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View Poll Results: Which Game[s] Have You Played? | |||
Twilight 2000 ONLY | 17 | 54.84% | |
Twilight 2000 AND 2300AD | 14 | 45.16% | |
Voters: 31. You may not vote on this poll |
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#1
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Twilight 2000 - 2300AD
Since 2300 AD came up in another thread, I'm curious as to how many members have played it.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 07-20-2020 at 05:03 PM. |
#2
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I don't think I've ever read a 2300 book, far less played it. Nothing against it, it just wasn't my thing.
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Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom |
#3
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I have a very old boxed set and the Mongoose reboot. I feel like its particular setting and set of tech expectations is rooted in Golden Age SF and has not aged well.
- C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#4
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Some of the fan created material especially (and occasionally the ships in the books as well) is quite nice for other games where you may need a bit more realistic space expectation (beyond the jump drive), but it's otherwise not a favorite of mine. The jump drive itself is a particular odd choice.
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#5
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I have the complete 2300 Cannon on CD-ROM, but I think I got it for free when I was buying other stuff on CD from Marc. I've skimmed it, but not any deep reading.
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#6
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2300 hardcopies simply were not available when I was younger. Wasn't until the mid 90's I saw one of the books in the flesh.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#7
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This is me as well.
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#8
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My brother and I bought t:2300 as soon as it came out, probably very influenced by its follow-on status to T2k.
We hit the same wall in our play group that Traveller and Star Frontiers and FASA Star Trek hit: no one wanted to play sci-fi, or really anything but D&D. {Well, one other guy would play SciFi, and nearly all of them accepted my running Top Secret and then T2k.} So, we played maybe 1 (2 at most) sessions of the RPG, and maybe as many as 8-10 games of the starship-combat game, Star Cruiser. Brother later sold off all of the 2300 stuff while I was away at college. I re-bought Star Cruiser and a few other books for conversion to a different ruleset in the late 90s*, and then bought the Mongoose Traveller 2300AD book. I still haven't run with that yet. *the group I was running with then was big into Dirtside II/Stargrunt II/Full Thrust for a few years, lots of fun
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#9
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I've never played 2300, but I do have the rules and all the modules I could find (now scanned to computer, of course).
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#10
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Both for me, although briefly for each game. Somewhere on my hard drive I have most of the 2300 weapons statted out for T2k v2, although I should probably re-do them since I'm not sure I had debugged all the errors in my spreadsheets before doing their calculations.
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The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
#11
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I've played 2300AD and Star Cruiser and enjoyed both. I really like the 2300AD setting but I could take or leave the rules. They're workable but that's all I can really say about them.
I tend to prefer more "realistic" sci-fi settings for games (with a few exceptions) so 2300 worked well for me. It's got enough sci-fi to give players interesting options without it being effectively magic. The aliens are also all really interesting and alien. I got a bunch of the books used in the mid 90s. My group played the Energy Curve and part of the Bayern adventures (because those are two I had). I've gone back and used the setting or parts of it for other sci-fi games I've run. I used the setting as the background for a Aliens-with-the-serial-numbers-filed-off game. I bought all the PDFs on a CD from FFE but I haven't played in a long time. I still find the setting cool and have kept using elements in sci-fi games. |
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2300, 2300 ad |
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