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Old 11-15-2013, 07:45 AM
dragoon500ly dragoon500ly is offline
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Default Proposed MP Bases and Overall Organization

Decided to post a proposed organization for the Morrow Project, at least in my own little universe, as always, comments, suggestions and flames are cheerfully accepted!

Since the creation of the Morrow Project, it has undergone several changes in how it is organized to complete its mission. As of 2001, this is the current operational organization.

Prime Base is the central control facility for the Project. Its personnel are to remain awake throughout the period of the Final War, monitoring and evaluating damage reports. After the initial fallout period is complete, Prime Base will send the recall signals that awaken all Project teams and installations. All teams assigned to Prime Base use the "Papa" designator, ex. "Papa Mike 5" is MARS Team Five assigned to Prime Base.

Omicron Base is the back-up central control facility. The personnel of this base are in cryogenic freeze and will be recalled with the rest of the Project. Prime Base automatically downloads updates to Omocron Base's computers. In the event that Prime Base is unable to complete its mission, Omicron Base will automatically recall and assume the duties of leading the Project. All teams assigned to Omicron Base have the "Yankee" designator.

Sigma Base is the Project's central research facility. Here, the Project's scientific talent labored at creating fusion power, cryogenic freezing and other breakthroughs. Its personnel are in cryogenic freeze, awaiting the recall signal. All teams assigned to Sigma Base have the "X-Ray" designator.

Beta Base is the storage and launch facility for the Project's satellite program. Awaiting recall here are a variety of communications, weather, surveillance and global positioning satellites as well as disposable rocket boosters for placing the satellites in orbit. Also present are the variety of uplink systems and computers necessary to assume control of any remaining satellites. Beta Base's primary mission is to restore the satellite network and thus facilitating the Project's mission. All teams assigned to Beta Base have the "Sierra" designator.

Operational, the Project is divided into ten regions. Each has a regional command base which is responsible for the day-to-day operations of all Project activities within their area of responsibility. Code-named "Zulu" Bases, the regional command bases have enhanced communications and computer links, as well as dedicated command staffs.

The ten operational regions and the states/provinces they span are detailed below:

Operational Region I covers New Foundland (the island only), Nova Scotia, Quebec (south of the St. Lawrence River only), Maine, New Hampshire, Vermont, Massachusetts, Rhode Island and Connecticut. All teams and installations have the "Alpha" designator. Zulu Alpha is the Regional Command Base.

Operational Region II covers New York, New Jersey, Pennsylvania, Delaware, Maryland, West Virginia and Virginia. All teams and installations have the "Bravo" designator. Zulu Bravo is the Regional Command Base.

Operational Region III covers North Carolina, South Carolina, Georgia, Florida, Alabama, Mississippi, Tennessee, Kentucky and Louisiana (east of the Mississippi River). All teams and installations have the "Charlie" designator. Zulu Charlie is the Regional Command Base

Operational Region IV covers California, Nevada, Utah, Arizona, Colorado, New Mexico and Texas. All teams and installations have the "Delta" designator. Zulu Delta is the Regional Command Base.

Operational Region V covers Illinois, Indiana, Michigan, Ohio and Wisconsin. All teams and installations have the "Echo" designator. Zulu Echo is the Regional Command Base.

Operational Region VI covers Nebraska, Kansas, Oklahoma, Arkansas, Missouri, Iowa and Louisiana (west of the Mississippi River). All teams and installations have the "Foxtrot" designator. Zulu Foxtrot is the Regional Command Base.

Operational Region VII covers Quebec (north of the St. Lawrence River), Ontario and Labrador. All teams and installations have the "Golf" designator. Zulu Golf is the Regional Command Base.

Operational Region VIII covers Saskatchewan, Manitoba, North Dakota, South Dakota, and Minnesota. All teams and installations have the "Hotel" designator. Zulu Hotel is the Regional Command Base.

Operational Region IX covers Idaho, Washington, Oregon, Montana, and Wyoming. All teams and installations have the "India" designator. Zulu India is the Regional Command Base.

