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Rules for man's best friend? - Dog and handler rules available somewhere?
Am I missing something?
One of my players asked about the possibility of being a dog handler, like a law enforcement dog and handler team, or explosives sniffer, and so on and so forth. I looked but couldn't find any rules for such a thing, am I missing it somewhere? Or was it a miss in the game design? Because in thinking about it I couldn't imagine a better companion in a post-apocalyptic world than a dog. Imagine a small group being able to actually sleep safer because the dog will alert them to any approaching danger usually far sooner than a human posted on watch could. Thoughts? If there's no official rules, does anyone have house rules for them? Such things like bonuses on alertness, possibilities to detect traps, how much food a dog needs to stay healthy alongside their human companion, combat rules for a trained animal, etc. Thanks in advance! ~Ty Last edited by TyCaine; 04-15-2019 at 03:25 PM. |
#2
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I don't think that there are any rules pertaining to canine companions. There are combat rules for fighting against quadrupeds but, AFAIK, that's about it.
It's a real oversight, but I reckon that when the games were originally produced, dog-handlers weren't quite as common as they would become (again) during the War on Terror. COIN presents more opportunities for various war dog roles/specialties. In a conventional European land war, c.2000, there wouldn't be much call for military canines. Basically, they'd be used for base security and that's about it (although I suppose some border guard units on both sides of the Iron Curtain would have had working dogs when things kick off). Hm, a new PC concept is coming to mind... If someone has the time to work up some homebrewed rules for military doggos, we'd all be much obliged.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 04-15-2019 at 09:20 PM. |
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem Last edited by Legbreaker; 04-29-2021 at 05:56 AM. |
#4
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I could see someone with a taste for history bringing back the dogcart machineguns to make M2, KPV, or NSV HMGs more portable. It's better than trying to haul them around yourself if you don't have the fuel to vehicle-mount them.
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The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
#5
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Some (slightly) deeper thoughts around dog stats and sled dogs:
In v2.2, dogs are common animal encounters. They're listed as 25 kilos, To Hit 4, Dam 4, Hits 6, Speed 15/30/60 (walk/trot/run). From talking with mushers, that's probably pretty good for racing dogs. For freight dogs, size should be doubled to 50 kilos. Using Traveller: The New Era's animal tables, that would double Hits to 12 and have no other mechanical effect. Racing dogsleds (with just a couple days' food and no real equipment) can travel at run speed. As pack animals, dogs can carry half their weight in saddlebags or pull double their weight on sleds or carts (as appropriate). Either way, they should be restricted to trot speed if they're being used as pack animals; overburdened animals can only travel at walk speed. Food will be a very important factor. Dogs hunting in winter for 3 hours per day (close enough to a period for me to consider it a period) consume 2600 calories per day. During training, sprint dogs consume 4-5000 calories per day and Inuit endurance dogs up to 12,000 calories per day. A 2011 study of Yukon Quest teams found that during the first half (which has easier terrain and had better weather that year), the average consumption to maintain weight was 8000 calories per day, while the second half increased to 13800. Food was 50% fat and 50% protein/carbohydrate, so it would come out to 6.5 calories/gram. That lets us estimate food requirements: Hunting dog (winter, 1 period - 2600 calories) - 400 grams Sprint training (4-5000 calories) - 615-770 grams Endurance training (12000 calories) - 1.85 kilograms Long-distance racing (good terrain/weather) - 1.23 kilograms Long-distance racing (bad terrain/weather) - 2.12 kilograms Note that these are per dog, so a racing sled with 14 dogs is going to need between 18 and 30 kilos of food per day for the dogs, plus water.
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The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
#6
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That was awesome information! Thanks for that!
So, based upon those baselines figure an average police dog or military K9, say a German Shepherd or similar, is between 30 and 40 kilos. That puts hits between 7 and 10. We can probably figure between 500 grams to 1 kilo for food consumption per day based upon stress that day. Sound about right? Any thoughts on how the animal could help with awareness checks, detecting traps, night watch / over-watch and so on? |
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