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AT Guns
I find it odd that the Soviet and WARPACT armies developed and deployed conventional anti-tank guns while NATO did not. I find it especially odd since Soviet-bloc armies were built for offense while NATO was preparing to fight largely defensively (on the ground, at least).
Why didn't NATO invest in an AT gun? I figure that it's due to the West's love affair with hi-tech weapons. It seems like they made a conscious decision to go the missile route and forego the more old fashioned gun. On a more practical note, I figure that a large caliber AT gun (in keeping with NATO tank guns, 105mm minimum, 120mm max) would need a larger crew than, say, a TOW launcher, and it would probably need a prime mover more powerful than a Humvee. AT guns are also larger and harder to conceal than most missile systems. On the pro side, AT guns have a relatively high rate of fire (around 10 rounds per minute) and kinetic energy weapons (ie standard AP rounds) have a better tank kill ratio than HEAT rounds, especially against newer types or types fitted with ERA. Most ATGMs take quite a while to reload. For example, the M113 ITV can fire two TOWs but then takes several minutes to reload. In many ways, the Soviets ushered in the age of ATGMs with the AT-2 Sagger. They still kept the AT gun, though. Any other reasons the west skipped on the AT gun? Any significant NATO AT gun systems I might me missing here.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#2
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This seems reasonable
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I think the disposable Nature of the Soviet soldier explains why NATO abandoned guns. ATGMs can shoot and scoot quite a bit better. That option while more expensive does offer more survivability. |
#3
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Can I assume you are excluding recoilless rifles like the 106mm M40A1 and 120mm WOMBAT because they were out of NATO service by 1996?
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Another track taken by the Soviets which NATO did not follow is the idea of the gun-launched AT missile. I guess the rationale behind this weapon was to give their tanks and AT guns the ability to engage NATO tanks first, beyond their maximum effective gun range.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#5
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When one looks at the Soviet/Russia defensive postures. The AT-Gun would be forward of their Tank formation in the defensive belts. Thus freeing the Tank Regiment of MRD to be a mobile reserve.
On the offensive they could be used to guard flank freeing up assets that could be poured in to exploit other situation on the battle field of the Division. |
#6
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Last edited by copeab; 06-27-2009 at 07:12 PM. |
#7
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I think the greatest problem with the 152mm gun is it was just too damn big! The amount of propellant required to push a 152mm projectile is always going to cause problems with a small, light vehicle such as the Sheridan was designed to be.
If they'd stuck with around 100mm they might have avoided some of those problems with recoil, however that (obviously) requires a reduction in warhead diameter and coresponding reduction in penetration performance. Overall though, it was a system too far ahead of it's time - great in concept, but the technology of the day just wasn't up to scratch.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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