Operational Region X covers Alaska, Yuan, British Columbia, Alberta and Hawaii. All teams and installations have the "Juliet" designator. Zulu Juliet is the Regional Command Base.
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

Last edited by dragoon500ly; 11-15-2013 at 08:19 AM.
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Old 11-15-2013, 07:55 AM
dragoon500ly dragoon500ly is offline
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Default Team Designators

Project Teams use a variety of letter codes for their “official” designations. In addition to their single letter Region codes, the following codes are used:

A-Aviation
C-Communications
CC-Command
CT-Combined Team
D-Decontamination
E-Engineering
F- Frozen Watch
H-Health/Medical
S-Science
SP-Special Operations (always with a third letter indicating the exact type, SPM, etc).
L-Logistics & Support
M-MARS
O-Operations
P-Power Generation
R-Recon
X-Specialty
Z-Regional Command Bases

Examples would include BA-01 (Aviation Team assigned to Region II); JX-02 (Specialty Team assigned to Region X); HZCC-01 (Command Team assigned to the Regional Command Base, Region VIII) and so forth.
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
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Old 11-15-2013, 08:08 AM
dragoon500ly dragoon500ly is offline
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Default Project Teams

Project teams break down into several different types.

First and foremost are the personnel of the two command bases, large, secret facilities built in remote locations of the North American continent. One of these, Prime Base, would have its personnel remain conscious during the actual days of the Final War. Here, the course of the war would be monitored and, when it was believed safe, the “recall” signals for the teams and facilities around North America would be given. The second of the command bases; Omicron Base, has it’s personnel placed in cryogenic suspension until its activation codes were sent. Omicron would automatically be awakened in the event Prime Base failed to send a “maintain status” signal.

Two additional bases were built, each with a unique purpose. The first, Sigma Base, is the location of the Project’s scientific research. Its cadre is made up of many of the Project’s key scientists and it maintains detailed records of all of their research. Like Omicron Base, Sigma has it’s personnel in cryogenic suspension and can only be awakened by direct orders of one of the two command bases. The final installation is Beta Base. Here, the Project has stored several dozen rockets, each capable of carrying replacement communication, weather surveillance and global positioning satellites to help rebuild the pre-War satellite network. It’s personnel are also in cryogenic suspension, awaiting the recall signals from either Prime or Omicron.

In support of the command bases are the ten regional command bases. All personnel assigned to the “Zulus” are frozen and await the recall signal. The regional command bases are designed to act as C3I (command, communications, control and intelligence) “nodes”, assisting the command bases by serving as gathering points for intelligence and coordinating the various state/provincial command teams.

Each state/province in the North American continent has a command team assigned to oversee the day-to-day activities of the various field teams within it’s boundaries. These teams range in size from six to thirty personnel and are equipped with specialized communications and computers modules. They are also informally known as “group” command teams.

The remainder of the Project personnel are assigned to four “branches”, each with a different function, but ultimately with the same long-term goal. Once the area where they have been “recalled” has been “secured”, they are to assist in the mission of rebuilding Human Civilization.

RECONNAISSANCE
Recon Teams are, by far, the most numerous of the various Teams. They are “general-purpose” teams, which will be “recalled” first. They will then seek out the condition of the countryside, gathering information which, when sent to Prime Base, will assist in determining what other Teams should be awakened next. Prime Base’s conclusions will be based on a variety of information gathered by the Recon Teams, covering the extent of damage, surviving population, the agro/industrial potential of the area, presence of hostiles, and a host of other concerns that will have to be taken into account, and thus allow Prime Base to assign priorities for aid. Recon Teams will field anywhere from four to ten personnel and are equipped with various vehicles as dictated by their particular situation, although these vehicles tend to be mainly light and fast so as to allow the Recon Teams to get where they are needed, as quickly as possible.

MARS
MARS Teams are the warriors of the Project. These Mobile Assault, Rescue and Strike Teams are equipped with light armored vehicles, heavy weapons and the training and experience to make the maximum use of them. The MARS Teams are in no way military personnel, but are pledged to defend the Morrow Project and the people it was created to help. Many members of the MARS Teams are former military or law enforcement and as such have more finely honed combat and survival skills. The MARS Teams are to be awakened only by Prime Base when the determination is made that there is a trouble spot that needs to be dealt with and the only way to do is through the use of force. These teams number up to twelve personnel and can be equipped with any vehicles that the Recon Teams use as well as heavier vehicles such as the V-300 series.

