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#1
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Increasing Wear Value
The book tells us the following:
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Essentially it means we're going to have to work out how may hours of use a wear value correlates to. This is going to be sucky as not only does this vary with component it also varies with vehicle type. So instead of a table or list we're going to need a rough formula that a GM can use to say when the vehicle has advanced another wear level. My first thoughts is that it might relate to vehicle weight, but here I'm not so sure how to do it or even if that's right. The second is obviously going to be time used rather than kilometres driven. However this starts to look suspiciously like someone's going to have to keep a log for the vehicles and no one wants to go there. (I have actual clinical OCD and I don't want to go there) Any thoughts? Is it just too hard and the GM might just make a call occasionally? |
#2
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Given the game starts less than three years after logistic support has stopped (courtesy of the nukes mainly), and besides one, maybe two serious offensives (depending on theatre) I don't think getting down to that level of wear is all than needed.
If the game was set much later, absolutely, but after just a few years of relatively minimal use?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
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I'm not sure. I wore a few light trucks clean out using them every day when I was a FIFO in WA
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#4
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Not quite what you were probably after but at one time I tried the idea of having a piece of equipment, vehicle, etc. etc. suffer one more level of Wear for every critical failure that was suffered while using it - if the circumstances were appropriate (it doesn't make sense to give 1 Wear to a vehicle for a critical failure of Navigation on the part of one of the passengers for example).
The idea works but it means extra book-keeping, something that most players didn't want to do (so I did myself until that campaign ended). And there lies the biggest hurdle, it seems that more so than in the previous three decades, players want to do as little actual work as they possibly can, they don't want to do any book-keeping if they can get away with it. Now I know I'm making a broadsweeping generalization but except for old-school players and those few who like some "meat on the bone" in their rpg rules, the modern audience seems to have no interest in taking play to that level. I like the idea of tracking individual Wear on the various vehicle parts and as mentioned in other threads I do like a more sophisticated rules set (without getting complicated or too granular) but I'd baulk at trying to keep track of Wear for the various types of vehicles and/or the amount of time they've been used for. So I agree, a single formula to calculate wear would be a more playable solution but I'm damned if I can think of one - other than running it along the lines of perhaps Fatigue? But then you'd have to track the hours of heavy, medium, light work... More book-keeping but I like the idea of jumping off from a mechanic that's already in use in the game. |
#5
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It seems to me anyone under 30 is that way inclined, having for the most part grown up with computer games where the majority of the back end admin is handled by the program itself. If they can't tap a button or two and have all the work done for them, they're not interested. I have a hard enough time getting players to actually read the basic game rules let alone handle even the most minimal logistics and admin!
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#6
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Many a time I've bemoaned right here on this forum the dumbing-down of TTRPGs. Ah well. I kick it old skool.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#7
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Quote:
It's what really happens, but it would be a nightmare to keep track of in a game.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com Last edited by pmulcahy11b; 06-09-2019 at 02:51 PM. Reason: Bunches of mistakes |
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