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Old 06-26-2017, 12:27 PM
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kalos72 kalos72 is offline
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Default So, what Team Organizations do YOU have?

I am just starting this venture to organize an MP-like group but in a T2K setting, 1990-2000's after a limited nuclear exchange with 41Million people left in the US and some semblance of government and military forces to assist.

In my campaign, these new teams will be designed to organize, or develop, local government at the County levels and then start to address basic survival needs, food, water, shelter, sanitation in that County.

But it will endeavor to create a more sustainable society. Victory gardens, local populations limited to the amount of locally grown food, local power generation no nationwide power grids, local water supply and treatment options no large water treatment/sewer systems, limited federal government, etc.

I am just starting the process of determining the skills needed to get that County on its feet first, then to advance it to actual production and output of manufactured good and the like.

I have been reading through alot of this groups works and am amazed at the variety of teams people have come up with. I need your inspiration!!!

What kind of teams, and the associated skill sets included, does your game have?
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Old 06-27-2017, 12:08 PM
cosmicfish cosmicfish is offline
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In my campaign, these new teams will be designed to organize, or develop, local government at the County levels and then start to address basic survival needs, food, water, shelter, sanitation in that County.
Just to nitpick, if you don't address basic survival needs first then there will not be anyone to govern. Assert military law, ask the civilians to choose go-betweens (who will become or identify civilian leaders), transition power over time.

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But it will endeavor to create a more sustainable society. Victory gardens, local populations limited to the amount of locally grown food, local power generation no nationwide power grids, local water supply and treatment options no large water treatment/sewer systems, limited federal government, etc.
A lot of this infrastructure is already local, if the area was not heavily damaged a lot of this should be readily available. Outside of actual cities it is not worthwhile to consolidate this stuff.

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What kind of teams, and the associated skill sets included, does your game have?
I currently specify the following:

Teams:

Command (Group, Area, Regional, National)

Specialty Command (MARS, Recon, Science, Support) (Regional, National)

Field Support (Agriculture, Aviation Support, Civil Affairs, Civil Engineering, Combat Engineering, Communications, Construction, Decontamination, General Engineering, Logistics, Power Systems, Water Systems)

Frozen Watch

MARS (Aviation, EOD, General)

Phoenix

Recon (General, Intelligence)

Science (General, Medical)

Manned Bases:

District Facility (Command, Comms, Logistics, Machine Shop, Maintenance)

Regional Facility (Air Base, Command, Comms, Factory, Hospital, Logistics, Sea Base)

National Facility (Air Base, Archives, Command, Comms, Factory, Hospital, Logistics, Research Lab)
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Old 06-28-2017, 09:03 PM
dragoon500ly dragoon500ly is offline
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This is a list of the teams that IMHO are essential to the Project:

Recon: 13,500 personnel in 1,125 teams. Roughly 112 teams per region.

MARS 5,508 personnel in 306 teams. Roughly 30 teams per region.

MARS (Special Operations): 320 personnel in 10 teams. Roughly 1 team per region.

Science: 5,500 personnel in 550 teams. Roughly 55 teams per region.

Medical: 5,000 personnel in 250 teams. Roughly 25 teams per region.

Ambulance: 1,000 personnel in 125 teams. Roughly 12 teams per region.

Psyops: 500 personnel in 100 teams. Roughly 10 teams per region.

NBC Decon: 500 personnel in 50 teams. Roughly 5 teams per region.

Engineering: 4,008 personnel in 334 teams. Roughly 33 teams per region.

Power (Mobile): 504 personnel in 63 teams. Roughly 6 teams per region.

Power (Generation): 1,000 personnel in 50 teams. Roughly 3 teams per
region.

Agriculture: 4,000 personnel in 500 teams. Roughly 50 teams per region.

Command: 1,024 personnel in 64 teams. Roughly 6 teams per region.

Supply (Base): 500 personnel in 10 teams. Roughly 1 team per region.

