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MP Training - Formations, Movement and Tactics
Leaders of MP teams receive training in tactics sufficient to negate the -10% penalty for untrained skill checks. Other MP personnel can choose tactics as a skill from basic (Core) MP training. Tactics can be used to augment initiative. It seems that all MP personnel are given some rudimentary military training concerning formations, movement, fields of fire, etc. How extensive is that training for your MP world and what does it include?
For my game I assume that they know the three different formations: line, column, and file. (Are there others?) The individual members of the team know their assigned field of fire for each formation. The team uses traveling, overwatch, or bounding overwatch techniques for movement. They know how to conduct a patrol, use a scout/point man, and maintain a tactical reserve while dispensing maximum firepower. They know how to set up a base of fire and an attack element to assault a positon. They know how to set up a perimeter defense. They are trained in retrograde actions and how to break contact. Finally, they know how to set up an ambush and how to counter an ambush if they are caught in one. The team recieves training similar to basic infantry training. However, this "military" training is between Dale Dye's "Warriors, Inc." and actual US Army / Marine training. I have never been in the military therefore if I have overlooked an essential element in this training please tell me so I can include it. Comments, suggestions? |
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The Wedge. The smallest wedge is the four man fire team. Team leader is the Point. (The U.S. Army doesn’t put an minimally trained infantry private at the front of the formation) Leaders up front. An Infantry squad shakes out to between three and four fire teams depending upon the type of Infantry unit. (Light, Mechanized, Airborne). The Squad Leader can be leading in the very first Team up front, or may be in the middle of the formation to extend the most command and control. It doesn’t really mean much in the Morrow Project because the team will have between 4-6 personnel. Not enough to attack, marginal on defense, and best option is to break contact in any engagement. I wouldn’t want to be ambushed by a MP team because of the firepower a team could have. There just isn’t enough for a dedicated attack or raid to have overwhelming manpower (3-1 advantage minimum), a base of fire (Machine gun team, minimum) a command element, a medical element, and a reserve to commit on breakthrough to extract your people if it all goes bad. Defense. An Infantry platoon has 3-5 squads, and is typically responsible for 100 meters of front per platoon in close terrain like swamps, jungle, and temperate forests. Quote:
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The U.S. Infantry Manual, Field Manual 7-8 Infanty Squad and Platoon, 2007 The U.S. Infantry Manual, Field Manual 7-7 Mechanize Infantry Squad and Platoon 1980s The U.S. Infantry Manual, Field Manual 7-7 Mechanize Infantry Squad and Platoon 2010 The U.S. Infantry Manual, Field Manual 7-7 Stryker Infantry Squad and Platoon, 2002 |
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given the small size of the teams and their need to operate semi autonomously(even in the original plan) for some time i would also make sure they have training in some other skills. some basic engineering would be essential for any team. even after 5 years bridges and buildings would need to be inspected and shored up just to ensure its safe to use them.
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the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed. |
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a) A lot of you are looking at the tactical training from the point of view of a military unit (and a large military unit at that.) Even a few trained combatants can make a difference if the opposition is made up from random bandits without a proper training.
b) Those few trained combatants can join up with larger units or train others. Particularly the "training" bit is important if MP personnel are supposed to help rebuild the society. |
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Training a local, indigenous militia force and leading same until they have their own competent commanders sees to me the job of MARS. |
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That would be 12B Combat Engineers.. Infantry with an extra MG, satchel charges, and bangalores stuffed into a M113A3.
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