|
#1
|
|||
|
|||
Urban Guerilla and Florida
I'm going to be starting a campaign based on a mixed civilian and military group aiding in recovery efforts based out of Gainesville, Florida. It consists of a FEMA rep, a Deputy US Marshal, a State Trooper, an Army Intelligence officer, and an Army logistics officer. While engaged in this, they discover that the main threat to stability is coming out of the New America cell in St. Petersburg.
There are a lot of details to work out that GDW just left blank. The following, for instance: 1. Gainesville. (I know that Twilight 1962 had a brief entry on this, which I have read) 2. Camp Blanding (According to Urban Guerilla, 3rd Brigade, 108th is based there. Twilight 1962 suggests that the base was overrun and looted by mutineers who went marauder.) 3. Sea Lord of Jacksonville (If using the TW 1962 model, then in theory this would be a rogue military commander, possibly from Blanding) If anyone had run this campaign and depicted these areas please let me know. I've been watching Youtube videos on Florida and reading up on things. |
#2
|
|||
|
|||
FYI one other thing they forgot was the USS Constitution replica that was supposed to be heading home after Grenada for St. Petersburg. So the question is did she get home before New America took over and they now have the ship or did she go somewhere else either during the takeover or before.
That ship would be a real asset either for New America or anyone else in the area. If you look at Howling Wilderness and U.G. there are some details on the area you are looking at. Keep in mind that the Seminole Indians are also a factor in the area and they are not NA friendly by the end of UG. If you look at the details of the letter that was included in UG you can see some information on all three areas as well as what was provided in HW 1. Gainesville - the Blueprint mentions that it is under the control of an ROTC unit that was at the University of Florida lead by the professor of military science Colonel Murphy (Tara Murphy from the Grenada module is his granddaughter) 2. Camp Blanding (According to Urban Guerilla, 3rd Brigade, 108th is based there. They are still there and NA has penetrated the brigade but has not yet had success bringing them to their side. HW has them getting ready to possibly go to the offshore island in GA to be able to survive by fishing 3. Sea Lord of Jacksonville - UG says that there are military and civil forces in the area that NA is working to penetrate and that they have control over two major subdivisions - from that I would infer that he is possibly a naval officer from the nearby Naval Air Station or Naval Base that "went rogue" after the nuclear attacks |
#3
|
|||
|
|||
Just as a note, UF has ROTC units for all branches of the military (and has since 1946), so there's plenty of flexibility in creating that unit.
One of the areas where I'll quibble with what's written is that the Seminole shouldn't be as dominant as presented, at least if they're as xenophobic as described. The real-world Seminole Tribe of Florida had only 2,000 members in 2000, with the lower criteria for background being quarter-blooded Seminole. That sounds like a decent-sized group for T2K, but it includes noncombatants, so they can likely only put a few hundred combatants in the field over hundreds of square miles of territory. The easiest way for me to reconcile this is for their presentation in UG to be what NA believes is happening. They're unlikely to actually be getting first-hand information from the region the Seminole claim to control, so propaganda may be credited here.
__________________
The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
#4
|
||||
|
||||
I might old snaps of Blanding been there a few for exercises
__________________
I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#5
|
|||
|
|||
Quote:
|
#6
|
||||
|
||||
Or, here is a thought? The Seminoles aren't just Seminoles. They are a collection of communities who have rallied around the Seminole tribal council on the basis of *it works.*
The New Americans, of course, have made assumptions that the Seminoles are the real power, whereas they're just first among equals. The Seminoles are happy to encourage this view, as it seems to discourage New American adventurism.
__________________
Author of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1) "Red Star, Burning Streets" by Cavalier Books, 2020 https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting). |
#7
|
||||
|
||||
Speaking as a non-American, what sort of impact do the Cajuns/Acadians have in the Florida region?
