlled only the former Congolese provinces of Nord-Kivu, Sud-Kivu, and eastern Maniema as defined by the Lualaba River. From independence in 1961 to victory over a set of Soviet-backed enemies in 1996, the Centrality experienced a remarkable rise from poverty-stricken Central African backwater to one of the better-developed states of sub-Saharan Africa.
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“We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998. |
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Not so much for Twilight2000, but for TravellerTNE yes, all the time, for every world the players could get to. Multiple nation states on all the balkanised worlds even.
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