RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 04-26-2016, 07:52 AM
Adm.Lee Adm.Lee is offline
Registered User
 
Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,386
Default v1 disease rules

Did any of you ever use these? I always skipped them. There was almost always some player who couldn't make it to one of the game sessions back in the day, so I rationalized by saying that PC was sick for however long the session lasted.

I've just been reading them in more detail (as well as the fatigue rule), and I notice that the effects of being sick seem vague. There's infection, diagnosis, and recovery, but what happens when you have it? Say, Minor Disease "fever, general body pain, vomiting, discoloration." So what? In game terms, I mean. The character is unaffected beyond the GM saying, "Yeah, you feel like crap."

Recovery sets a base fatigue level, but not actually being sick.

I must be missing something (which happens to me often), can anyone help me out?
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
Reply With Quote
  #2  
Old 04-26-2016, 10:13 AM
Draq Draq is offline
Registered User
 
Join Date: Sep 2014
Location: texas
Posts: 329
Default

I guess the GM would just play it up in detail for the story, but your right, there need to be some type of stat penalty or something to mimic the symptoms in play mechanics.
Reply With Quote
  #3  
Old 04-26-2016, 11:11 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Doesn't "fatigue" already penalise the character in that manner?
Quote:
Originally Posted by BYB 2.2 ed
Effects of Fatigue: All of a character's effective attributes are reduced by 1 for each level of fatigue. If any attribute is reduced to 0, the character becomes unconscious
Some of the diseases can impose fatigue level 3. This is on top of the usual fatigue a character may have from Hard Work or lack of sleep. It's quite possible for some characters (ANY stat of 4 or less) to find themselves passing out.
Note the other effects of fatigue:
Quote:
Originally Posted by BYB 2.2 ed
Direct fire is made more difficult by fatigue. When rolling for a direct fire task, after all adjustments are made for range, recoil, etc., the die roll is increased according to the character's fatigue level. For each level of fatigue, the die roll is increased 3 points at short range, 2 points at medium range, and 1 at long range or longer.
Load is reduced by 10% per level of fatigue.
Throw range is reduced by 10 meters per level of fatigue.
Unarmed combat damage is reduced by one per level of fatigue.
So not only are they at risk of passing out, they cannot shoot as well, carry as much, or punch as hard. Rolling against skills is also more difficult giving it's against skill plus controlling attribute in most cases.

V1 is very similar with differences being mainly which attributes are effected, the adjustments for a D100 instead of D20 system, etc.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #4  
Old 04-26-2016, 12:45 PM
Draq Draq is offline
Registered User
 
Join Date: Sep 2014
Location: texas
Posts: 329
Default

Oh, duh. I feel dumb now.
Reply With Quote
  #5  
Old 04-26-2016, 01:41 PM
Adm.Lee Adm.Lee is offline
Registered User
 
Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,386
Default

Fatigue will do that, but what I'm missing is any connection between being sick and being fatigued. I see that fatigue levels may be imposed in the post-disease recovery period, but what I'm missing is any fatigue imposed while being sick. v2's disease tables (while easier to read) still don't say how many/if any fatigue levels to impose while the character is sick.

My house ruling may be to add fatigue levels, but I'll have to wing it on how many levels.
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.

Last edited by Adm.Lee; 04-26-2016 at 01:46 PM.
Reply With Quote
  #6  
Old 04-26-2016, 11:44 PM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

This is the way it appears in the V1 Refs book:
Quote:
Dysentery
Transmission: Contaminated food and/or water. Infection
Number 60.
Symptoms: Abdominal pain, diarrhea.
Diagnosis: AVG
Misdiagnosed as: Cholera, or minor disease.
Treatment: Replace fluids ( + 30%), relieve pain (+ 10%).
Course of the Disease: Incubation: 1 -3 days (1D6/2). Phase I:
3 days. Phase II: 7 days. Base Recovery Number: 195.
Failed Recovery Death Probability: 5%
Post-recovery Debility: 7 days. With treatment, fatigue at level
1 base; without, level 2
I believe the problem here is formatting. It should read as follows:

Dysentery
Transmission: Contaminated food and/or water.
Infection Number 60.
Symptoms: Abdominal pain, diarrhea.
Diagnosis: AVG
Misdiagnosed as: Cholera, or minor disease.
Treatment: Replace fluids ( + 30%), relieve pain (+ 10%).
Course of the Disease: Incubation: 1 -3 days (1D6/2). Phase I: 3 days. Phase II: 7 days.
Base Recovery Number: 195.
Failed Recovery Death Probability: 5%
Post-recovery Debility: 7 days.
With treatment, fatigue at level 1 base; without, level 2
Note the last line re fatigue is separate to post recovery debility, and should apply from the moment Phase 1 begins, and will continue until the Post-recovery Debility period has expired.
This is on top of any symptoms which would impair the character while suffering the illness - Abdominal pain & diarrhea in the example above are going to make it very difficult to carry out some tasks. Vomiting may invoke the starvation rules, and so on.

Yes, getting sick can be quite nasty if you look at this way, but these diseases have killed many people over the centuries, they are nasty.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:04 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.