|
#1
|
||||
|
||||
OT: "Historical" VS Fantastic RPG´s
I really dont understand it.
Is it just me, or do you get the same feeling, when you read in most rpg-forums, that most gamers LOOK DOWN on games (and players) which DO NOT INCLUDE FANTASTIC ELEMENTS ? What is less fantastic about a scenario playing in the T2k-Gameworld, the historical Wild West, the "true" mediaeval world, or (f.e.) the 30 years-war ? I played my share of fantastic settings (Traveller, CoC, Runequest, Cyberpunk,etc.) - and loved it! But i dont NEED Zombies/Werwolves/Vampires/Orcs in the Wild West to have a good setting for adventure. Same with most (mainstream-)movies. Since Neo from Matrix did the "Slomo-Leather-Jacket-Bullet-Ballet" most movies bore me to death with unconvincing copys of that. With lots of blood, which doesnt make it better. I prefer action which seems A BIT more convincing (as you see; i avoid the word "realistic"...). What is it about this "artificial action-kitsch" in RPG´s and movies ? (Keyword: "E-P-I-C"... oh man i hate that...) Recently i saw "Goodfellas" for the 1000-time i guess. After that came "Once upon a time in America". So i felt inspired to play a scenario in the real world with mobsters. With bullets that COULD kill instantly. Without healing after gobbling down some healing-potion. I wasnt sure in which time-period, but i suggested that general topic in a german forum to see, if there are any interested gamers in my area. The only 2 answers i got were like: "Cant you do a Shadowrun-Campaign, cause i would like to play my Level-10 Troll as a police-informant with an addiction..." or "Could be good, but i would only play as a vampire-gangster in the WoD". Trolls with an addiction ?! F.... that! Sorry about the rant, but it seems like i´m getting to old for that shit. |
#2
|
|||
|
|||
Yah, I know where you are coming from. I for one would like to play a game which does not have any magic or psi in it. Like a plain ol twilight or a wild west game...... sigh.............
|
#3
|
|||
|
|||
Maybe I'm just blowing wind through my buttocks but I think that video gaming has influenced RPGs and more video games than not have fantastic elements to them. Plus the fact such RPG games are less challenging, dying is just a temporary setback whereas in a historical or realistic game, a single well placed bullet can take out a beloved character that took years to develope.
Personally I've never understood the desire for playing creatures such as trolls and vampires and werewolves. In my formative gaming days, trolls were evil creatures that prefered human flesh to eat, vampires were cursed blood drinking dead things (NOT sexy at all) and lycanthropy was a disease like syphallis or ghonorea. I do have to admit that I like characters having disadvantages and advantages such as addictions or better than average eyesight. I feel this adds a little realism to the game. I have a friend who has phenomanal eyesight while if I don't get my tobbacco fix I get flakey. Things like this add some character to characters. Alan's eyesight lets him shoot a rifle way farther than I'd try to and if I run out of smokes getting more is almost the top of my list, right after food. With the infamouse "In My Opinion" I believe that we engage in gaming, whether video or paper RPGs, as a temporary escape from reality. (Same as books and movies). Maybe historic and non-fantasy games are too real for some people.
__________________
Just because I'm on the side of angels doesn't mean I am one. |
#4
|
||||
|
||||
I think a lot of players are used to falling back on "healing magic" (which includes psionics and superscience), which makes it difficult to play in historical settings.
Many also prefer to play "big, damn heroes" which histotical games don't support (at least not once combat starts ...). It's no reason for fantasy gamers to look down on historical gamers, however. |
#5
|
|||
|
|||
The fantasy was the reason I never played much D&D or games such as that. Twilight became my game of choice, but even Twilight is fantasy more than realistic if played by the book imo.
