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#1
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v1 disease rules
Did any of you ever use these? I always skipped them. There was almost always some player who couldn't make it to one of the game sessions back in the day, so I rationalized by saying that PC was sick for however long the session lasted.
I've just been reading them in more detail (as well as the fatigue rule), and I notice that the effects of being sick seem vague. There's infection, diagnosis, and recovery, but what happens when you have it? Say, Minor Disease "fever, general body pain, vomiting, discoloration." So what? In game terms, I mean. The character is unaffected beyond the GM saying, "Yeah, you feel like crap." Recovery sets a base fatigue level, but not actually being sick. I must be missing something (which happens to me often), can anyone help me out?
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#2
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I guess the GM would just play it up in detail for the story, but your right, there need to be some type of stat penalty or something to mimic the symptoms in play mechanics.
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#3
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Doesn't "fatigue" already penalise the character in that manner?
Quote:
Note the other effects of fatigue: Quote:
V1 is very similar with differences being mainly which attributes are effected, the adjustments for a D100 instead of D20 system, etc.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#4
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Oh, duh. I feel dumb now.
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#5
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Fatigue will do that, but what I'm missing is any connection between being sick and being fatigued. I see that fatigue levels may be imposed in the post-disease recovery period, but what I'm missing is any fatigue imposed while being sick. v2's disease tables (while easier to read) still don't say how many/if any fatigue levels to impose while the character is sick.
My house ruling may be to add fatigue levels, but I'll have to wing it on how many levels.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. Last edited by Adm.Lee; 04-26-2016 at 01:46 PM. |
#6
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This is the way it appears in the V1 Refs book:
Quote:
Dysentery Transmission: Contaminated food and/or water.Note the last line re fatigue is separate to post recovery debility, and should apply from the moment Phase 1 begins, and will continue until the Post-recovery Debility period has expired. This is on top of any symptoms which would impair the character while suffering the illness - Abdominal pain & diarrhea in the example above are going to make it very difficult to carry out some tasks. Vomiting may invoke the starvation rules, and so on. Yes, getting sick can be quite nasty if you look at this way, but these diseases have killed many people over the centuries, they are nasty.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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