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#1
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Campaign Report: Kaserne on the Borderlands
I've mentioned this before, but only as an aside in other discussions. Figured it would be worth kicking off a thread.
Since January, I've been running a semi-regular campaign. On the surface, it's using the 1e timeline and 4e rules, but... other things (some heavily inspired by Later Days) are happening to the PCs and the world around them. As a means of compiling GM notes, a task at which I typically do a crappy job, and also for the benefit of players who don't make any given session, I've been blogging each session and each set of downtime action. The blog is on my site at https://libellus.de-fenestra.com/; the header on that page includes a link to a list of campaign-specific posts in chronological order. Enjoy. - C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson Last edited by Tegyrius; 04-30-2023 at 03:33 PM. Reason: fixed a borken link |
#2
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I've been reading Tegyrius. I'm up to 15th July.
For everyone else, there's been a bit of combat, and a lot more world building or non-combat events than i'm used to. I like the way the players have the map revealed to them as they explore.
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"Beep me if the apocolypse comes" - Buffy Sommers |
#3
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Yep. Most of the players are from my college gaming group, which largely orbited around the original World of Darkness games. Two are USAF veterans who had limited prior familiarity with previous editions of T2k; the rest have no military background. This isn't a group that's going to lean heavily into a traditional combat-heavy, militaria-heavy T2k campaign, so I try to drive my GMing style toward their strengths and interests.
- C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#4
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I've finally caught up, and I am enjoying the read, thanks for these!
What are you using for the village's farming and food rules?
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#5
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Quote:
The 4e rules for food production aren't deeply simulationist, but it seems to me that hunting and foraging are short-term solutions. The real sustainable way to keep a team (or community) alive is the cropland base facility (p. 134). Because "cropland" feels awkward when I type it a lot, I'll use "field" to refer to the basic unit of agricultural production (without trying to figure out what "one cropland" or "one field" means in actual land area). When I set up the village, I decided it had about one field per permanent resident, three dairy cows, and about a dozen pigs. Hand-waving this worked for a while, but when I mentioned harvest season was coming, my players got a lot more interested in food supply (I told you I had an atypical group). A bit of math that I didn't record, along with some arbitrary decisions, gave me the village's current food supply. I then did some cursory research into the Polish planting and harvest cycle for major crops. This let me allocate the fields by crop, and from that, I could determine the amount of effort needed for planting and harvesting. Mu ultimate goal here was to make food a background concern but not the dominant issue facing the team. I maintain a separate spreadsheet for tracking downtime activity (and some other daily events and logistics). Unless a PC is on light duty or otherwise unavailable, I assume they have three shifts of activity each day. My players give me varying levels of input and I roll for anything requiring it (a high level of player/ref trust and a strong social contract help at my table are helpful here). Here's an example from earlier in the campaign: You'll note that some of the downtime tasks have fractional completion notes. For tasks that the book says require "one week," I require 20 shifts of work; for tasks measured in days, I convert each day's effort to 3 shifts. This brings us around to the harvest spreadsheet (told you it was overly-complicated!). When I set this up, I ran some numbers on how many of the villagers were able-bodied enough to contribute full effort to working the fields. Based on this, and assuming that most of the village is involved in daily farming, I figured out how thin they'd be spread each month. Further assuming that each villager has INT d8 + Survival d8, this gives me what the NPCs are actually rolling for each month's harvest, including assistance bonuses. If a PC puts in the 20 shifts of harvesting a field, I roll their INT + Survival rather than those of the NPCs. Here's what July's results looked like: ... and looking at this, I see I completely failed to include the animal fodder in the harvest math. Enh. I may or may not re-work that - it's not as critical as animal food. Also, as I worked on this, it became evident that 4e has no rules for food preservation. Under rules as written, any food produced without industrial means will spoil in a week. I'm assuming that by 2000, surviving communities have figured out such arcane technologies as canning, curing, smoking, salting, and pickling, so the villagers are doing a great deal of food preservation off-screen to ensure everyone makes it through the next three seasons... - C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#6
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Really interesting stuff, Teg. I don't know how I feel about trying to manage that much info across spreadsheets as a Ref, but I'm happy that it seems to be working for you and your players.
Regarding food preservation, agreed that 4e could definitely use some official rules. In the meantime, I've found this supplement to be pretty handy (plus I worked with the author, Andre, on the Canon Plus supplement - he's a good dude). https://www.drivethrurpg.com/product...0--Jars--Jerky |
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