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Old 08-09-2016, 03:53 PM
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raketenjagdpanzer raketenjagdpanzer is offline
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Default Going to start work on a new sourcebook tonight

Free to the community, of course. Version 1 rules compatible.

Briefly, it is based on a thought experiment I've been percolating. There will be probably 25 fully statted NPCs (I mean, as in you could take any one of them and use them as a character), leading a mechanized infantry troop of probably 125-200 minimally statted "grunts", and an additional 200-300 "camp followers" outlined, with some probable "notable civilians" detailed in between. Some of the notable NPCs will be from other NATO armies (Canadian, BAOR, Unified German, etc.) and probably a few ex-WP who've proven they're trustworthy.

The unit will be located near the Czech/Polish/German border, likely just inside Poland, so long as I can do that without breaking any other published information. That puts it close to the action but far enough away that it wouldn't have impacted the main battle.

The group is comprised of CivGov and MilGov forces that came together and are hoping and waiting that a coherent command structure that answers to a legitimate government in the US will be established. Both groups recognize the difficulty involved in that happening but also realize the futility of fighting each other when there are so many unknowns as far as WarPac forces that could defeat them in detail. So for now they have put aside their differences and are "US Military with NATO advisors/adjutants".

With 25 (N)PCs, it should be a fun exercise to pool their cash and buy some vehicles after the essentials are taken care of.

Yes there will be tanks and other AFVs, I haven't decided if there will be a helo or two with a reserve of avgas for emergencies.

This rough outline is pretty much what I have right now; more details to come.
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Old 08-09-2016, 04:17 PM
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First note: The cantonment is located near the ruins of Bogatynia. The town was flattened by Fuel-Air Explosive bombs to break up concentrations Polish troops backed by Czech armor in one of the last massed air-raids of Summer, 2000. The air raid was conducted with a (relatively) large number of German F4 Phantoms operating from stretches of Autobahn that had been cleared and prepared as runways dropping CBU-55 and CBU-72 fuel-air cluster bombs on the town. For a full twenty minutes, four flights of four Phantom jets scourged the area. All were equipped for air-to-ground missions as they expected (and received) no challenge from enemy fighters.

This left Bogatynia a burning ruin, with special attention given to the coal-fired powerplant operating there. During the run up to the July 2000 offensive, the unit I'm building moved in and occupied the surrounding area; the Polish and Soviet military units were dead or gone, as were Czech formations.
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Old 08-09-2016, 04:47 PM
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Originally Posted by raketenjagdpanzer View Post
Free to the community, of course. Version 1 rules compatible.

Briefly, it is based on a thought experiment I've been percolating. There will be probably 25 fully statted NPCs (I mean, as in you could take any one of them and use them as a character), leading a mechanized infantry troop of probably 125-200 minimally statted "grunts", and an additional 200-300 "camp followers" outlined, with some probable "notable civilians" detailed in between. Some of the notable NPCs will be from other NATO armies (Canadian, BAOR, Unified German, etc.) and probably a few ex-WP who've proven they're trustworthy.

The unit will be located near the Czech/Polish/German border, likely just inside Poland, so long as I can do that without breaking any other published information. That puts it close to the action but far enough away that it wouldn't have impacted the main battle.

The group is comprised of CivGov and MilGov forces that came together and are hoping and waiting that a coherent command structure that answers to a legitimate government in the US will be established. Both groups recognize the difficulty involved in that happening but also realize the futility of fighting each other when there are so many unknowns as far as WarPac forces that could defeat them in detail. So for now they have put aside their differences and are "US Military with NATO advisors/adjutants".

With 25 (N)PCs, it should be a fun exercise to pool their cash and buy some vehicles after the essentials are taken care of.

Yes there will be tanks and other AFVs, I haven't decided if there will be a helo or two with a reserve of avgas for emergencies.

