|
#1
|
|||
|
|||
Twilight 2013 Vehicle stats
This may have been posted but, what im looking for is the conversion rules and/or stats for Vehicle not in the Corebook/Czech Your Engine pdf.
things like the armor on a M1A2 SEP,Leclerc,T-90, etc. or if anyone has made or got there hands on the rules or formulas that 93 Games/Clayton A. Oliver. used. |
#2
|
|||
|
|||
there were notes in the rules, but Clayton Oliver knows best, My apologies if I misspelled his name. Not much is supposed to be needed to convert vehicles.
|
#3
|
|||
|
|||
I was more looking for the conversion from 2.2 to 2k13
|
#4
|
|||
|
|||
Yes, I need to look through the main rules, but by comparing the Leopard to T2K2.2 one can convert over the stats. Paul Mulcahy's site has the M1A2 SEP in 2.2 stats.
|
#5
|
||||
|
||||
I think I may have addressed this before but I can't find the thread. Someone with more motivation and free time should index all the Reflex System rules clarifications I've posted.
Most of the vehicle numbers can be engineered from real-world performance. Armor stats, which are key to combat, are the trickiest. Because the small arms ballistics formulas changed between 2.0/2.2 and Reflex, using the GDW armor formulas results in MBTs that can be mobility-killed with a FAL.* Thus, vehicle armor is a combination of "looks good enough" at low levels and the old formulas at high levels. At low levels, my recommendation is to look up the real-world performance, find the Reflex Damage value for the heaviest round that armor will defeat, and add 3 to 5 points. For example, if a vehicle's armor is rated to defeat "anything up to 21mm Balkanian" and the published stats for 21mm Balkanian show it as having Damage 33, then I'd go with an armor value around 37. At higher levels - basically, MBTs and vehicles based on their hulls - it's safe to use the old GDW formulas. These seem to provide roughly equivalent performance against tank-caliber sabots, whose damage is derived from the small arms damage formulas with a couple of tweaks. Vehicle suspension actually has rules. For wheeled suspensions:
* Not an exaggeration. We really did have a case where an average hit with something in 7.62x51mm could put suspension damage on a Leopard.
__________________
Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#6
|
|||
|
|||
Quote:
|
#7
|
|||
|
|||
I've gotten the T2013 bug, so I will do some work on a few vehicles.
|
Tags |
rules, t2013, t2013 rules |
Currently Active Users Viewing This Thread: 2 (0 members and 2 guests) | |
Thread Tools | Search this Thread |
Display Modes | |
|
|