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#1
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M4a1
Are there any stats for the M4A1 in the 2.2 rules?
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#2
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Not in the books, but you can find stats here:
http://www.pmulcahy.com/search_page....=1447j708209j4
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
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Sorry should have been more specific
was looking for official stats for the M4A1 assault rifle |
#4
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Same site then. Paul has virtually EVERYTHING you can imagine.
http://www.pmulcahy.com/assault_rifl...rifles_a-c.htm
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#5
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again was looking for official stats
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#6
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nothing against pmulcahy
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#7
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Quote:
Considering that the M4A1 design was developed well-after 2.2 saw print, I'd say you are out of luck for official stats. Looking at stats developed from the formulae in Infantry Weapons of the World, the changes involved are a small change from the M4, though I am not sure that is in print either (not handy at the moment). This is what I have for the M4A1: Wgt: 3.74 kg (includes mag Cost: $940 (RL: $700 unit cost for M4 + $240 upgrade kit) Ammo: 5.56N ROF_Dmg__Pen_Blk _Mag_RclSS Brst _Range 10___2___2-Nil_4___30___3___16_137.5 Upgraded version of M4 carbine. Heavier barrel (to better handle automatic fire), picatinny rail. Done as kit applied to existing M4s. Uncle Ted |
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