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LBE rules and other rules
Ok long time no see lol
Just starting a T2k13 game and not quite sure how Load Bering Equipment works. while the packs say they hold everything a solider needs for x days they do not give a weight allowance or anything except a general may have this write-up Do the pack carry their weight in gear or provide a % reduction in weight up to a set amount or what ? Also on the sheet for firearms there is a place called Attack, what goes there. Also I understand Damage, and Penetration change per range due to the Stage III rule. but I was under the impression that speed stayed the same at all ranged. So why is there a spot for it at every range. Lastly is it just me or are the starvation rules weird. they penalize you for being Fit (Athletic Build) but don't give any advantage to caring extra weight (Large Build). It also seems that the reduction are on the excessive side. All of my PC are soldiers and cant go more then 3 days (some just because thats the lowest it goes) without the starving rules kicking in. seems strange the starvation chart is so extreme. all PC start at the earliest in their late teens at a point in life where they are done growing for the most part. In my understanding a person's metabolism stay relatively content from about 16/17 till their early to late 40's. so it would be more like under 16 XX Days 17-40 XX Days etc. may have more questions as I go but TY in advance for any help. |
#2
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What's the longest you personally have ever gone without food?
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"It is better to be feared than loved" - Nicolo Machiavelli |
#3
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about 8 days
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#4
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Note soldiers work HARD! They burn through a LOT of energy just carrying out their basic tasks. In my personal military experience, the starvation rules should probably kick in sooner than three days.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#5
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but I could see your point. still that was just my thoughts on the subject was more interested in finding out the rule answers about LBEs |
#6
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http://militarybackpackguide.com/ So I'd suggest two options 1. Let your players choose for themselves what specific size of pack they want their characters to have or 2. You as the ref make a call on it by (for example) ruling that each character starts the game with a pack that holds a specific amount (in my experience, 40 litre / kilos is common). Either way, packs then carry up to their maximum capacity, so if you go for the second option each player can fit 40 kilos of gear into his / her character's pack, in the first option whatever you've agreed to (in both instances provided they can carry it - I've seen 2013 PC's whose Emergency Load has been only a little over 40 kilos total). I'm looking at the character sheet at the back of the book and I can't see anything that says Attack. Are you looking at an official 93GS sheet or a home brew one that someone has maybe added that to?
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Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom |
#7
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ex. in practices its easier to carry things in a backpack for longer then in your hands. its from the Character Sheet in the Character Dossier from 93GS |
#8
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Personally I'd be inclined to look at it the other way and assume that most things are already being carried most of the time anyway, either in a rucksack or a MOLLE pouch or in a pocket, etc, etc - the only thing being hand carried for any length of time is likely to be a weapon. OK, got it. This is a semi educated guess but I think it may refer to the section on Attacks starting pg 142, i.e. whether you're taking a Hip Shot, Snap Shot, or Aimed Shot, some of which have penalties / bonuses.
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Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom |
#9
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The advantage to the pack (and accepting the disadvantage that the pack itself has some weight too) is that you have your hands free for other things (like carrying a weapon or grabbing an apple off a tree or....). It also provides the advantage of containing all of the stuff in it, so that after putting it down, you pick up one object (the pack) rather than each of the items in it. Uncle Ted |
#10
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I agree with unkated, it's a bit too "magick-gimmick" to have the pack reduce the weight of carried items - because if you do, Players will just have their PCs carry more than they should!
A well fitted pack (as opposed to the way school kids in Australia wear them - hanging down on their arse) helps to distribute weight more evenly and comfortably. What a pack should do in game, is reduce the fatigue penalty rather than reduce the weight of items carried. I haven't thought up any specific rules for that because I don't really know the 2013 rules set well enough. |
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