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Rules about tracers.
A post in the Firing Ports thread (the use of tracers in the M231's) has awoken my curiosity.
Is anyone using any houserule / rule covering the use of tracers?
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L'Argonauta, rol en català |
#2
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In what way for directing fire or damage? Because a tracer should do as much damage as a ball round except with the possibility of catching dry materials on fire.
As for directing fire every 5th round in a belt of machine gun ammo is supposed to be a tracer. The draw back to tracers is people can see where you are shooting from as well. The 231 uses straight tracers as that is the only way to direct fire for it when its in the firing port. It's really cool to remove from the vehicle and use with beta C mags Brother in Arms |
#3
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As you've said, the major drawback could be lowering one level any observation attempt against the firing character. Or turn it to an automatic task depending of the visibility conditions.
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L'Argonauta, rol en català |
#4
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"It is better to be feared than loved" - Nicolo Machiavelli |
#5
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It seems to me a good and reasonable solution. For Twilight v2.2 automatic fire rules, the completely negation of all the recoil effect seems to me a little to much, but a partial negation of these effects will work. Thanks for the suggestion, Targan!
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L'Argonauta, rol en català |
#6
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FYI - I'll be the Targan to Twilight 2013 here
So far what i've seen in the Twilight 2013 rules is tracer ammo: Increases 'threat level' for those that you are shooting at if you're trying to suppress an area. Seeing the bullets overhead as well as being shot at. This comes into play for the CUF (coolness under fire) and you can supress the enemy and the enemy can suppress you - causing inaction or 'breaking'. Also.... Using tracer ammo in consecutive attacks increases the chance of sucess by a little bit for each round you shoot at the same target using tracer ammo. I think they are both Stage III rules |
#7
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#8
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#9
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Tracer ammo is, I would think, exceedingly scarce by 2000. Probably to the point that most units just don't have any available at all or maybe keep some (and other pre-nuke small arms ammo) set aside for major conventional combat ops and use lower quality reloads for marauder suppression and small scale raids and such.
Machine gun sights are mostly pretty crappy if you're free gunning and not working a T&E on a tripod. MGs overcome this by using tracers -- so I wouldn't give a bonus for tracer use, I'd give a penalty for it's absence. The solution would be a spotter with optics calling fall off the shots and making adjustments. |
#10
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As for tracers, with the chance that an area being gunned up is also kicking up a lot of dust, tracers can help you walk onto target. The Viet Cong and NVA used to have shooters with magazines of 1:1 tracer on either flank of an attack group and then shoot into the target so night attacks could be coordinated. Tracer ammunition can also be made in your own toolshed if you have the right chemicals and tools. There's an article here about making your own tracers. Keep in mind that I mention this strictly for educational purposes |
#11
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Boils down to what the gunner wanted to use, if there was time to prepare the belts, then tracers would be pulled. The real question is just how much time a unit reloading its own brass would spend in making tracers.
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#12
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The horror, the inhumanity!!!
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The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis. |
#13
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Yeah but it seems that GDW loved the idea. Strangely enough I would think many of these weapons that had survived would be stripped of anything that might be useful to keeping the M16s around operational.
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rules, weapons |
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