One of the latest developments had been the formation of MARS (SO) Teams. The Special Operations Teams are based at one of ten MARS Installations scattered around the country and are intended to provide a backup for the regular MARS Teams. SO Teams have access to the very latest equipment and include large numbers of Special Forces, Force Recon, SEAL and Air Commando veterans. Their development has been spurred by the increasing concern of an invasion by foreign powers after the initial nuclear exchange. SO Teams are intended to act as both training cadres for local populations (with access to special equipment packages for the formations of militias) as well as carrying out the full range of special operations. Of all the Project Teams, the MARS (SO) Teams are the only ones to be primarily military in nature. The typical SO Team fields twenty-four personnel.

SCIENCE
These are non-specialized teams designed to be capable of coping with just about any situation. These teams number up to twelve personnel who are all trained scientists and technicians. They are equipped with specially designed mobile laboratories that allow for the practical use of any of the sciences from biology to nuclear physics. These vehicles are equipped with armament second only to that supplied to MARS Teams. Other vehicles can be used by these teams as dictated by their mission and location. Some Science Teams that have been assigned specific missions are also considered to be Specialty Teams (see below).

LOGISTICS AND SUPPORT
Logistics Teams are designed to man the various resupply bases set throughout the United States. There is one main resupply base for each of the ten Project regions as well as several smaller and more specialized supply bases. The main function of these personnel is to oversee the operations of the various facilities and insure that it keeps running and that there are sufficient supplies on hand for Project needs. As such these teams can range in size from four to forty personnel and they are usually equipped with small arms and wheeled vehicles such as trucks and HMMWVs.

Support Teams man and maintain the day-to-day function of Project bases. As such they can range from five to two hundred personnel. Equipment is limited to what is needed for their specific mission, usually small arms and wheeled vehicles.

SPECIALTY
Specialty Teams are specifically organized and equipped for a single mission. Current Specialty Teams include Engineering, Agriculture, Medical, Aviation, Industrial Development and Power Generation. In addition, Specialty Teams are formed for specific missions such as data or technology recovery or the protection of a facility. The number of personnel and equipment assigned varies depending upon the exact nature of their mission.

FROZEN WATCH
These are not actually teams in the fullest of the sense. A Frozen Watch Team is a stockpile of personnel that can be awakened as needed. Most of these teams do not have any vehicles or equipment except for personnel issue. As other teams need personnel, they would be directed to a location where they would be able to pick up the replacement. The Frozen Watch members would be thawed out and instructed to await the arrival of the team he/she is to be assigned to. The team would be responsible for providing the Frozen Watch member with any additional equipment that was required.
__________________
The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
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Old 11-15-2013, 08:14 AM
dragoon500ly dragoon500ly is offline
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Default Logistics & Supply

Each Project Team has several resupply caches scattered around their operational area. Each cache is stocked with a variety of equipment---including ammunition and spare parts---as well as items of potential assistance to any survivors that the Team may encounter. Team Caches are intended to provide a minimum of basic supplies that will allow the Team to function until contact is made with their Group Commanders.

For security reasons, the field teams are not given specific instructions regarding the location and recovery of their caches, other than that the locations can be called up in their AutoNavs by pushing the CACHE LOCATION button (which gives the team access to 2-10 caches). The Teams are trained that, to locate the nearest one, they simply drive to the point on the map and start looking for the cache. It is hidden/disguised in some manner that would only have meaning for a Project member.

Most caches are buried and, once a hole has been dug down to the cache, entrance is gained by way of a stainless steel hatch assembly on top of the cache. Next to the hatch, underneath a protective, swing-away cover is a card reader (power must be supplied by the Team’s vehicle). Insertion of an MPID Card will allow the hatch to be opened.

The cache itself is a simple concrete box, of varying size, but usually a cube 5-8 meters on a side. It has no internal power source, no lights. Like the bolthole, the cache is filled with an inert gas at a slight overpressure. This gas must be vented through the hatch and it cannot be replaced without special equipment. Any battery powered equipment removed from a cache must have its batteries charged before use. As a safety note, once the hatch has been opened, do not enter the cache for at least ten minutes in order to allow any residue cyro gas to escape.

