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PSA
A bunch of people have been talking about and debating prime base, prime base inhabitants, prime base 2, HAAM suits, the Phoenix team, cooperation between MP and the US government, etc. There have been hundreds and hundreds, maybe thousands, of words typed and in the end, unless you are under contract to Timeline to rewrite a module or such, it still comes down to individual preferences for individual campaigns and settings. There is a lot of discussion of material that 99.99% of teams will never encounter in the entire time a particular campaign is played.
If this same ‘thousands of words’, with zest and zeal, had been applied to creating NPC’s, community descriptions, a couple of brief scenarios or encounters where PC’s have to solve a minor problem, etc. that 99.99% of PD’s could drop in and use in their campaign, (almost) everybody benefits. If, for every five posts about the death of PB we had five paragraphs detailing a NPC (with stats), if, for every ten posts about the HAAM suits we had ten paragraphs describing a community, etc. we could have two new NPC’s and two new communities for the MP community to use. My opinion - create useable content, reduce useless rhetoric. |
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I know that he claimed to have written the Prime Base Repairman article. He admits to having been thrown off two MP lists in the old BBS days and that Kevin Dockery once said he was sorry he ever wrote MP due to Terry Sofian. |
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Last edited by ArmySGT.; 09-16-2015 at 10:50 AM. |
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Let's get this party started! |
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Facts are facts and need to be referenced. That is the easier part. The plans and procedures and decisions are a neck of a lot more fuzzy
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I think we have beat this to death.
There are some threads for each of the individual modules and one for each encounter group that it never hurts to resurrect. |
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