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View Poll Results: What is the best way to travel (overland) in T2k?
By foot 1 4.35%
By wheeled vehicle 9 39.13%
By tracked vehicle 2 8.70%
By hoof 6 26.09%
By rail 0 0%
Other (please specify in post) 5 21.74%
Voters: 23. You may not vote on this poll

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  #1  
Old 05-13-2022, 11:35 AM
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Raellus Raellus is offline
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Question Best Way to Travel (Overland)

In your experience as a player or Ref, what is the best way to travel over land in Twilight 2000?

Is it because of roleplaying considerations, rules/mechanics, or both?

Please share your reasoning, if you have a minute.

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https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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  #2  
Old 05-13-2022, 12:43 PM
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pmulcahy11b pmulcahy11b is offline
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I voted for tracked vehicle, specifically the M113 series. I have the most experience with the 577, and you can put a lot back, and you can stand up in back, and the electrical system can handle a lot of electronics.

However, the 577 is top=heavy. You have drive over rough ground gingerly. Not good for high speed turn and burn driving off-road.

So, I go to the next vehicle I have a lot of experience with, the M113A2. Tillers are rough, but soon you will know exactly what they'll do. And you'll quickly build upper body strength, especially in the arms.

So the 113A2 is my choice for cross-country travel. It's easy to drive once you get used to it, still carry a lot stuff and personnel, and it doesn't gobble fuel. I'd add a layer of hillbilly armor or the up-armoring kit they make for it, though,
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  #3  
Old 05-13-2022, 02:00 PM
3catcircus 3catcircus is offline
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I'd say by hoof. When you run out of fuel and parts, a horse or donkey will keep going as long as you feed and water it, and you're a lot quieter on a horse than in a vehicle.
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  #4  
Old 05-13-2022, 03:43 PM
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No options for hovercraft, rail, or road-rail vehicle? This poll is useless!

(I picked hoof for reasons articulated above, plus you can't eat the M113 when it becomes a casualty.)

- C.
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  #5  
Old 05-13-2022, 03:51 PM
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Quote:
Originally Posted by Tegyrius View Post
No options for hovercraft, rail, or road-rail vehicle? This poll is useless!
Partially rectified.

-
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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  #6  
Old 05-13-2022, 06:41 PM
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I haven't voted yet, but;

In game i prefer my PC to move on foot, just suits my personal view of what i'd do in a T2K environment.

I think horse has some benefits.

But if required to nominate a vehicle, I'd say Grizzly or Couger. I like the combination of being wheel based (longer range, less maintenance than tracked vehicles), armour protection and 30mm odd direct fire weapon. Crew of 6 or 8 feels about right. Big enough for a T2K party, not too big to be a large target or suffer getting bogged or hung up negotiating a forest.
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  #7  
Old 05-14-2022, 11:45 AM
swaghauler swaghauler is offline
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Would go with a mountain bike too. I would probably opt for a hardtail (no rear suspension) so I'd have less maintenance and then put panniers on it in the back (I dislike front panniers). BOB Trailers makes both a single-wheeled and a dual-wheeled trailer that connects to the seat post.

For vehicles, I'd look for a Toyota Tundra. It's reliable, fuel-efficient, and has good carrying capacity. Or a Russian Ural motorcycle with the sidecar.
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  #8  
Old 05-14-2022, 11:53 AM
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Default E-Bikes!

Of course, in a modern or Merc campaign, you could have the E-bike.

https://youtu.be/pPZbYLN9dmo

Swag.
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  #9  
Old 05-14-2022, 02:12 PM
Bestbrian Bestbrian is offline
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I voted horses, because my best campaigns were cav campaigns. They're useful, become NPC's in their own right, and I always hated running vehicles as a GM.
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  #10  
Old 05-14-2022, 04:50 PM
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in real life i'd have to pass a personal coolness under fire check before even approaching a horse.

I hate horses.
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Old 05-14-2022, 07:26 PM
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Wheeled vehicle, likely at some point transitioning to "on foot". But it depends on what level of realism the campaign is set to. Our long, long debates about fuel types in T2K here on this forum have me seriously doubting that very many large vehicles would be rolling around the middle of Poland after 3 years of WWIII.
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