A manifest of the cache contents is contained on a clipboard located by the ladder next to the hatch. Due to the limited amount of space inside a cache, locating a specific item requires unloading most of the cache order to find it. In addition to the cache’s normal contents, there will often be some team member’s personal effects such as CDs, books or items such as skis or SCUBA equipment.

The cache system is primarily intended to provide supplies to aid in the reconstruction of the area. As such they contain large amounts of seed grain, farming and general construction tools, textbooks, how-to manuals, spare parts for equipment such as power generators and phone systems as well as essential resupply items for the team, usually in the form of rations, trade goods and some ammunition.

Teams also have access to one or two Survivor Assistance Modules (“Camp in a Box”). These are underground dumps consisting of a variety of cargo containers that are intended to create a new, or assist an existing survivor community. Each SAM contains six months of supply for up to 500 people.

Primary resupply for the Teams comes from the various Group and Regional Supply Bases. Group Bases (nicknamed “Seven-Elevens“) are intended to provide the various Operational Groups with up to two years worth of basic supplies. The Regional Supply Bases (nicknamed “Bruce-Marts“) contain massive stocks of supplies as well as basic manufacturing equipment and limited stocks of raw material.

Finally, each Team has access to Emergency Resupply Caches. Each Team will have from two to four of these caches, which are hidden in locations that only the Team will have knowledge of. They contain reissues of personnel equipment and weapons, basic ammunition loadouts and any heavy weapons that the Team may reasonable expect to need. The Emergency Caches (nicknamed “Stash-N-Grabs”) are intended to provide only combat-orientated and basic survival equipment.
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
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Old 11-18-2013, 08:27 AM
dragoon500ly dragoon500ly is offline
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Thumbs up team postings

So how are teams assigned?

Each of the Regional Command Bases have the following either assigned directly to the base, or to support regional operations:
Command Team
Communications Team
Operations Team
Logistics & Support Team
Aviation Team
Power Generation Team
MARS Team (Base Security)
MARS Team (HAAM)
Recon Team
Recon Team
Recon Team
Recon Team
2-4 Engineering Teams
Frozen Watch Team

Because these teams are intended to operate throughout the region, they trend towards the larger size (18-30 personnel).

Each state on the region would have the following:
Command Team
Communications Team
Health/Medical Team
Science Team
1-3 MARS Team
1-8 Recon Teams
1-3 Engineering Teams
Frozen Watch Team
0-2 Decontamination Teams
Team sizes range from as few as six to as many as eighteen. For those states that do not encompass a large area (most of the New England states for example). They would have a command team and 1-2 recon teams assigned OR would fall under a Combined Team that would cover 2-3 of the smaller states.

The MARS Special Operations Teams range from 24-32 personnel in size and are supported by:

Command Team
Communications Team
Operations Team
Logistics & Support Team
Power Generation Team
Science Team
Aviation Team
MARS Team (Base Security)
Recon Team
Recon Team
Recon Team
These teams range from eight to fourteen personnel.

Combined Teams range widely in size and composition. These would be groupings intended to secure a critical Project asset (such as Desert Search/Starnaman Incident), dedicated towards a specific area (Final Watch), or with a specific objective (Lonestar).
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
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Old 11-18-2013, 04:56 PM
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Default

Quote:
Originally Posted by dragoon500ly View Post
For those states that do not encompass a large area (most of the New England states for example).
The entire northeast is a problem if you want to keep bolt holes away from nuclear targets.

When I was placing my HQs/Rally points, I gave up on much of the northeast coast. I planned to have units rally at points at least 60 miles from a probable strike and for bolt holes to be at least 25 miles away. This was very problematic for much of NY and all of NJ, MA, DE, CT, MD and RI.

I did put an HQ in the center of New Jersey which happened to be about 28 miles from a strike (best I could do). Otherwise I expect to focus on Upstate New York, Maine, New Hampshire and Vermont.

This thread has a map of my regions.

http://forum.juhlin.com/showthread.php?t=916
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