|
#1
|
||||
|
||||
v2.2 Vehicle Damage
Can anyone write a good example of damage against vehicles for the different types of weapons? Small Arms, Exploding Rounds, Penetrators, etc?
I read the rules in the book and nod, but it still is just beyond my grasp. I figure an example will help solidify it better. And I figure it's important to know, since my players have already blown up one vehicle with an M203 (it was empty and sitting there, so I just told them the cab was wrecked). Thanks in advance! |
#2
|
||||
|
||||
An M203 using the stock standard HEDP round has a Pen (Penetration) of 4C.
2D6 are rolled (in almost all cases for heavy weapons) and added to the Pen. In this example, lets say we roll a 7 for a total Pen result of 11. Now lets say the target is a lightly armoured vehicle, lets call it a BTR-80, and assume the shot hit. We then roll on the hit location table (page 217) using 1D6 and looking at the vehicle column. If the attack was from the side, we'd add 1 to the roll. In this case, lets say the roll was 3, which means a hit on the hull, and the shot was from the front, so the AV will be 3 (BTR-80 page 75, HF3). We then take the 3 points of armour from the penetration result of 11 for a final penetration of just 8. We can then look at the table on either page 260 or 218 and see a final Pen of 8 will give 1 minor damage. We then roll 1D6 on the minor hull damage section of the vehicle damage table which has possible damage results of 1 crewmember, Loader, 2 Passengers, Radio, or Major hull. Lets say we roll a 4 and therefore the result is passengers. Being an APC, if there are passengers aboard, two of them are subjected to 1D6 number of hits, each doing 1D6 points of damage to random locations. If the passengers have dismounted, the GM has the option of the attack doing either no damage at all, or destroying cargo. Therefore, as we can see from the above example, a 40mm HEDP isn't going to destroy even a lightly armoured vehicle very often, although there is always a chance (could roll a major result), but it will still penetrate, and will give the occupants a bad hair day. Also, ANY penetrating shot will require the crew and any passengers to roll for panic and possibly jump out of the vehicle (Bail out, page 197).
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
|
||||
|
||||
Great example Leg but I think he wanted Ver 2.2 example....
__________________
************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#4
|
||||
|
||||
He actually did get it...unless all the pages spookily match.
But anyways, I can definitely follow that. The M203 I mentioned went into the cab and destroyed it, but the rest of the vehicle was fine. We'll chalk it up to luck and GM negligence |
#5
|
||||
|
||||
The 2.0 and 2.2 vehicle rules are virtually the same thing. Really only a tweak here and there regarding vehicle stats, hit location tables, and radiological shielding.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#6
|
||||
|
||||
I tried the M203 vs Deuce and a Half with results exactly the same as your example. Then I decided to up the ante and try an Abrams vs BMP. For fun.
Heh. It didn't end well for the BMP. 3 Major damage hits, Ammo, Ammo, Fuel. It's safe to say the crew DIDN'T make it either way. I can only imagine the Abrams quickly ran out of fuel and was overrun :P |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | Search this Thread |
Display Modes | |
|
|