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#1
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I thought we had a thread dedicated to this subject, but, if that is indeed the case, I couldn't find it. There's a brief discussion here (http://forum.juhlin.com/showthread.php?t=2126) but I figured that perhaps this topic deserved its own thread.
I was hoping for a broader treatment of the subject, but Charles Glass' The Deserters is an interesting snapshot of desertion from the U.S. and British armies during WWII. There are fairly detailed profiles of three American servicemen who deserted, and one Brit (in North Africa, of all places). The first thing that struck me is how desertion/deserter is defined. One of the figures profiled in the book was separated from his unit and joined a group of French partisans, taking part in combat operations against German troops. Since he was AWOL from his parent unit, he was considered a deserter. So, it's very possible that survivors from the destruction of the U.S. 5th ID, for example, could be considered, by the letter of the law, as deserters. The other thing I learned is that most deserters were men who were either new replacements or whose original units had sustained so many casualties that they consisted mostly of replacements. As a result of such large numbers of replacements, the camaraderie that bonds men together in battle was weakened to the point where a not insignificant number of American and British troops ended up deserting.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 07-02-2015 at 07:14 PM. |
#2
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The two examples you quoted make for interesting reading, proving that "desertion" isn't so simple as the definition makes it sound.
Personally I tend to think for the Twilight War that once the "Good luck, you're on your own" order is given, desertion is meaningless in a national military sense and it's going to be defined by whoever commands a group irrespective of whatever legal, national, group size and command parameters used to apply. |
#3
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“We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998. |
#4
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They weren't as far as MacArthur was concerned. He even issued field promotions to guerilla leaders, several guys who were 2nd or 1st Lts. and wound up leading guerilla bands were promoted to Colonel on Big Mac's orders.
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Treat everyone you meet with kindness and respect, but always have a plan to kill them. Old USMC Adage |
#5
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There is also of course deserting a unit as the conflict is completely and utterly lost, so it's really just best to go home.
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#6
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Thats one place where I disagree strongly with the authors of the game - i.e. that Americans and British soldiers would so easily desert their units - maybe if this was the old US army that was mostly draftees - but by the mid 90's the regular US Army was as professional as the British one was
So you know I do not extend that to units that were either made up of trainees (like the hastily raised light infantry divisions in the US) or National Guard units. |
#7
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![]() Quote:
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#8
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To go along with what Rae was talking about, I'd add that the veterans of the Twilight War might have been fighting for about half a decade and by the end of the war, they are no longer simply fighting for their country and/or a national cause. Those reasons have been ground out of them by the attrition of the war and the bonds they feel with their fellows have been created in those years. New people to the unit will be like strangers to them until the new personnel have had plenty of time to prove themselves to be competent and more importantly, prove themselves to be survivors - after years of war, you might be emotionally hardened against the death of your fellows but it doesn't mean you're going to want to befriend new people.
Then on top of all that, you have the devastation of the warzone that British & US troops will have learnt extends to their homelands - they aren't fighting any more to keep their homes safe, their homes have already been attacked and in some cases, destroyed. I think in those last few years of the war, the psychological stress on British & US troops would be severe enough given the above factors that replacements to a unit could easily feel alienated enough to want to leave and maybe go home. Others might feel that the war is lost and lost by both sides after they started dropping nukes. Some of them would believe that since both sides have wrecked the planet, there is just nothing left worth fighting for. |
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