RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Morrow Project/ Project Phoenix Forum

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 03-03-2016, 12:20 PM
cosmicfish cosmicfish is offline
Registered User
 
Join Date: Mar 2015
Posts: 477
Default Population of the US in TMP

I am trying to figure out the population of the US at various times in the Project's existence. I have put together an initial projection, and wanted to run it by and let people shoot holes in it:

Starting assumptions:
Initial Population: 350,000,000 day 0
Urban: 35%, with 15% survival rate day 1
Suburban: 45%, with 60% survival rate day 1
Rural: 20%, with 95% survival rate day 1

The initial population was meant to be roughly current, and the distributions and survival rates were intended to be close to reality while still producing the roughly 50% immediate survival rate I've seen predicted for full-scale nuclear war.

Population growth:
War+1 day to War+3 years: -5%/year
War+3 to War+10 years: -3%/year
War+10 to War+20 years: -2%/year
War+20 to War+30 years: -1%/year
War+30 to War+40 years: 0%/year
War+40 to War+80 years: +0.5%/year
War+80 to War+120 years: +1.0%/year
War+120 to War+150 years: +1.5%/year

This was intended to reflect (in the first 40 years) depressed birth rates and higher mortality rates from environment, lack of medical care, reduced food supplies. After 40 years, population starts to rebound, inching up towards 1-2% rate the world has seen in the last 50 years.

Population over time:
War+1 day: 179,375,000 (51.3% of Day 0)
War+3 years: 153,791,641 (43.9% of Day 0)
War+5 years: 144,702,555 (41.3% of Day 0)
War+40 years: 91,822,174 (26.2% of Day 0)
War+150 years: 260,871,276 (74.5% of Day 0)

This simply the combination of the above assumptions for a few key dates: immediately post-war, the time span for the planned activation of the Project, the population low point, and the actual awakening of the PC's.

I don't like these results. Morrow is supposed to be post-apocalyptic, but that is entirely too many people for the Project to deal with. At the +150 years point, a 50,000-man Project has more than 5,000 civilians to deal with, per team member.

So what do y'all think? Too many people? Bad assumptions? Have at it.
Reply With Quote
  #2  
Old 03-03-2016, 01:34 PM
Craig67 Craig67 is offline
Registered User
 
Join Date: Jul 2014
Location: Montreal, Canada
Posts: 29
Default

Your starting population seems high. A quick google search says for 2015 US population in 320 million. For a 1989 war date that number is 246 million.

I also think that the population will decline much faster in the first five years after the war. People are going to need at least that long to relearn essential survival skills (Farming, etc.) by trial and error. Many will never climb that steep learning curve.
Reply With Quote
  #3  
Old 03-03-2016, 03:12 PM
mmartin798 mmartin798 is offline
Registered User
 
Join Date: Feb 2014
Location: Michigan
Posts: 667
Default

I agree that the first 40 years decline may be off. We have climatic events that will affect the population from the decades of reduced temperatures. If we assume the Little Ice Age (LIA) is approximately the severity of temperature decline, then we have some numbers to look at. Global populations numbers from the Population Reference Bureau for 1600, the approximate start of the LIA, is 660 million. The number for 1650, the approximate end of the LIA, is 500 million. The decline was from crop failures, famine, disease and the extra warfare for resources. This puts the 50 year decline at 24%. Your decline for 40 years is 48%. If we assume the temperature drop from the smoke is more severe over the central US, as models do seem to show, then your numbers seem good.

But there is a problem with such a comparison. In the 1600s, the majority of the population was engaged in the growing of food. In the late 20th and early 21st century, that task is now taken on by specialist we call farmers that move their products vast distances to feed people. Plus the seeds largely are F1 hybrid for many crops, which do not produce good yields when you try to reseed them, further reducing crop yields.

With most of the arable land too cool for a proper growing season, seeds that produce a less viable and less predictable product, a specialist class that can only overcome part of the problems growing crops and you probably have an extremely high rate of starvation and increased violence to horde or acquire preserved stocks, somehow I feel that the population decline over the first 40 years should be closer to 60% with a most of that happening in the first 15 year.
Reply With Quote
  #4  
Old 03-03-2016, 06:59 PM
Matt W Matt W is offline
Registered User
 
Join Date: Sep 2009
Posts: 313
Default

IMHO the idea of the Project being of any use in the "5-years-after" period is one of those things that shouldn't be examined too closely. On the other hand, about 90% of the population would die in the first 5 years, so it MIGHT be possible for the Project to help some small areas.

But if we use the rulebook for inspiration, here's a vague guesstimate for the 150+ era: About 20 or 30 million in North America.


I interpret The TM1-1 descriptions as implying certain minimum sizes. For instance, both the Frozen Chosen and Inquisitors descriptions state that they are fairly widespread. They also have Tech Levels of C (1920's tech) and D (1880's tech) respectively. I work on the assumption that these tech levels require - not simply allow - a fairly substantial population.