I don't know what the modules say about them because I haven't read most of them in a very long time but as a non-American, the Cajuns appear to be an interesting group that could be a help or a hindrance to the PCs (and anybody else) with one group of Cajuns potentially being friendly but with the next group being indifferent or even hostile towards the PCs. |
#8
|
|||
|
|||
Quote:
|
#9
|
|||
|
|||
Quote:
Quote:
__________________
The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
#10
|
|||
|
|||
Quote:
Yes, this is all typical of the Twilight 2000 material for America--vague and requring a lot of work from the gm. However, that's a good point about the USS Constitution. I may give that one some thought. It could either become a vessel in the NA Navy or else be something that might assist the pcs. Have to decide which. |
#11
|
|||
|
|||
Urban Guerrilla & FL
Hey guys,
New to the forum, sorry this reply is 8 months old. So the FL campaign, huh? I used to game with Tom Mulkey back in the '80s regularly at gaming conventions. He was working on a FL sourcebook off and on which fleshed out a lot of the Urban Guerrilla and Howling Wilderness questions. He was fond of running singular adventures in the big campaign setting that was NA or Seminole - held FL. One such adventure was published in Challenge, called Tyger Tyger Burning Bright. I play tested at a convention. To shed more light on some of the "original" thoughts regarding the seminole nation. From my memory, Tom's seminoles were indeed made up of primarily of all the 2nd class citizens and refuse society had cast off. They found their home in the Seminole Nation. So while the upper echelons were comprised of actual Native American seminoles, the rank and file cannon fodder were thugs. I remember one adventure our group had to discover where people were disappearing. The NA's handed refugees off to the Seminoles who then marched them south (down through Bradenton and into the interior of the state). They'd rest at night at these little fenced in covered areas. and people would die off on the march. What they were doing is each nightly location was actually a shed built upon top of one of the MIRV warheads that failed to detonate, but was leaking. By the end of the trip, the refugees were dead. The seminoles were nasty bad guys. Perhaps even more than the NAs. Tom never had us head much further north than Gainesville, as Blanding is right there and Jax. too much (any)GOV troops to deal with. That was part of what he was fleshing out. So I can offer no insight there. I, too ran some FL adventures for my group in the early '90s. I used some ultralights (from Airlords of the Ozarks), and had one adventure where the party was stalked by the Skunk Ape (FL's bigfoot). Anyway, I hope it helps if you needed some background straight from the horses mouth(ish). |
#12
|
||||
|
||||
Quote:
Thanks for the additional insight, I find this sort of thing quite interesting and I'm sure there's people here who will make use of that info |
#13
|
|||
|
|||
Quote:
|
#14
|
|||
|
|||
FL sandbox
Hey all,
I was able to get a really good (barely used) copy of Urban Guerrilla (since the trove doesn't have it), and have started going into the depths of my memories and getting a FL campaign fleshed out. Think about this: The NAs in St Pete were there before the Thanksgiving day massacre. The upper echelon had worked their way into the local government(s). When the bombs fell, they dusted off their plans and immediately implemented them. They've had 3 years to work their web, provide for and, in turn, have the citizens become dependent on, before they simply announced to their (100,000) citizens, "A new day, a new millennia, a New America!" in game time, it's only been three months of normal people being a New American before the module officially starts. Any who, I'd love to brainstorm with anyone else who's fleshing out these ideas, too. Later - SLapBack |
#15
|
||||
|
||||
I ran a campaign taking place in the Clearwater area. The PCs were a combination of SF and shot-down pilots, there were some NPCs who were a combination of Infantry, engineers, and mechanics, and they raised about a battalion of resistance fighters and a small air force (including someone's prize restored F-86E -- they found a body in the hanger who was the owner). They they overreached and tried to bring a B-29 from the Boneyard after weeks of feverish work. All of the PC pilots were were killed when it crashed over Texas and all four engines caught fire (a Pilot: Catastrophic Failure roll, and many early B-29s were suspect to engine fires). Having kicked ass with air support, the rest of the PCs and NPCs simply couldn't maintain the tempo of their assaults, and were eventually hunted down or scattered.
Just a side note, I don't understand why the Russians never nuked the Boneyard.
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com Last edited by pmulcahy11b; 02-27-2021 at 04:34 PM. Reason: All screwed up |
Currently Active Users Viewing This Thread: 3 (0 members and 3 guests) | |
Thread Tools | Search this Thread |
Display Modes | |
|
|