Transportation: 3,500 personnel in 175 teams. Roughly 17 teams per region.

Communications: 1,000 personnel in 64 teams. Roughly 6 teams per region.

Frozen Watch: 1,000 personnel in 50 teams. Roughly 5 teams per region.

Combined: 1,020 personnel in 30 teams. Roughly 3 teams per region.

Now, for my campaigns, I do play with the number of teams and personnel assigned. I have run projects as large as 100,000 personnel and as few as 20,000, but I have found that 50-55,000 seems to work best.
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Old 06-30-2017, 06:09 PM
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So one question I had was, why so many type of teams?

You know you are going to need AG, Engineer, Medical and Science Teams working together to bring a community back online, why are they seperate teams?

Wouldn't them working as a single force, together at the same time/place be more efficient?

I am leaning towards a "Civil Affairs" type combined team or maybe a "State Reconstruction Team" or something .

Would it also mean less facilities overall if they were working out of one larger one?

Obviously there are some teams that would be limited in numbers that ake sense to be separate, like Decon maybe.

Thoughts?
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Old 06-30-2017, 06:49 PM
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Quote:
Originally Posted by kalos72 View Post

Would it also mean less facilities overall if they were working out of one larger one?

Obviously there are some teams that would be limited in numbers that ake sense to be separate, like Decon maybe.

Thoughts?
I have many small teams. The reason being any loss has less of an effect on a region.

Initially in a project that works, I don't have teams work by themselves, I have them make a beeline to a rally point. With teams building out secured areas out of that point. The rally points are from a list of 4 predetermined points which are reviewed by aerial recon assets. In my project it is done by balloon, uav and finally the first regional field teams to wake: 8 x 2 man recon teams and 2x OH-6 teams to move them around.

However to keep with the canon of the game I also have a plan for a team that wakes up early. Such a team would need to survive until the remaining teams in their area wake and set up the rally point. This is why they are provided with 7 to 11 local caches that will allow them to survive on their own. These caches (in a project that works) would be used to resupply teams that eventually move into the area from the rally points.
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Old 06-30-2017, 07:12 PM
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I get that, I am thinking of using a "Scout Team" to come out, check out the area before calling in the "Reconstruction Team".

Something like:

State Reconstruction Team
Team Leader
Asst Team Leader
Team Contact Specialist
Team Comms Specialist
Team Security Specialist
5x Security Aides
Team Engineering Specialist
5x Engineering Aides
Team Sciences Specialist
5x Sciences Aides
Team Medical Specialist
5x Medical Aides
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Old 07-01-2017, 03:50 PM
dragoon500ly dragoon500ly is offline
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Quote:
Originally Posted by kalos72 View Post
So one question I had was, why so many type of teams?

You know you are going to need AG, Engineer, Medical and Science Teams working together to bring a community back online, why are they seperate teams?

Wouldn't them working as a single force, together at the same time/place be more efficient?

I am leaning towards a "Civil Affairs" type combined team or maybe a "State Reconstruction Team" or something .

Would it also mean less facilities overall if they were working out of one larger one?

Obviously there are some teams that would be limited in numbers that ake sense to be separate, like Decon maybe.

Thoughts?
Initially, these teams are going to have different skill sets, when training it sit makes it easier for the instructors if they teaching 3-4 engineering teams rather than one of each.

Operationally, I believe in groups, a command team, a MARS Team, a medical team, a commo team, a engineering team, 2-4 recon teams, etc. But the individual teams are frozen separately for security reasons. Not every group will have every team, but the team's are all mobile and the specialist teams can cross attach as necessary.
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Old 07-02-2017, 12:28 PM
cosmicfish cosmicfish is offline
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Quote:
Originally Posted by kalos72 View Post
So one question I had was, why so many type of teams?

You know you are going to need AG, Engineer, Medical and Science Teams working together to bring a community back online, why are they seperate teams?

