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Old 12-06-2015, 03:45 PM
gbmaz gbmaz is offline
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Default TMP for teens?

I have the great pleasure of running a center for teens where we have recently started Saturday afternoon RPG sessions. Several adults from the community, including the faculty sponsor for the high school tabletop gaming club, are helping run the sessions and GMing the games. So far they have started with Pathfinder, but seem open to other genres.

Have any of you had luck getting teens interested in TMP? Or does it seem not to resonate with the post Cold War generation?

I recently bought the 4th Edition book and have unearthed my nearly complete collection of TMP materials published through the early '90s.
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Old 12-06-2015, 06:49 PM
Matt W Matt W is offline
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Never tried it with teens, but I did have some success with the 20-plus crowd. Just call it something like "100 years after Mad Max".

I do have a serious suggestion, though. If you're going to use the modules, you should make some extensive modifications. Most of them are very difficult to survive
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Old 12-06-2015, 11:03 PM
gbmaz gbmaz is offline
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Good thinking on the modules. A generation raised on a Call of Duty games is not prone to subtlety in a gun fight.

I am contemplating using the major themes of some of the modules, but moving to setting to the Rocky Mountains. Kids raised in the mountains of NM may have a hard time imagining the wood of the UP.

Being that they live in Los Alamos, the whole nuclear war thing is easy to talk about.
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Old 12-06-2015, 11:35 PM
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Quote:
Originally Posted by gbmaz View Post
Good thinking on the modules. A generation raised on a Call of Duty games is not prone to subtlety in a gun fight.

I am contemplating using the major themes of some of the modules, but moving to setting to the Rocky Mountains. Kids raised in the mountains of NM may have a hard time imagining the wood of the UP.

Being that they live in Los Alamos, the whole nuclear war thing is easy to talk about.
The Starnaman Incident is easy to relocate.. Little about the setting forces the location. Lonestar is easy to gather.

Liberation at Riverton can be relocated to anywhere there is or was an active duty post or national guard station..... White Sands Missile Range is close for you.

Probably just sit down and game a few firefights before the actual gameplay starts....... knock off the rough edges.
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Old 12-06-2015, 11:39 PM
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There is a thread for each module and encounter group..... You are welcome to resurrect any thread you like. Bumping old threads is actually encouraged versus starting a new one. Gets the conversations going again.

Can be slow, so don't get frustrated that some haven't replied. Work, life, and stuff is happening too much for some to check posts here everyday.
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Old 12-06-2015, 11:56 PM
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Will THIS help set the tone and evoke the setting?
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