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#1
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Semi-Skills
Some skills aren't really skills at all.
These skills are just something you have to learn the concept of and then just do once you know how. I think drone operation might be one of these 'semi-skills'. Perhaps these things could be just done through statistic checks once the qualification is noted on the PC sheet? |
#2
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I respectfully disagree. I think any task that can be improved through practice can be considered a skill.
That includes drone operation. How would that example (drone operation) be any different, fundamentally, than operating small arms, scuba diving, or riding a motorcycle? You learn the concept, do it, and improve through practice. By your definition, couldn't one simply read about operating a firearm "and then just do once you know how?" I'd never fired a shotgun or a rifle before, but I read about how it was done, and then just did it. Your definition of "semi-skill" kind of breaks T2K char-gen, since pretty much any of the established Skills fall under it. If it's a matter of adding new skills- like drone operation- to the T2K v1 or 2/2.2 lists, either include it in a skill that already exists (e.g. drone operation could fall under computers and/or piloting) or create a new one and place it under the appropriate Attribute/s (e.g. drone operation could fall undre Agility [dexterity], Education, or Intelligence) .
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 05-16-2019 at 01:20 PM. |
#3
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I love the idea of Qualifications because they are a "Skill Within A Skill" in essence. Some examples include things like... 1) EOD as a qualification of Demolitions. 2) Rebreather as a qualification of Scuba. 3) Hacking as a qualification of Computer Operation. 4) Heavy as a qualification of either Pilot or Wheeled Vehicle Driver. 5) Surgery as a qualification of Medical These all have their own Skill Levels BUT cannot be larger than the parent skill. |
#4
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I added some basic skills that I think everyone would have like Perception, Persuasion, Observation, and Stealth to my game. These basic skills start at 1/2 the Characteristics they are based on.
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#5
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I stole "Awareness" from I think Cyberpunk 2020 and had it for all the other senses. Observation covers sight and I left it at that because most of what we perceive is through sight, it's a major sense so it should have its own "skill" - for everything else, sense of smell, hearing, balance, temperature, etc. etc. I had Awareness.
I think Perception is a good addition as well because in most games, it covers those areas that while your senses might indicate something is "out there", it's the mind's ability to make sense of it that informs you of the potential for threat. However, it might make better sense to swap them around - Perception would be the various senses ability to detect something and Awareness would be the mind's ability to figure out what the senses are telling you? |
#6
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Awareness is a primary automatic skill in Harnmaster/Gunmaster too. Its Skill Base is determined from the stats Eyesight, Hearing and Smell/Taste.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#7
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#8
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This prevents someone from learning EOD without first learning DEMO. Keep in mind that someone with DEMO skill CANNOT effectively perform EOD without possessing the Qualification. |
#9
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#10
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Explosives (including precision charges used in construction and clearing mines and booby traps) was only about a quarter of the whole course. In 2.2 game terms I probably picked up a couple of points in Small Watercraft, Combat Engineer, Scrounging (you're ALWAYS on the lookout for building materials), Construction and Excavation.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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