I have gone to the historical settings and really like them, the further from gunpowder and modern conveniences the better. I have always approached the game as a game of survival (hence I played in a campaign for five years with the same character, whereas one of the players averaged at least a new character every other session depending on what action was taking place.) Stupid is not something a player can overcome in the game, nor is intelligence much help over common sense. with that said, my current favorite realm of RPG is set in Dies the Fire, where gunpowder, electricity, internal combustion engines etc have been stripped from the players who are prepared mentally for a Twilight like game. Hard part with that is set up and keeping the player from metagaming towards the skills needed in that setting instead of the 'well hell I don't know how to shoot a bow', or 'I can't drive a team of horses' instead of 'I'm a medieval reenactor with a closet full of armor and real swords etc etc, can ride like nobody's business and own a sting of war horses to go with the acting. Heck there's no challenge there. OR the guy that has a clan already built to his specifications. A little over the top. But the same guys would play T2k as the ultimate soldier with all the bells, whistles, and toys in the book too if they were allowed to. But no magic, no monsters other than nature has out there and there are some in nature.. ever run across a zoo tiger in the cave you want to shelter in? Not nice... Of course I'm way older than the average fella even on this board, so maybe age is a factor in my case. Nuff rambling. |
#6
|
||||
|
||||
I've played Harnmaster for decades and, while that game setting does contain magic and monsters they are rare and your average peasant may live out their entire lifetime never seeing either. I love the realistic setting and I love the brutality of the realistic combat system.
In all campaigns that I run I like to give each PC a pre-game session or two by themselves (or perhaps two PCs together if they know each other as part of char-gen). I recall one promising PC who was a Kuboran warrior-hunter (culturally very similar to a pre-Christian Celt or Germanic tribesman). During his pre-game he was travelling from one tribal forest settlement to another. He'd decided to travel alone and was stalked by a pack of hungry wolves during the night in his campsite. Long story short, after a helluva fight he was taken down and eaten. His last conscious sensation was feeling a wolf tearing off his face. Another PC was a heavy horse mercenary (Hundred Years War level of tech approximately). His player had rolled very well for his family background (most Harmaster PCs are some variety of peasant or mediaeval town dweller/commonfolk). He went out hunting by himself after the party had made camp in a woodland area and snuck up on a fairly large male brown bear. The player didn't know much about bears and his character had never hunted one before, so he put an arrow from his longbow into it from about 50 yards away. It was not a killing shot and the bear came at him, fast. Both the player and the PC learned a valuable lesson in how fast and how dangerous bears can be. There ensued a "Legends of the Fall"-type combat with the PC having to go toe-to-toe with an enraged bear and only having time to pull his heavy dagger. The PC won the fight (he was a pretty impressive specimen of a man with much better combat skills than the average Harnmaster PC) but he was grievously injured and literally had to crawl back to camp. The scars and impairments from those injuries stayed with that character for life. So yes, standard, Earth-type wild animals can be just as scary as fantastic monsters if the system and the GM are realistic.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli |
#7
|
||||
|
||||
I'm an AD&Der through and through, to the point of having met and for a brief time before he passed away worked with Gary Gygax. But I really, really like "hard" Sci Fi games or at least firm Sci-Fi games. F'rex I prefer Heavy Gear to Battletech (both are fine games, I just have my preferences), I prefer Traveller to Star Frontiers (rather, the universe, the rules not so much) and so on.
though AD&D is my first love I don't look down my nose at "harder" games (like T2k). |
#8
|
|||
|
|||
Quote:
__________________
Just because I'm on the side of angels doesn't mean I am one. |
#9
|
|||
|
|||
I don't hang out in any pen and paper RPGS forums aside from this one. I occasionally visit RPG forums for various videos games like Fallout, Wasteland, Geneforge, etc. I've never noticed any difference. Each genre is its own and should be viewed on its own merits. I like some fantasy RPGs and like post apoc too.
As a kid in the 80s I played D&D (basic & expert version), it was more simplistic than say Warhammer Fantasy which was excellent too. But I found the worlds of Traveller, 2300AD, and T2k to be just as entertaining. |
Currently Active Users Viewing This Thread: 3 (0 members and 3 guests) | |
Thread Tools | Search this Thread |
Display Modes | |
|
|