All of the 'census' figures are of people who theoretically owe some allegiance to those Encounter Groups. For example, I'm not suggesting that the 'Warriors of Krell' are an army of half-a-million; I am saying that Krell could have that many people under his authority (possibly including several towns, one of the 'New Presidencies' - perhaps even a University) .

Which leads to my next point. It's not going to be a neat map. I think it likely that post-war North America would have overlapping/competing Authorities and demands for allegiance (real-world examples: Lebanon or Somalia or Sierra Leone). For example, The Frozen Chosen might have churches within the boundaries of the New Confederacy and their congregations might prefer to see themselves as Frozen Chosen rather than Neo-Confederates. However, the New Confederacy's tax collectors would have a different opinion. Likewise, some Bikers could conceivably see themselves as new 'Knights of the Confederacy' using their skills and vehicles to further the cause of White Supremacy.

Ballooners: 200K - Even if they don't have 'airborne cities', I'm assuming that there are 'cities' to support/manufacture the balloons

Bikers: 100K - very wide-ranging and with good technology

Breeders: 1 Million - If nothing else, the Breeders should be good at population increase. They also have a very good tech level

Farmers: 5 million - the 'default' category for population outside the empires and city-states. This covers everyone not classifiable as one of the other Encounter Groups

Frozen Chosen: 2 million - they cover a wide (and often fertile) area with a decent tech level

Gypsy Truckers: 300K - see notes on Bikers. Assume that there are about 2000 trucker clans - each of about 150 people

Inquisitors: 1 million - VERY big geographic range and they need population to support churches and training in their 'art form'

Maxwell's Militia: 0.5 million - Feudal, but high-tech. They should have good health system and incentives to increase population

New Confederacy: 1 million (includes slaves)

New American Indians 500K

Oilers: 100K

Rich 5/KFS: 2 million people in Kentucky, most of Tennessee and part of Alabama ("Bullets & Bluegrass" doesn't specify population, but does give numbers for a very big military)

Razers: 10K

Shipmen: 50K (including shore-based support)

Slavers: 20K

Texans: 3 million (as per "Lone Star State")

Townspeople (independent towns and city states): 1 million

Warriors of Krell: 500K (high tech level and they need a high population to extort resources from)

Wanderers: 100K

Last edited by Matt W; 03-03-2016 at 07:19 PM.
Reply With Quote
  #5  
Old 03-07-2016, 10:11 AM
cosmicfish cosmicfish is offline
Registered User
 
Join Date: Mar 2015
Posts: 477
Default

Quote:
Originally Posted by Matt W View Post
IMHO the idea of the Project being of any use in the "5-years-after" period is one of those things that shouldn't be examined too closely.
I am trying to create a Project that makes sense, a Project that (in my mind) would have actually have been put together by the kinds of people supposedly on the CoT. And that requires designing it for the time period in which they expected it to operate! That in turn requires understanding what the world would be like 5 years after the war.

Quote:
Originally Posted by Matt W View Post
On the other hand, about 90% of the population would die in the first 5 years, so it MIGHT be possible for the Project to help some small areas.
90% fatalities is exceptionally harsh for even full-scale nuclear war, but let's run with it. If I keep the same modifications from the previous posts but dial down the initial survival rates to:

Urban: 35%, with 5% survival rate day 1
Suburban: 45%, with 15% survival rate day 1
Rural: 20%, with 50% survival rate day 1

Then the population becomes:

Population over time:
War+1 day: 60,125,000 (18.5% of Day 0)
War+3 years: 36,924,266 (11.4% of Day 0)
War+5 years: 31,252,698 (9.6% of Day 0)
War+40 years: 18,830,263 (5.8% of Day 0)
War+150 years: 53,497,696 (16.5 of Day 0)

That is assuming that survival rates were far worse than estimated by the sources I found, and it is still pretty high for the desolate world described in 3ed.

Quote:
Originally Posted by Matt W View Post
But if we use the rulebook for inspiration, here's a vague guesstimate for the 150+ era: About 20 or 30 million in North America.
I am still easily twice that. If 90% of the population died in the first 5 years then 20-30 million would require that the following 145 years saw a net population loss, and I don't see how to justify that unless there were other large-scale population decreasing events in the meantime.
Reply With Quote
  #6  
Old 03-07-2016, 03:18 PM
mmartin798 mmartin798 is offline
Registered User
 
Join Date: Feb 2014
Location: Michigan
Posts: 667
Default

Quote:
Originally Posted by cosmicfish View Post
If 90% of the population died in the first 5 years then 20-30 million would require that the following 145 years saw a net population loss, and I don't see how to justify that unless there were other large-scale population decreasing events in the meantime.
Let's assume the 90% death rate in the first 5 years. We have the central part of the US at temperatures 15-20°C colder in the summer months for the next couple of decades. Coastal regions should see the temperature decline a little less. Seeds recovered from standing crops would be F2 and need to be selectively bred to get better crops for a number of years. Food riots are likely with more people moving out of the central plains to the southern and coastal states, increasing pressure for food. Pockets of farmers and survivalists with heritage seeds would pop up in the central US, but they would quickly become targets for refugees bringing more violence to the central plains.