Wouldn't them working as a single force, together at the same time/place be more efficient?

I am leaning towards a "Civil Affairs" type combined team or maybe a "State Reconstruction Team" or something .

Would it also mean less facilities overall if they were working out of one larger one?

Obviously there are some teams that would be limited in numbers that ake sense to be separate, like Decon maybe.

Thoughts?
There have already been notes about putting all your eggs in one basket, but I am going to add a few other reasons why I think this is a bad idea.

First, all of these areas (agriculture, engineering, medical, science) involve daily operations that require a team's worth of people to do. How much practical medicine can a pair of medics actually do, and how does that compare to what a whole medical team (with a couple of doctors, nurses, perhaps a dentist and a psychiatrist) can do for an area several times as large? If your engineering team wants to build a bridge, do two people have to do that job all by themselves, and can two people reasonably have all the skills needed to do so? Separate teams mean that each team can have the breadth of skills necessary to handle the typical kinds of tasks in their specialty.

Second, all of these areas have different objectives and address different needs. What if your area doesn't have any agricultural needs? Do your ag guys take a vacation while everyone else works and while refugees elsewhere are desperately in need of some farming assistance? What if an area has a mild medical emergency - does the rest of the team just hang out and change bedpans? Splitting teams by specialty means you can allocate specific resources to specific problems with minimal waste.

There are other reasons as well, but I think this covers a few big issues that all but demand separate specialty teams. Remember, in real life "all purpose troubleshooting/problem solving teams" exist only in tiny quantities, and only for specific reasons. Specialized groups are more efficient, that's why you don't go to the hospital to get your oil changed, resole your shoes, or buy groceries.
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Old 07-02-2017, 02:11 PM
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kalos72 kalos72 is offline
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Thats logical.

But dont you waste alot of duplication, both in personnel and facilities? How many Team Leaders, comms guys or drives do you really need?

Also, in my structure it doesnt mean you can't assign a portion of the group to another area. Let me think about this some more...
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Old 07-01-2017, 01:42 PM
tsofian tsofian is offline
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I have pretty much come to the same size for my Projects. Good list

Quote:
Originally Posted by dragoon500ly View Post
This is a list of the teams that IMHO are essential to the Project:

Recon: 13,500 personnel in 1,125 teams. Roughly 112 teams per region.

MARS 5,508 personnel in 306 teams. Roughly 30 teams per region.

MARS (Special Operations): 320 personnel in 10 teams. Roughly 1 team per region.

Science: 5,500 personnel in 550 teams. Roughly 55 teams per region.

Medical: 5,000 personnel in 250 teams. Roughly 25 teams per region.

Ambulance: 1,000 personnel in 125 teams. Roughly 12 teams per region.

Psyops: 500 personnel in 100 teams. Roughly 10 teams per region.

NBC Decon: 500 personnel in 50 teams. Roughly 5 teams per region.

Engineering: 4,008 personnel in 334 teams. Roughly 33 teams per region.

Power (Mobile): 504 personnel in 63 teams. Roughly 6 teams per region.

Power (Generation): 1,000 personnel in 50 teams. Roughly 3 teams per
region.

Agriculture: 4,000 personnel in 500 teams. Roughly 50 teams per region.

Command: 1,024 personnel in 64 teams. Roughly 6 teams per region.

Supply (Base): 500 personnel in 10 teams. Roughly 1 team per region.

Transportation: 3,500 personnel in 175 teams. Roughly 17 teams per region.

Communications: 1,000 personnel in 64 teams. Roughly 6 teams per region.

Frozen Watch: 1,000 personnel in 50 teams. Roughly 5 teams per region.

Combined: 1,020 personnel in 30 teams. Roughly 3 teams per region.

Now, for my campaigns, I do play with the number of teams and personnel assigned. I have run projects as large as 100,000 personnel and as few as 20,000, but I have found that 50-55,000 seems to work best.
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