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#1
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I was thinking about new resources to add to my Morrow/T2k resource map and was thinking that Prisons would be an interesting Post Apocalyptic resource.
Sturdy construction and easy to defend. Self sufficient in many ways (kitchens, laundry, workshops, generators etc.) Small Arms cache. Potential Workforce. I was wondering if anyone has done any gaming in a prison scenario or had any thoughts in general about what prisons would look like in the T2k world. |
#2
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Well in my view I have always thought prisons were made hard to get out of, and not that hard to get in. I think they are marginaly better as a defensive post than a small village, maybe worse in some cases.
Prisons tend to be isolated, which could make it hard for an enemy to attack, but it also makes it hard to keep it maintained with supplies. Kinda like an old Castle. And unless they are like the old time prisons with tall stone or concrete walls which would be vulnerable to explosives, you have marginal defense capability. Most prisons now have tall chainlink and barbed wire fenses. <a good number at least> their plus is a good survelance system and guard towers, but this can also be targets, and if you were to come under attack, a machinegun or rocket launcher would make short work of them, or sustained fire could keep the guards from either reaching or leaving the towers. How long could a man sit in a tower without food or water, and taking fire? It wouldn't be long before he made a break for it. For me, it would depend on the prison, and of course the status of the inmates. Imagine being attacked by marauders. And you have inmates. That would suck, having basicaly a two front fight.
__________________
"God bless America, the land of the free, but only so long as it remains the home of the brave." |
#3
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![]() As for the status of the prisoners post TDM, I am assuming that the majority of prisoners guilty of Rape and above would be killed by guards and most others would be released once it was realized they could not be taken care of. Though I bet thousands starved to death in their cells nationwide. |
#4
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Thats kinda what I was thinking too, the older walled prisons would make cool castles. But they would have the issues of castles of old, siege and artillery, and today rockets and such.
However, with a prison and prisoners you have what it takes to make your own fiefdom complete with labor, if you have the resoruces like land and water. Then just do a chain gang, or like the platation days, hire out your work gangs to local farmers and other area lords, they are required to guard, house and feed them, and you get a percentage of whatever the labor produces, if they work farming you get a percentage of the crops that result, clearing rubble, well then take it in fuel, gold or food. Working in a factory, either the end product, or what is paid for the product. Then, you could also use labor as a comodity, city X has a labor credit of 10 labor months, city Y owes city W 100 labor credits, and they can exchange them among one another. Figure a labor credit was the work of a healthy man for one month. It would be an interesting way to do it.
__________________
"God bless America, the land of the free, but only so long as it remains the home of the brave." |
#5
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I think Jest is right and what happened here a few years ago proved it. One of our prison was attacked with military weapons (explosive, Anti tank rockets, Machineguns...). Within a matter of minutes the guys had entered it with no one capable of doing much and the prisoner was taken out.
Two or three weeks ago a prisoner was shot dead by a sniper. Again the prison personnel couldn't do anything. They are made to avoid escape not to face assault. Of course kato you might have a point, but prison would need much transformation to stand any attack. |
#6
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The thing going for a prison is it is built to house large numbers of people. And it has a large number of people.
So, if you want to make it secure on the outside well, you have the labor to do it. I think a set of simple defenses could be made in a short amoung of time with the prisoners. I am thinking a punji pit on the outside of the wire, a berm on the outside of that, with a fighting trench and another berm <I am big on a double berm as it can throw off rockets grenade rounds and observation> and then another punji pit around that, with a couple of bridges or as I call them choke points for access into the entances. And make them sunken roads to fuirther channel an attacker. And that would make it difficult and hopefully discourage attackers.
__________________
"God bless America, the land of the free, but only so long as it remains the home of the brave." |
#7
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Modern arty etc would change this of course -but most adversaries in the t2k world will not have such weaponry .from a stationary position like this cheap blackpowder artillery like mortars and howitzer could be used without the drawbacks from using such weapons in the field.. |
#8
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I have made a rough translation of that events if that can help (I hope its good, at least understandable). It might be useful to identify the weakpoints and imagine what correction can be made to make your idea come true. |
#9
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Well using the picture above. Here is how I would take it down.
1.) A modern Rifle Company could take it with ease. Open up with mortars which will cause everyone to keep their heads down as well as chaos and confusion. 2.) Machineguns open up on the walls and guard towers. 3.) Aimed rifle fire eliminates any brave guards. 4.) 1 assault team moves within range of the rear left wall. This would include two rifle squads, each with a demotion team with satchell charges, or/and rocket like a SMAW to create a breach in the wall. 5.) Rifle squads act as security for the demolition teams who plant their charges and withdraw, or they take position and fire their rockets. Figure four charges or rockets whould make a breach. And then in goes the 2 assault squads, the rest of the company follows through. 6.) The first two squads secure the breach, and upper key postions and wait for the rest of their unit to arrive. 7.) Some of the machineguns who had been putting down cover fire displace and man positions inside the prison or guard towers, and they now have control of the prison yard. 8.) The rifle squads now move about taking down the strong points, using grenade rounds or rockets to defeat defensive strong points until the facility is captured. The cool thing for an attacker on that facility is there is a roadway on high ground to the left of the complex so you can shoot down onto the walls and towers. And there are buildings and such which will provide cover for the assault teams as well. And a breach of the wall the buildings adjacent do not look like cellblocks which is not what an attacking force wants to go into, they look like wherehouses of some sort. So they can occupy them regroup and press on their attack without the disruption of prisoners interfering or getting in the way. From that point, they use buildings as cover, and with the covering fire from the captured towers they continue forward. Anyhow, that would be my plan to take down that prison as it currently stands.
__________________
"God bless America, the land of the free, but only so long as it remains the home of the brave." |
#10
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but the towers and walls are good OPs , and indepth defenses could be made using positions inside the compound as well. Obstacles etc could be placed outside the walls. The reason the frens prison was overrun was that it was geared to keep people in and not out ,plus the guards probably lack training in fighting well armed opposition . |
#11
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Chuck M.
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Slave to 1 cat. |
#12
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Thats messy, he should just led him out back, then it would be much less of a mess to clean up.
__________________
"God bless America, the land of the free, but only so long as it remains the home of the brave." |
#13
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![]() Quote:
Chuck M.
__________________
Slave to 1 cat. |
#14
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I know the storyline in the post-apocalyptic computer RPG, "Wasteland," had the Army take a prison and use it as a base. When the Army took over, they kicked the prisoners out.
Chuck M.
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Slave to 1 cat. |
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