With the killing during food riots and the killing continuing for a protracted period coupled with bitter cold winters for a few decades and wave of migrant refugees looking for food will keep people in harms way for years. Not sure how you could model this behavior or if it would enough to drive the population low enough for your needs.
Reply With Quote
  #7  
Old 03-07-2016, 09:57 AM
cosmicfish cosmicfish is offline
Registered User
 
Join Date: Mar 2015
Posts: 477
Default

Quote:
Originally Posted by mmartin798 View Post
I feel that the population decline over the first 40 years should be closer to 60% with a most of that happening in the first 15 year.
I'm going to swing past what you suggested, to see what it looks like. If I make the following changes to my initial set up:

Initial Population: 325,000,000 day 0

Population growth:
War+1 day to War+3 years: -15%/year
War+3 to War+5 years: -8%/year
War+5 to War+10 years: -4%/year

Then I get:

Population over time:
War+1 day: 166,562,500 (51.3% of Day 0)
War+3 years: 102,290,195 (31.5% of Day 0)
War+5 years: 86,578,421 (26.6% of Day 0)
War+40 years: 52,164,918 (16.1% of Day 0)
War+150 years: 148,203,077 (45.6% of Day 0)

That represents a 68.7% decrease from day 1 to year 40, with more than half of it just in the first 3 years... and this still seems like too high a population for the Project to manage, at any point in the process.
Reply With Quote
  #8  
Old 03-07-2016, 09:47 AM
cosmicfish cosmicfish is offline
Registered User
 
Join Date: Mar 2015
Posts: 477
Default

Quote:
Originally Posted by Craig67 View Post
Your starting population seems high. A quick google search says for 2015 US population in 320 million. For a 1989 war date that number is 246 million.
Agreed, I set it to something more realistic back when I first made this model, left it, and then adjusted the population without thinking about it. For now, I'm going to go with 325 million as my base - I want the war to be in the players' future, as well as the characters'.

Quote:
Originally Posted by Craig67 View Post
I also think that the population will decline much faster in the first five years after the war. People are going to need at least that long to relearn essential survival skills (Farming, etc.) by trial and error. Many will never climb that steep learning curve.
But how much faster will it decline? I am trying to be quantitative here.

Last edited by cosmicfish; 03-07-2016 at 10:19 AM.
Reply With Quote
  #9  
Old 03-09-2016, 09:59 PM
Craig67 Craig67 is offline
Registered User
 
Join Date: Jul 2014
Location: Montreal, Canada
Posts: 29
Default

But how much faster will it decline? I am trying to be quantitative here.[/QUOTE]

I'm thinking 99% of the urban population will die off in the first 2 years. Violence and the lack of farming knowledge and seeds will doom them. Suburban populations will be almost as bad. Too few people have the skills or resources to cope.
Rural populations will do better as long as they are not over run by sick, starving, desperate refugees from the cities and suburbs. I'd say as much as 40% will live past 2 years, if they are far enough away from the major population centres.
Reply With Quote
  #10  
Old 03-09-2016, 10:25 PM
ArmySGT.'s Avatar
ArmySGT. ArmySGT. is offline
Internet Intellectual
 
Join Date: Jun 2011
Location: Colorado
Posts: 2,412
Default

Quote:
Originally Posted by Craig67 View Post
Quote:
But how much faster will it decline? I am trying to be quantitative here.
I'm thinking 99% of the urban population will die off in the first 2 years. Violence and the lack of farming knowledge and seeds will doom them. Suburban populations will be almost as bad. Too few people have the skills or resources to cope.
Rural populations will do better as long as they are not over run by sick, starving, desperate refugees from the cities and suburbs. I'd say as much as 40% will live past 2 years, if they are far enough away from the major population centres.
If their within one tank of gas radius of a major urban center that isn't downwind of the fallout........they were over run.
Reply With Quote
  #11  
Old 03-10-2016, 07:13 PM
mmartin798 mmartin798 is offline
Registered User
 
Join Date: Feb 2014
Location: Michigan
Posts: 667
Default

Quote:
Originally Posted by ArmySGT. View Post
If their within one tank of gas radius of a major urban center that isn't downwind of the fallout........they were over run.
Pretty big area. Assuming a tank of gas takes you 300 miles, the red circles are half a tank and the yellow circles are a full tank away from some major US cities.
Attached Images
 
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:08 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.