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View Poll Results: What is the best way to travel (overland) in T2k? | |||
By foot |
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1 | 4.35% |
By wheeled vehicle |
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9 | 39.13% |
By tracked vehicle |
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2 | 8.70% |
By hoof |
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6 | 26.09% |
By rail |
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0 | 0% |
Other (please specify in post) |
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5 | 21.74% |
Voters: 23. You may not vote on this poll |
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#1
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In your experience as a player or Ref, what is the best way to travel over land in Twilight 2000?
Is it because of roleplaying considerations, rules/mechanics, or both? Please share your reasoning, if you have a minute. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#2
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I voted for tracked vehicle, specifically the M113 series. I have the most experience with the 577, and you can put a lot back, and you can stand up in back, and the electrical system can handle a lot of electronics.
However, the 577 is top=heavy. You have drive over rough ground gingerly. Not good for high speed turn and burn driving off-road. So, I go to the next vehicle I have a lot of experience with, the M113A2. Tillers are rough, but soon you will know exactly what they'll do. And you'll quickly build upper body strength, especially in the arms. So the 113A2 is my choice for cross-country travel. It's easy to drive once you get used to it, still carry a lot stuff and personnel, and it doesn't gobble fuel. I'd add a layer of hillbilly armor or the up-armoring kit they make for it, though,
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#3
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I'd say by hoof. When you run out of fuel and parts, a horse or donkey will keep going as long as you feed and water it, and you're a lot quieter on a horse than in a vehicle.
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#4
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No options for hovercraft, rail, or road-rail vehicle? This poll is useless!
(I picked hoof for reasons articulated above, plus you can't eat the M113 when it becomes a casualty.) - C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#5
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![]() Quote:
-
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#6
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I haven't voted yet, but;
In game i prefer my PC to move on foot, just suits my personal view of what i'd do in a T2K environment. I think horse has some benefits. But if required to nominate a vehicle, I'd say Grizzly or Couger. I like the combination of being wheel based (longer range, less maintenance than tracked vehicles), armour protection and 30mm odd direct fire weapon. Crew of 6 or 8 feels about right. Big enough for a T2K party, not too big to be a large target or suffer getting bogged or hung up negotiating a forest.
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"Beep me if the apocolypse comes" - Buffy Sommers |
#7
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Would go with a mountain bike too. I would probably opt for a hardtail (no rear suspension) so I'd have less maintenance and then put panniers on it in the back (I dislike front panniers). BOB Trailers makes both a single-wheeled and a dual-wheeled trailer that connects to the seat post.
For vehicles, I'd look for a Toyota Tundra. It's reliable, fuel-efficient, and has good carrying capacity. Or a Russian Ural motorcycle with the sidecar. |
#8
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Of course, in a modern or Merc campaign, you could have the E-bike.
https://youtu.be/pPZbYLN9dmo Swag. |
#9
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I voted horses, because my best campaigns were cav campaigns. They're useful, become NPC's in their own right, and I always hated running vehicles as a GM.
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#10
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in real life i'd have to pass a personal coolness under fire check before even approaching a horse.
I hate horses.
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"Beep me if the apocolypse comes" - Buffy Sommers |
#11
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Wheeled vehicle, likely at some point transitioning to "on foot". But it depends on what level of realism the campaign is set to. Our long, long debates about fuel types in T2K here on this forum have me seriously doubting that very many large vehicles would be rolling around the middle of Poland after 3 years of WWIII.
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