This rough outline is pretty much what I have right now; more details to come.
I'm intrigued...
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Old 08-09-2016, 04:55 PM
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I'm intrigued...
Well, I hope others will be, too. I doubt anyone has ever said "Well fuck it I'll create 25 actual player characters," that's going to create a lot of cash money, even after I skim off a bunch to fill the unit's armory.
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Old 08-09-2016, 06:40 PM
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Well, I hope others will be, too. I doubt anyone has ever said "Well fuck it I'll create 25 actual player characters," that's going to create a lot of cash money, even after I skim off a bunch to fill the unit's armory.
Don't forget the costs of high-tech equipment. The original rules were entirely too generous with equipment costs. Even in the 1990's, GEN II Nightvision would be $2K. Gen III Nightvision is more than $4k in 1990's dollars. Thermal Imaging is at least $20K. High tech missile systems like the US Javelin fire and forget AT Missile Launcher went for $78K for the Guidance Unit/Thermal Imager and $58K for a single missile when they were first introduced.
Some other real world costs I have dealt with myself (in US dollars):
US Army's Lensatic Compass= $150
US Army's PASGT Kevlar Helmet (NIJ 3A) = $250
US Army's PASGT Kevlar Vest (NIJ 3A) = $600
Concealable NIJ 2 Police Vest (AV 1/2) = $350 for Full Coverage (80% chest, 40% abdomen)
Concealable NIJ 3A Police Vest (AV1) = $500 for Full Coverage
Motorola 2Km Portable VHF Radio Handset (2 Channel) = $850, $1000 with hand mike and earbud.
Hatch Kevlar lined Search Gloves (black) = $50
Ballistic Goggles (NIJ 2a, 1/2AV) = $150
Steiner 6 X 24mm Binoculars (compact) = $159
Steiner 7 X 50mm Binoculars Wide Angle, Rangefinding = $359

Those are just some of the items I bought in the 90's and their costs. Compare them to the basic equipment list and you will see how "undervalued" those items are in the basic game.
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Old 08-09-2016, 07:31 PM
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Well, as men die there's going to be a considerable surplus. Also as I've said before I don't really consider "starting money" to be actual dollars spent on things, but, again, "purchase points". It could be magic beans, gold pieces, toenail clippings or whatever It's just there to put a point value on things that you then spend your starting points on (from my perspective).

It's like the age-old D&D discussion of "well what does a hit point really represent".
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Old 08-10-2016, 03:34 PM
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Don't forget the costs of high-tech equipment. The original rules were entirely too generous with equipment costs.
Remember, these were not supposed to be actual $ values of the equipment as ordered by the government or available in civilian life.

These were the (relative) values of the equipment available in Poland in late Spring, 2000.

(When I run, I use availability, too - it may not be available no matter how much you want an item.)

Uncle Ted
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Old 08-09-2016, 08:39 PM
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Well, I hope others will be, too. I doubt anyone has ever said "Well fuck it I'll create 25 actual player characters," that's going to create a lot of cash money, even after I skim off a bunch to fill the unit's armory.
I did roll up around 50 NPCs once. They were allied POWs the players rescued, so their cash/equipment wasn't an issue. But, I only got a few detailed enough for things like skills; most just had their stats written up.
That's the closest I ever did.

So yeah, I'm looking forward to seeing your finished project.
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Old 08-09-2016, 08:58 PM
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Quote:
Originally Posted by raketenjagdpanzer View Post
Well, I hope others will be, too. I doubt anyone has ever said "Well fuck it I'll create 25 actual player characters," that's going to create a lot of cash money, even after I skim off a bunch to fill the unit's armory.
I'm always intrigued with home made source books, especially v1 mostly canon ones.
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Old 08-09-2016, 09:51 PM
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Default yep

Quote:
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I'm always intrigued with home made source books, especially v1 mostly canon ones.
I am as well....Go man GO!
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Old 08-10-2016, 08:41 PM
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Quote:
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I'm always intrigued with home made source books, especially v1 mostly canon ones.

I am interested as well and can't wait to see how this turns out.
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Old 08-10-2016, 10:00 PM
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Default Skin biopsies slowed me down today so work was spotty

No pun intended.

But I have a question.

The area I mentioned earlier, where I was thinking of basing this unit, in southwestern Poland near the Polish/German/Czechoslovakian border, canonically what units were there or near there.

If this is going to be a re-fused unit made up of remnants I want it to make sense from a canon point of view.
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Old 08-13-2016, 01:08 PM
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Skin Biopsies? I hope everything is going well with you? I had a tumor removed from my left shoulder in 1990. They got it before it became a real problem, but I remember the angst I had while I was waiting for the surgery (and even afterwards).
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Old 08-13-2016, 04:50 PM
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We'll find out soon enough.
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Old 08-13-2016, 07:09 PM
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We'll find out soon enough.
and Prayers are with and for you Brother.
Twice in to
VA for Bladder C. they done good and I am still above ground smile.
Hang in
Harry O
PS now about the important stuff.... hmmm Got to start digging Poland right?
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Old 08-13-2016, 07:33 PM
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I hope that it's nothing serious, Rak. Do you mind if I merge this post with your other one about this particular T2K topic?

-
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Old 08-13-2016, 08:30 PM
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and Prayers are with and for you Brother.
Twice in to
VA for Bladder C. they done good and I am still above ground smile.
Hang in
Harry O
PS now about the important stuff.... hmmm Got to start digging Poland right?
Gracias.

Yeah, now to Poland.
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