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Old 09-06-2012, 11:10 AM
Matt W Matt W is offline
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Default Project Artillery

http://www.theregister.co.uk/2009/09...umper_offered/

http://www.iai.co.il/34225-40145-en/...ems.aspx?btl=1

An interesting system. It's not going to work with a 1989 wardate. But it might be present in a later campaign
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Old 09-06-2012, 02:01 PM
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ArmySGT. ArmySGT. is offline
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I was kinda leaning toward.........



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Old 09-09-2012, 09:19 AM
Father Fletch Father Fletch is offline
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Default Just my .02¢

But...why?



I have to say at first read that this is more Twilight 2000 than Morrow Project. While the core book had missiles and heavy weapons they were restricted for the most part to the MARS 1 vehicles.
It is fun to speculate, but unfortunately a lot of MP talk seems to be more about hardware Pr0n than about what the mission would really need to succeed. More about kill tools than what the people and life in the 'pockylips landscape would be like for a team coming out of cold-sleep.
In my minds-eye things like working tanks and artillery are more the tools of Rich 5 and Krell armies, and the poor MP recon team has to use their smarts and connection with locals to succeed, not just MOARGUNZ.
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Old 09-09-2012, 05:56 PM
mikeo80 mikeo80 is offline
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I agree with you philosophy, Father Fletch.

However let's look at both ends of TMP timeline.

IF the project works as proposed, then it stands to reason that there would be some surviving military units.

IF you play the "canon" version, then 150+ years have passed, and something like the KFS has evolved out of the chaos.

In either case, our heros are going to be REALLY outgunned. Guile and stealth and civilian support are all great things.

But, sometimes you need a BIG STICK to force the demons back into their cages.

And that big stick comes in the form of artillery. I, personnaly, can see a few MARS units being armed with either the 105 mm or 155 mm US Army artillery. Both can be towed by V-150's. IF you buy the idea of a Morrow Air Force, both types of artillery can be air dropped.

To paraphrase:

Yea, though I walk through the valley of the shadow of death, I shall fear no evil...

Cause I AM the meanest SOB in the valley.

My $0.02

Mike
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Old 09-15-2012, 04:25 PM
Matt W Matt W is offline
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Quote:
Originally Posted by Father Fletch View Post
But...why?



I have to say at first read that this is more Twilight 2000 than Morrow Project. While the core book had missiles and heavy weapons they were restricted for the most part to the MARS 1 vehicles.
It is fun to speculate, but unfortunately a lot of MP talk seems to be more about hardware Pr0n than about what the mission would really need to succeed. More about kill tools than what the people and life in the 'pockylips landscape would be like for a team coming out of cold-sleep.
In my minds-eye things like working tanks and artillery are more the tools of Rich 5 and Krell armies, and the poor MP recon team has to use their smarts and connection with locals to succeed, not just MOARGUNZ.
I quite agree. And my proposal would be that the "8-pack of missiles" would substitute for the MARS-1 and its complement of Weapons of Mass Destruction.

After all, what is the MARS-ONE? A command vehicle? A mobile resuscitation unit? Mobile Artilery?

OTOH, you'd never give a MARS-ONE to a PC unit. But you might give 8 missiles to the players
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Old 09-21-2012, 06:49 AM
Gamer Gamer is offline
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Quote:
Originally Posted by Matt W View Post
I quite agree. And my proposal would be that the "8-pack of missiles" would substitute for the MARS-1 and its complement of Weapons of Mass Destruction.

After all, what is the MARS-ONE? A command vehicle? A mobile resuscitation unit? Mobile Artilery?

OTOH, you'd never give a MARS-ONE to a PC unit. But you might give 8 missiles to the players
The heaviest artillery I will ever allow to the MP regardless of canon is mortars anything larger exceeds MP missions.
Their mission is never to outgun, they are NOT meant to be warlords.

What's next heavy naval assets?
There is not a fine line here, just simple common sense.
An MP Air Force would at most to consist of this: http://www.802u.com/
anything more is too excessive.
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Old 09-24-2012, 07:10 PM
nuke11 nuke11 is offline
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Quote:
Originally Posted by Gamer View Post
The heaviest artillery I will ever allow to the MP regardless of canon is mortars anything larger exceeds MP missions.
Their mission is never to outgun, they are NOT meant to be warlords.

What's next heavy naval assets?
There is not a fine line here, just simple common sense.
An MP Air Force would at most to consist of this: http://www.802u.com/
anything more is too excessive.
I think if you are planning for aircraft there are a few more that fit the bill. Not overly powerful, but can provide the needed close air-support required by a team in need.

1. A-1 Skyraider
2. OV-10B/D Bronco
3. T-28D Trojan
4. IA-58 Pucara
5. PA-48 Enforcer
6. P-51D/H Mustang
7. F-51 Cavalier Mustang
8. AT-6B Texan
9. EMB-314 Super Tucano

There are others, but this covers the major ones.
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  #8  
Old 09-25-2012, 09:22 PM
bobcat bobcat is offline
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the MP teams are supposed to operate similar to special forces A-teams not armored divisions. ie. the biggest thing i give my PCs for hardware is an M202A3 if you can't bring it down with a four-pack of WP and/or HEAT rockets you should have already been running away.
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